Cerunnos

Cerunnos, also known as the Horned Lord and the Master of the Hunt, is a firbolg and archfey who is worshiped as a member of the interloper Tuatha De Danann pantheon.

 

Description

Due to the magical effects of the Wild Hunt, descriptions of Cerunnos by those who survived encounters with him tended to vary. Some described him as having jet black skin, others as having a body covered in fur with a short, full beard and the legs of a stag, and still others said he had had skin that was dyed in blue patterns with woad. But he was always described as having blazing green eyes with a head crowned with stag antlers. His face was always partially hidden, whether by a hunting helmet or by shadows when holding court.
  Those who saw him variously described Cerunnos wearing black leather armor, a hunting helmet that was black in color and made of metal and leather,[note 2] an ebony skull mask, or little but a hide kilt and a wolfskin cloak. He also typically wore a torc, symbolizing his former place among the fey nobility.
  As Herne the Hunter, he wore a black skull mask and a crown of antlers.
  A spear, a torc and a horn. These three items embodied the power of Cerunnos, making the wielder unstoppable in the Wild Hunt. A mighty black spear represented and manifested his prowess as a hunter. The torc was believed to give the wearer dominion over mundane beasts.
  He typically carried a hunting horn, known as the Horn of the Undying, whose sound could reach across any distance when used by Cerunnos. He would typically sound this horn behind his pack of hounds at every 1 mile (1,600 meters) increment of a chase. Legends claimed that those who knew the proper rituals could use the horn to summon and even control the Wild hunt. If this ever occurred, Cerunnos would begrudgingly obey the wielder, but left clues for others on how to break the summoning and thus set the Wild Hunt free.
  In terms of weaponry Cerunnos possessed a bow, an enchanted +3 spear, which inflicted foes with electricity and could teleport them, and a heavy oaken quarterstaff. The latter two being because he preferred fighting close quarters. Additionally, some claimed that he rode around on a chariot, pulled by two horses.
 

Personality

As a personification of nature, as well as an embodiment of the vigor and violence associated with hunting, Cerunnos is of dual natures. He gives and takes life, gentle one moment while violent and unrelenting the next. At times he radiates a comforting sense of what is “natural” and “right,\" while at other times he gives off a palpable predatory aura.

He revels in visiting the Material Plane and hunts whatever or whomever might be lurking about. He does not discriminate when choosing his victims (be they humanoid, animal, or less natural creatures). To others it seems he has no other purpose than to hunt and enjoy hunting, but in actuality his greatest responsibility is to maintain the balance of nature itself.

Whenever he engages in the Wild Hunt, Cerunnos becomes reduced to a single-minded, enraged state not unlike that of berserkers. Refusing to speak until the hunt is done, often seeking out the most dangerous prey, and fighting evil creatures to the death. If ever slain by his prey, he often continues to return until they are either slain themselves or driven from the land of Celtic worshipers.

Although neutral, he leans slightly toward evil.

As the Wild Hunt wanders between the mortal world and the Feywild, Cerunnos longs to break free of his fetters. After centuries, he searches for someone worthy to take his mantle so that he might finally cast off his curses.
 

Divine Realm

No set home or divine realm belongs to Cerunnos, who instead is a constant wanderer.
 

Activities

Cerunnos is chiefly known as the leader of a supernatural phenomenon called the Wild Hunt.
 

Worshippers

Most worshipers of Cerunnos were of a neutral alignment, though some leaned towards evil. His clergy was largely made up of druids, though clerics accounted for his most zealous of followers. Those who chose the path of a cleric were taught to track and hunt prey with a bow and spear. They then had to learn the methods of flight their expected prey were likely to use. The final test for a cleric was being given an hour before dusk to flee into the woods, carrying nothing but clothes, and having to elude his fellow hunters until dawn. If caught, the prospective cleric would almost certainly die.
  Some warlocks were known to make pacts with him, either because they too suffered from an elusive quarry or they hoped to free someone that had been abducted by the Wild Hunt. In the latter case, a warlock often wound up riding as a member of the Wild Hunt for the rest of their life.
  In terms of creatures, Cerunnos was worshiped by some firbolgs, who respected him as one of the few beings capable of bringing feuds between clans to an end.
 

Dogma

Sects of Cerunnos worship typically had a particular enemy they loathed, often times being a creature that was intruding upon their territory.
  On nights leading into the equinoxes and solstices, worshipers of Cerunnos would organize large hunts that lasted from dawn to dusk. Participants garbed themselves in clothing meant to emulate their description of the Master of the Hunt, such as dark leather armor and a crown of antlers. Sects would use these hunts as an opportunity to track down and destroy the enemy they most loathed.
  Firbolgs were also known to hold their own "Wild Hunts", emulating the ones of their idol. They often sought to slay a catoblepas during these, viewing them as a difficult quarry. The most frightful of their hunts consisted of all sorts of fey and a "Master of the Hunt" that presided over two Wild Hunt hounds.
 

Temples

Temples to Cerunnos typically took the form of grand hunting lodges deep within forests, decorated with antlers and the trophy heads of beasts slain by his worshipers. These were frequently visited by druids, rangers, and other folk who inhabited forests.
 

Relationships

Cerunnos was deeply in love with the Maiden of the Moon and went to great lengths to please her, but the bloodthirsty and unprincipled methods he utilized because of the curses placed upon him were distasteful to her. On the night of a crimson moon she would call upon his Wild Hunt to descend upon evildoers, particularly her sworn enemies the lycanthropes.
  Kannoth, the eladrin vampire lord of Cendriane, held a bond of loyalty with Cerunnos after participating in one of his Wild Hunts. Because of this, his undead minions occasionally rode in the Wild Hunt.
  When Cerunnos needed to intervene in mortal affairs, he sent his herald, a 20th-level ranger known as Herne the Hunter, who rode a nightmare.
  Cerunnos counted as his allies nightmares, Nessian warhounds (of neutral or neutral evil alignment), and Cauchemar nightmares.
 

History

Childhood
  The details of Cerunnos's birth were a mystery. The story of his life truly began when the Witch of Fates brought him, a baby firbolg, to the Green Court and presented him to its lord Oran. She foretold the child of being destined to become Oran's greatest hunter, but that his true fate would be known to him upon gazing in the Lake of Dreams, after which only darkness would follow for him.
  Oran bestowed upon the child the name Cerunnos and he grew to be the great hunter the witch foretold of. Though his childhood would be marked by shame being heaped upon him by his the true daughters of Oran, who derided his status as an adopted child.
  During this period of his life Cerunnos never took more than what was needed, showing great reverence for wildlife, and enjoyed wandering deep into the wilds. Only avoiding the Lake of Dreams, as Oran had forbidden him to go near it. Path to Thrice-Cursedom
  His diligent avoidance of the Lake of Dreams all changed one year when Oran held his annual hunt for the Silver Hind — a mystical deer said to be impossible to slay — during which Cerunnos became the first ever to ever strike it with an arrow. He tracked the wounded hind, determined to bring it back as a trophy for Oran, driving it to a cliff overlooking the lake. He grappled the Silver Hind, prepared to plunge a knife into it, but hesitated as he looked into its eyes. In that moment it leapt up, throwing Cerunnos off the cliff and plunging into the Lake of Dreams.
  What Cerunnos saw within its depths was unknown to others — possibilities included his true parentage, the dark fate that awaited him, and a cosmic truth of the hunt itself — but whatever he saw had evidently changed him. When he returned to his father, Oran was filled with an explicable rage and exiled him, cursing Cerunnos to be a homeless wanderer.
  Following his exile, Cerunnos became obsessed with tracking down the Silver Hind, convinced it could redeem him. Believing it may be a creature born of winter, Cerunnos traveled to the domain of the Prince of Frost. He offered to reveal the secret of the Silver Hind and give him a place in the Winter Court, but only if he could capture the daughters of Oran and deliver them to the Fortress of Frozen Tears in the Vale of the Long Night.
  He agreed to the condition and with an entourage of the Winter Court's fey he tracked down his adopted kin. Seeing in their faces the same look that he’d seen in the eyes of the Silver Hind, he hesitated once more and turned upon the Winter Fey, realizing their fate with the Pale Prince would be worse than death. He slew many of the Winter Fey, driving off those that remained. Enraged at his betrayal, the Prince of Frost barred his from the Winter Court and cursed him to always be just beyond the reach of what he hunts.
  Cerunnos then traveled to Senaliesse, the domain of the Summer Queen Tiandra. She agreed to reveal the Silver Hind to him, but only if he could decide whether she or the hind was fairer and until then he had to stay his hand against the beast. As days past in their wait for the hind's arrival, Tiandra grew enamored with Cerunnos. She decided to make him a knight of her court and a consort when the Silver Hind finally arrived. Cerunnos himself grew content within her silver grove.
  When the Silver Hind finally arrived it revealed itself to be the archfey known as the Maiden of the Moon, discarding her bestial guise for that of a fierce noble eladrin maiden with a silver sword at the hip and a bow of white wood on the back. Left breathless by her intense presence, Cerunnos quickly declared her to be the fairest fey maiden in the Summer Court. Enraged by this, Tiandra banished her and cursed Cerunnos to work in darkness as a bloodthirsty slayer. Antlers then emerged on his head, making him as Tiandra put it, "a stag for his hind."
  Finding no welcome in most of the fey courts, Cerunnos retreated into the Gloaming Court with those loyal to him. As he searched over the years for a way to break his curses he slid further into savagery, the Gloaming Court becoming like a prison. Eventually some time after this, he became a member of the Celtic pantheon, a pantheon that was known to be willing to welcome most any deity (or in this case an archfey, beings who were nearly god-like) into their ranks. Ancient Toril
  A long time before Corellon's battle with Gruumsh, an incarnation or aspect of Cerunnos known as Herne[note 3] came to the world of Toril and was slain by the native deity Malar. Years later, when a young Araushnee went looking to recruit Malar she found and gazed upon the shadowy remains of Herne.
  Around the time of the rise of Netheril, a wave of planar immigrants came from another world and settled on Toril. One of these groups of people came from a rugged land with a culture tied to nature, the sea, and the warrior history of its dozen-king greater god. They brought along with them their own style of society and faiths, the worship of Celtic deities. This included a newly reincarnated, though corrupted, Herne.[note 4]
  In later centuries, this Herne would go on to be worshiped by orc tribes in northwest Faerûn's High Forest. Present Toril
  In approximately 1357 DR,[note 5] the goddess Hecate sent her jester out to the World Serpent Inn to acquire some suitable adventurers to obtain for her a Wild Hunt hound, wanting to crossbreed it with her hell hounds. He ended up choosing a group of adventurers from Faerûn, who brought them through a portal to a cold and foggy moor where they were quickly set upon by the Master of the Hunt and a pack of twenty of his hounds. He chased them for hours, until the adventurers came across the true objective of the hunters — a graveyard full of ghouls lead by a ghast, deterring bodies from the ground. The hounds dispatched all of the ghouls, then were cared for by Cerunnos.
  When the players approached the Master of the Hunt and explained their desire for one of his hounds he initially gave a silent refusal, twisting his face, snarling, and brandishing a sword. He then threw the sword and a tin hunting horn to the ground, revealing that sometime prior he lost his spear and true hunting horn. He then had one of his hounds bring him a raven, which was feasting upon one of the dead bodies, and impaled it with the sword. Pantomiming to them that the deity known as Raven had taken them and he would gift them one of his hounds if they returned the items to him.
  Raven in turn would ask of them to acquire a piece of art from the recently reclusive Enki. From him they would learn of how Hecate had imprisoned the Faerûnian goddess Lliira. They then went on to free the goddess of revelry and offered the Wild Hunt hound to Hecate in return for her removing a curse she laid upon Lliira.
  A year later, during the Time of Troubles of 1358 DR, Herne was challenged and defeated once more in battle by Malar, who then proceeded to assume his portfolio in Faerûn. But as Cerunnos could never be truly killed, he eventually returned to life and stuck with the name of Cerunnos.[note 6]
 
 

Cerunnos

Lesser Deity

Basic Information

Titles
Horned Lord
Master of the Hunt

Pantheons

Attributes

Alignment
True Neutral

Symbol
A circle with a set of antlers

Realm
-

Portfolio
Beasts, Hunting, Night

Following

Worshippers
Firbolgs
Warlocks
Druids

Alignments
N

Domains
Animal (Fur)
Darkness (Night)
Strength (Ferocity, Resolve)

Children

Contents


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