Game Mulligan
As in all my games I do not Punish the spur of the moment "lets try that" you the player are playing my game. As such each player has a board Mulligan to undo an action like a bad Roleplay choice that advances the story in the direction you don't want to go. Example the rogue tries to pickpocket a mage on the street and is bit by his snake familiar in his pocket and paralysis sets in. The mage calls town guards. Rouge is imprisoned and a hand cut off for theft. This is not a try again. It offers you another choice in your roleplaying actions if you try something and don't like where the story is going. I also reserve the right to deny said mulligan if the direction you are taking does benefit the story line. I also offer a group Mulligan that the whole group has to agree on. this is a once per session use so use it effectively. and they do not carry over
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