The Beacons of Hope head to the Winthrope Estate to gatecrash a ball and have a nice chat with Lord Orion Winthrope about not paying his staff.
The Beacons of Hope head to the Winthrope Estate to gatecrash a ball and have a nice chat with Lord Orion Winthrope about not paying his staff.
The Beacons of Hope head into Casia Forest and find a group of gnomes without a home and an issue with a lake nearby.
The Beacons of Hope head out from Finder's Glen and head towards the capital, Egomont , where some strange things have been happening with the current run for leadership.
The Beacons of Hope find a young girl, Alice who asks for their help with her orphanage where the people have become a little more bitey than normal.
The Beacons of Hope head out of town where they meet the mercenary camp, Purgatory and find there's a plague sweeping through them and an issue with some orcs.
The Beacons of Hope head towards Freya Holliend 's hometown, Blossoming Sands as there's an issue going on there with a coven of hags.
The Beacons of Hope discover a secret settlement in Casia Forest where a gang of retired and hidden adventurers are dealing with a wolf problem.
Freya, Emrys, Alfyn and Jeb head out from Cedar Wilds and find themselves ambushed by a bounty hunter who is after Brea and Maura.
The Beacons of Hope start their journey towards Inham Farms to explain to Daelar Weis the current situation with Banshaw Edge. They also meet Nombu, Champion of the Blue.
The Beacons of Hope head towards Prosperity Bay to check on the state of the town as Jebediah has left it to its own devices.
The Beacons of Hope head to Cardnum to check on the situation as one of their council has gone missing.
The Beacons of Hope come up against their most formidable foe that will shape their lives forever: The Darkness.
The Beacons of Hope go to a parlay with the Council of Capitals to discuss the rising threat of the The Darkness .
The Beacons of Hope find themselves in The Shadowfell facing some of their darkest fears and stumble upon an old theatre.
The Beacons of Hope continue their journey into The Shadowfell with their new friend, Zephie and come across a forgotten temple.
The Beacons of Hope finally reach The Shining Citadel and discover it is not a place for those with weak wills.
The Beacons of Hope discover that Cedar Wilds is trapped inside a bubble with a portal nearby that leads to an alternative Arrasgoth.
The Beacons of Hope return to their normal world with new weapons and a new purpose to save the world from The Darkness.
The Beacons of Hope head out across the country towards Shimmering Grotto to discover what has been going on with The Feywild.
The Beacons of Hope head towards Peregrine Bay to deal with a vampire situation. However, things go awry when they meet a strange traveller on route.
The adopted orphans of Bloodmane Manor head out on their first real adventure to rescue their new family after a visit from time traveller, Faraine Writingham.
After being rescued from a time locked prison, The Beacons of Hope continue on their previous path towards Peregrine Bay and eventually arrive at Port Neswest.
The Beacons of Hope meet up with an enemy turned ally, Captain Kat and her crew on Dead on the Water to sort out the vampire situation at Peregrine Bay.
The Beacons of Hope head towards Skegring Sands to chase up a lost trade route and stumble across a library in the middle of nowhere.
The Beacons of Hope discover a fortress that seems to hold great treasure, and discover more towns affected by The Darkness.
The Beacons of Hope head into the sands of Skegring Sands and come across a pyramid controlled by a very powerful vampire, Sir.
The Beacons of Hope find the source of the problem in Skegring Sands, a town controlled by a powerful archdevil, Valus.
A situation arises at the Festival of the Hearth in Dawnminster.
The Beacons of Hope head to Cardnum to find out what happened to everyone there and what caused the deaths of thousands of dwarves.
The Beacons of Hope discover that there has been some craziness going on with The Darkness and fairytale illusions.
The Beacons of Hope head towards Egomont to deal with the criminal activity that is going on there. They have concerns that this sort of situation might be a good target for The Darkness to corrupt and influence.
Moon sends some of his crew to go and investigate a tomb in Casia Forest that should be filled with hidden gnomish treasure.
The Beacons of Hope feel the impending war on the horizon and start working out where they need to go next.
The Beacons of Hope figure out where the missing young dragons might be and set out on a search of Blossoming Sands.
The Beacons of Hope start their move to help Arrasgoth against the oncoming war of the Kingdom of Cosmopolita.
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