Laotse Empire of the Sun (lao-tss-eh)
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Map of Daiju and the Laotse Empire
Here lies the land where the sun first rises and falls. A simple map showing where each clan resides in the Laotse Empire. For more information about the region of Daiju check: For more information about the Laotse Empire check:
Laotse Empire of the Sun Traits
Lethal Swordsmen
+1+⅕ their level to craft (swords) skill checks. While using eastern swords, they get +1+⅕ their level their level to confirm critical hits.
Clear Mind
+1 to will checks. This bonus increases to +2 at level 8 and +3 at level 16.
Eastern Armor Mastery
While using Eastern Armor: +1 to Dodge AC and Max Dex Bonus and reduce any Armor Check Penalty to skills by 1. This bonuses increases to +2 at level 7 and +3 at level 16.
Eastern Restrictions
Characters with this trait can only use Eastern Weaponry and Armor, and may not use shields. They can use normal simple weapons, firearms, bows and crossbows, if they are proficient with it.
Laotse Mastery over...
Choose one:
Archery : Proficient with bows. Bows critical threat is from 19-20, instead of 20.
Katana : Proficient with katanas. Katanas have finesse and on a critical hit change their damage die to d10.
Chains : Proficient with rope dart, meteor hammer, double chained kama, flying blade, spiked chain and kusarigama. +2 to attack rolls and dodge AC while using any of these.
Ninja-to : Proficient with Wakizachi. +2 to Attack rolls and on a critical hit change their damage die to d8.
Empty Palm : +2 to damage rolls and dodge AC while using either unarmed strikes and/or monk weapons.
Laotse Clan of...
Choose one:
Chosoka : Samurai using Bows deal x4 damage instead of x3 on a successful critical hit.
Shima : Samurai using Katana add a +1d8 to their katana damage on a successful critical hit.
Nori : +1+⅕ their level to attack and damage rolls when fighting in ships, and to profession (sailor) and swim skill checks.
Yattori : +1+⅕ their level to stealth checks. Ninjas get: a bonus ninja trick every three levels and +1+⅕ their level to damage rolls with thrown weapons.
Oga : +1+⅕ their level to damage rolls with simple weapons.
Tojinaga : +1+⅕ their level to diplomacy checks. Ninjas get: a bonus ninja trick and a bonus teamwork feat at every 4 levels.
Taneko : +1+⅕ their level to Attack and damage rolls while mounted and to ride checks.
Gojo : Proficient with culverins. +1+⅕ their level to damage rolls with this weapon and to knowledge engineering checks. Gojo characters may start the game with a battered culverin (worth 20gp to a vendor). If they choose so, deduct it's worth from their initial gold.
Uesawa : Monks treat naginatas as a monk weapon and deal +1+⅕ their level their level to attack rolls with weapons from the polearm, staff or spear family.
Kade : Samurai are proficient with tetsubo and nodashi. These Samurai deal +1+⅕ their level to damage rolls with two-handed weapons
Motodo : Must worship Klaar. Proficient with Arquebus. +1+⅕ their level to damage rolls with this weapon. Motodo characters may start the game with a battered arquebus (worth 20gp to a vendor). If they choose so, deduct it's worth from their initial gold.
Iraki : Must worship the Laotse Pantheon. Improved Unarmed Strike as a bonus feat. If they already have it, they get an Improved Combat Maneuver Feat instead. And +1+⅕ their level to damage rolls with unarmed strikes. Clerics, Inquisitors, Paladins and Warpriests get +1+⅕ their level to their spells DC.
Nangu : Arcane casters get +1+⅕ their level to their spells DC.
Asakuya : Samurai get +1+⅕ their level to damage rolls with weapons from the polearm or spear family.