Adventurer's Guild
The Adventurer's Guild has locations all over the world filling a variety of jobs and tasks from the very easy to the extremely deadly. Kind of like bounty hunters Adventurer's take on the tasks even the fighter's guild won't touch.
Macenti Officers:
Dougal Brigar (Guild House Leader)
Callias Freebriar(Patron/Seneschal)
Caliope Brigar (Assignment Officer and primary player contact)
Caldera Officers:
Carter Haversham (Guild House Leader and primary player contact)
Guild Class Liscenses:
Class D (basic liscense, Lvl 5)
Class C (Lvl 10)
Class B (Lvl 15)
Class A (Lvl 20)
Macenti Officers:
Dougal Brigar (Guild House Leader)
Callias Freebriar(Patron/Seneschal)
Caliope Brigar (Assignment Officer and primary player contact)
Caldera Officers:
Carter Haversham (Guild House Leader and primary player contact)
Guild Class Liscenses:
Class D (basic liscense, Lvl 5)
Class C (Lvl 10)
Class B (Lvl 15)
Class A (Lvl 20)
Structure
The adventurers guild, while owning guild halls in nearly every city, is typically governed by the local guild leader and whatever officers he/she applies to the guild.
Culture
Most adventuring guilds are tight nit miniature families who take care of one another.
Public Agenda
To ensure safety for all and deal with problems promptly while still making a tidy profit.
History
This guild like most was set up at the initiation of the Pirate lords and their return home.
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