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The Murids

The Murids, the Scamperers, the Family. The Murids are a network of rogues-for-hire that perform a variety of closed-door jobs. Information and opportunities are passed between spies and contacts within the organization, and jobs find their way to those with the skills to accomplish them. Members identify each other with rodent symbols and hand signals, and communicate via thieves' cant.
  Members of the Murids have a title based on their influence and tenure in the organization's hierarchy:
  • Mouse: A new, low-ranking member
  • Vole: A middle-ranking member
  • Shrew: A high-ranking member
  • Oppossum: The highest ranking members
  • Mole: A spy, usually high-ranking
  • Lemming: A low-ranking, unrespected member

  The Murids follow a set of tenets. To break these tenets is an act of insurmountable disgrace:
  • 1. Protect the family, and the family protects you.
  • 2. Friends are more useful than enemies.
  • 3. Death before betrayal.

  Player characters with the thieves' cant rogue feature may join the Murids at the start of an adventure by meeting Nora in The Crossroads in Salmund. This provides access to a special shop, and may present mission opportunities for characters seeking work.
 

Members

  • Shrew Nora
  • Pocket Socket
  • Valette
  • Remly
  • an old woman in Mereville
  • two halflings in Gurdabin
  • a half-orc in Umberton
  • a copper-selling human woman in Tarvinkor
  • Whiskle (M tabaxi) living in Quinder Hollow
  • Mong (N halfling)
  • an elf person in Morningshade City
  • Dylan (M halfling) in Morningshade City (deceased)
  • Shrew Gerilda (F dwarf) in Morningshade City - Honki Library

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