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Jann, True

All Bazaarites have been called Jann at some point, a term of endearment by the Shaitan. After Scheherazade retrieved and opened a magical urn from deep in the desert, things began to change. Every hundredth child of Bazaarite descent began being born with strange appearances and abilities, these became known as the true Jann. Through some unknown pattern of magic, Jann are born in a specific order: Earth, Air, Fire, and Water; meaning after an Earth Jann is born, an Air Jann will be born 100 births after.

Basic Information

Genetics and Reproduction

Despite their vast differences, Jann are truly still Bazaarite Humans, thus an offspring of a jann will still just be a human (barring the possibility that their child is the 100th born.)

Civilization and Culture

History

The Shaitan often refer to Bazaarite Humans as Janni or Jann, edearing them and claiming them as distant kin. Apart from the leylines on their skin, the humans of Bazaar would almost entirely disagree, if not for one key point. Exactly one in every hundred children born with Bazaarite blood is born a True Jann, stunningly different in appearance and capabilities.  

Types of True Jann

While there are different types of shaitan beyond the four "most common," there are only four types true jann. The jann vary in build, ability, and skill, making them almost entirely races of their own.  

Air Jann

Quick, determined, and flighty, the air jann are often in single-minded pursuit of whatever goal they
woke up fancying. They have snow-white hair that blows in the breeze as if unaffected by gravity andlight blue skin with remarkable white and blue leylines across their body. Unlike the typical, thin, golden leylines on a Bazaarite human, these lines are often brighter and have more complex patterns.  

Earth Jann 

Slow to act and speculative, the earth jann are often much larger than a typical Bazaarite, in the high
Dune, Earth Genasi by u/phazone
6 feet or low 7 feet tall range and often pushing 250 pounds. Solid creatures of muscle, an earth jann is often looked up to by other jann due to their calm nature and commanding stature. They often have much darker skin than the typical Bazaarite and sport bright yellow and green leylines.  

Fire Jann

Impulsive and temperamental, the fire jann are quick to flare up in anger or take insult to innocent words. They are also fiercely loyal to their friends and will apologize for outbursts when warranted. Fire jann skin tone ranges from a pinkish-red to brimstone black, always with dark orange and red leylines playing across it.  

Water Jann

Wise and quiet, the water jann often help the earth jann to quell their more impulsive counterparts. They live for the sea and clean water, often causing them to move to coastal towns at the edge of the Mirabi, but sometimes they will settle for a town with a nice oasis to swim in. These jann have light or dark blue skin, with purpleish-blue leylines across their body.

Interspecies Relations and Assumptions

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D&D 3.5e

Air Jann

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Air Jann Traits

Air Jann possess the following racial traits.
  • Type: Humanoid (Human, Air)
  • +2 Dexterity, +2 Intelligence.
  • Medium: As Medium creatures, Air Jann have no special bonuses or penalties due to their size.
  • An Air Jann's base land speed is 30 feet.
  • Fly speed 10 feet with perfect maneuverability.
  • Darkvision out to 60 feet.
  • Breathless: Air jann do not breathe, they are immune to drowning, suffocation, and attacks that require inhalation (such as some types of poisons).
  • Elemental Affinity: Spells cast by an air jann with the air descriptor are cast at +2 caster level.
  • Spell-Like Abilities: Feather Fall 1/day, Gust of Wind 1/day, Whispering Wind 1/day. (caster level equals jann's hit die)
  • Automatic Languages: Common, Auran.
  • Favored Class: Wizard.
  • Level Adjustment +2


Earth Jann

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Earth Jann Traits

Earth Jann possess the following racial traits.
  • Type: Humanoid (Human, Earth)
  • +2 Strength, +2 Constitution.
  • Medium: As Medium creatures, Earth Jann have no special bonuses or penalties due to their size.
  • An Earth Jann's base land speed is 30 feet.
  • Burrow speed 10 feet.
  • Darkvision out to 60 feet.
  • Earth Mastery (Ex): An earth jann gains a +1 bonus on attack and damage rolls if both it and its foe are touching the ground.
  • Push (Ex): An earth jann can start a bull rush maneuver without provoking an attack of opportunity. The combat modifiers given in Earth Mastery, above, also apply to the jann's opposed Strength checks.
  • Elemental Affinity: Spells cast by an earth jann with the earth descriptor are cast at +2 caster level.
  • Spell-Like Abilities: Earthen Grace 1/day (self only), Hail of Stone 1/day, Soften Earth and Stone at-will. (caster level equals jann's hit die)
  • Automatic Languages: Common, Terran.
  • Favored Class: Fighter.
  • Level Adjustment +2


Fire Jann

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Fire Jann Traits

Fire Jann possess the following racial traits.
  • Type: Humanoid (Human, Fire)
  • +2 Strength, +2 Charisma.
  • Medium: As Medium creatures, Fire Jann have no special bonuses or penalties due to their size.
  • A Fire Jann's base land speed is 30 feet.
  • Darkvision out to 60 feet.
  • Immune to fire.
  • Vulnerable to cold.
  • Burn (Ex): A fire jann's unarmed strike deals bludgeoning damage plus 1d6 fire damage from the jann’s flaming body. Those hit by a fire jann’s unarmed strike also must succeed on a Reflex save or catch on fire. The flame burns for 1d4 rounds. The save DC is 10 + the jann's constitution bonus + 1/2 the jann's hit die. A burning creature can take a move action to put out the flame.
  • Elemental Affinity: Spells cast by a fire jann with the fire descriptor are cast at +2 caster level.
  • Spell-Like Abilities: Produce Flame 1/day, Blades of Fire 1/day, Control Flame At-Will (caster level equals jann's hit die)
  • Automatic Languages: Common, Ignan.
  • Favored Class: Druid.
  • Level Adjustment +2


Water Jann

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Water Jann Traits

Water Jann possess the following racial traits.
  • Type: Humanoid (Human, Water)
  • +2 Dexterity, +2 Wisdom.
  • Medium: As Medium creatures, Water Jann have no special bonuses or penalties due to their size.
  • A Water Jann's base land speed is 30 feet.
  • Swim Speed 30 feet.
  • Darkvision out to 60 feet.
  • Water Mastery (Ex): A water jann gains a +1 bonus on attack and damage rolls if both it and its opponent are touching water.
  • Drench (Ex): The jann's touch puts out torches, campfires, exposed lanterns, and other open flames of nonmagical origin if these are of Large size or smaller. The creature can dispel magical fire it touches as dispel magic (caster level equals jann's HD).
  • Skills: A water jann has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.
  • Elemental Affinity: Spells cast by a water jann with the water descriptor are cast at +2 caster level.
  • Spell-Like Abilities: Create Water 1/day, Jet of Steam 1/day, Sink 1/day (caster level equals jann's HD).
  • Water Jann can breathe in both air and water.
  • Automatic Languages: Common, Aquan.
  • Favored Class: Druid.
  • Level Adjustment +2



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