In
Strength and brawn there is truth—your faith gives you incredible might and power.
Granted Powers
Strength Surge (Sp): As a
Standard Action, you can touch a creature to give it great
Strength. For 1 round, the target gains an
Enhancement Bonus equal to 1/2 your
Cleric level (minimum +1) to melee attacks, combat maneuver checks that rely on
Strength,
Strength-based skills, and
Strength checks. You can use this ability a number of times per day equal to 3 + your
Wisdom modifier.
Might of the Gods (Su): At 8th level, you can add your
Cleric level as an
Enhancement Bonus to your
Strength score for a number of rounds per day equal to your
Cleric level. This bonus only applies on
Strength checks and
Strength-based skill checks. These rounds do not need to be consecutive.
Domain Spells
1st—
Enlarge Person, 2nd—
Bull's Strength, 3rd—
Magic Vestment, 4th—
Spell Immunity, 5th—
Righteous Might, 6th—
Stoneskin, 7th—
Grasping Hand, 8th—
Clenched Fist, 9th—
Crushing Hand.
Subdomains
Subdomains are more focused than domains, replacing some of the domain's spells and powers with new ones. Subdomains may be chosen in place of a domain if the character is eligible for it.
Competition
Replacement Power
The following granted power replaces the
Strength surge power of the
Strength domain.
Athletic Exploit (Su): As a
Swift Action, you gain the ability to overcome physical obstacles with ease. Until the beginning of your next turn, you halve your armor check penalty when attempting
Acrobatics,
Climb,
Escape Artist, and
Swim skill checks, and you gain a bonus equal to 1/2 your
Cleric level (minimum +1) on such skill checks.
Replacement Domain Spells
1st—
Jump, 3rd—
Animal Aspect, Greater, 6th—
Heroism, Greater.
Ferocity
Replacement Power
The following granted power replaces the
Strength surge power of the
Strength domain.
Ferocious Strike (Su): Whenever you make a
Melee Attack, you can designate that attack as a ferocious strike. If the attack hits, it deals additional damage equal to 1/2 your
Cleric level (minimum +1). You can use this ability a number of times per day equal to 3 + your
Wisdom modifier.
Replacement Domain Spells
3rd—
Rage, 6th—
Bull's Strength, Mass.
Fist
Replacement Power
The following granted power replaces the
Strength surge ability of the
Strength domain.
Wooden Fist (Su): As a
Free Action, your hands can become as hard as wood, covered in tiny thorns. While you have wooden fists, your unarmed strikes do not provoke attacks of opportunity, deal lethal damage, and gain a bonus on damage rolls equal to 1/2 your
Cleric level (minimum +1). You can use this ability for a number of rounds per day equal to 3 + your
Wisdom modifier. These rounds do not need to be consecutive.
Replacement Domain Spells
1st—
True Strike, 3rd—
Magic Fang, Greater, 4th—
Force Punch.
Resolve
Replacement Power
The following granted power replaces the might of the gods power of the
Strength domain.
Bestow Resolve (Su): At 8th level, you can bless creatures with the boldness of your deity. You can bestow a number of temporary hit points equal to your level + your
Wisdom modifier to all allies within 20 feet. The temporary hit points remain for 1 minute. You can use this ability once per day at 8th level, plus one additional time per day for every 4 levels you possess beyond 8th.
Replacement Domain Spells
1st—
Bless, 6th—
Heroes' Feast.
Self-Realization
Replacement Power
The following granted power replaces the
Strength surge ability of the
Strength domain.
Perfected Form (Su): You maintain an unshakable sense of who you are, and no force can compel you to be anything else. You gain a +1 sacred (if your patron is good or neutral) or profane (if your patron is evil) bonus on
Saving Throws against polymorph, petrification, and transmutation effects. This bonus increases by 1 for every 5
Cleric levels you have (maximum +5). Once per day when you succeed at a saving throw against such an effect, you can gain a surge of self-confidence as an
Immediate Action that grants you a number of temporary hit points equal to your
Cleric level and a +2
Morale Bonus on attack rolls, skill checks, and
Saving Throws; both effects last for 1 minute.
Replacement Domain Spells
4th—
Paragon Surge (always matches your actual race), 6th—
Primal Scream, 7th—
Transformation.
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