Recuperating
You can use downtime between adventures to recover from a debilitating injury, disease, or poison. This assumes there is not some magical or otherwise incurable property to this affliction which would prevent rest from helping it.
Once you have created a thread in downtime-rp (see Downtime Rules for rules and formatting), follow the steps below:
After three days of downtime spent recuperating, you can make a DC 15 Constitution saving throw. On a successful save, you can choose one of the following results:
Once you have created a thread in downtime-rp (see Downtime Rules for rules and formatting), follow the steps below:
After three days of downtime spent recuperating, you can make a DC 15 Constitution saving throw. On a successful save, you can choose one of the following results:
- End one effect on you that prevents you from regaining hit points.
- For the next 24 hours, gain advantage on saving throws against one disease or poison currently affecting you.
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