Meta Questions
- Rank the "3 pillars of D&D"
- What do you want to experience in a space sci-fi setting?
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Rules Talk
- Summarize the Crash Course Intro
- No humans
- No magic
- No: Wizard, Cleric, Sorceror, Paladin, Druid
- Maybe: Bard, Some magic-adjacent subclasses (Have to flavor them properly!)
- Gambits: Use the WorldAnvil
- Player PDA --> Character Options --> Gambits
- ESPECIALLY for Vehicles, Engineering school gambits
- Species > Culture + Physiology
- Create a species by combining Culture + Physiology...
- AND THEN giving it a name, appearance, maybe planet of origin
- Multiple species can exist with the same Culture + Physiology combination
- Can mix and match racial features if you feel it's appropriate (please work with me)
World Talk
- On Eigenvector convoy Rimtreader for about 2 months now
- Have to think about why they're there
- Inhabitant? Crew? Temporary passenger or worker?
- Give more background info for Eigenvector
- Loosely tied; no leader or organizational structure, just convoys in contact with each other
- Your convoy has ~4,000 inhabitants, definitely on the smaller side
- Median population would be just under 100,000
- Largest convoys have tens of millions
- Have their own size scale
- Tiny: unmanned (drones)
- Small: 1 to 2 aboard
- Medium: Minimum crew of 4 at base
- Large: Minimum crew of 400 at base
- Huge: Minimum crew of 7,000 at base
- (Gargantuan: 80,000 lol)
- **Tiny ships are huge on the ground scale! (Small are gargantuan...)
- Ships have "roles" (like classes) and can be upgraded to higher tiers (costly)
- Have hull dice, all 6 ability scores (standard array or point buy), and many have shield dice
- Have power dice
- Resource similar to bardic inspiration: use it to improve specific rolls
- Characters have "Deployments"
- Linked to character
- humans
- humans
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