Strength Domain

In Strength and brawn there is truth—your faith gives you incredible might and power.  

Granted Powers

Strength Surge (): As a Standard Action, you can touch a creature to give it great Strength. For 1 round, the target gains an Enhancement Bonus equal to 1/2 your Cleric level (minimum +1) to melee attacks, combat maneuver checks that rely on Strength, Strength-based skills, and Strength checks. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.   Might of the Gods (Su): At 8th level, you can add your Cleric level as an Enhancement Bonus to your Strength score for a number of rounds per day equal to your Cleric level. This bonus only applies on Strength checks and Strength-based skill checks. These rounds do not need to be consecutive.  

Domain Spells

1st—Enlarge Person, 2nd—Bull's Strength, 3rd—Magic Vestment, 4th—Spell Immunity, 5th—Righteous Might, 6th—Stoneskin, 7th—Grasping Hand, 8th—Clenched Fist, 9th—Crushing Hand.  

Subdomains

Subdomains are more focused than domains, replacing some of the domain's spells and powers with new ones. Subdomains may be chosen in place of a domain if the character is eligible for it.  

Competition

Replacement Power

The following granted power replaces the Strength surge power of the Strength domain.   Athletic Exploit (Su): As a Swift Action, you gain the ability to overcome physical obstacles with ease. Until the beginning of your next turn, you halve your armor check penalty when attempting Acrobatics, Climb, Escape Artist, and Swim skill checks, and you gain a bonus equal to 1/2 your Cleric level (minimum +1) on such skill checks.  

Replacement Domain Spells

1st—Jump, 3rd—Animal Aspect, Greater, 6th—Heroism, Greater.    

Ferocity

Replacement Power

The following granted power replaces the Strength surge power of the Strength domain.   Ferocious Strike (Su): Whenever you make a Melee Attack, you can designate that attack as a ferocious strike. If the attack hits, it deals additional damage equal to 1/2 your Cleric level (minimum +1). You can use this ability a number of times per day equal to 3 + your Wisdom modifier.  

Replacement Domain Spells

3rd—Rage, 6th—Bull's Strength, Mass.    

Fist

Replacement Power

The following granted power replaces the Strength surge ability of the Strength domain.   Wooden Fist (Su): As a Free Action, your hands can become as hard as wood, covered in tiny thorns. While you have wooden fists, your unarmed strikes do not provoke attacks of opportunity, deal lethal damage, and gain a bonus on damage rolls equal to 1/2 your Cleric level (minimum +1). You can use this ability for a number of rounds per day equal to 3 + your Wisdom modifier. These rounds do not need to be consecutive.  

Replacement Domain Spells

1st—True Strike, 3rd—Magic Fang, Greater, 4th—Force Punch.    

Resolve

Replacement Power

The following granted power replaces the might of the gods power of the Strength domain.   Bestow Resolve (Su): At 8th level, you can bless creatures with the boldness of your deity. You can bestow a number of temporary hit points equal to your level + your Wisdom modifier to all allies within 20 feet. The temporary hit points remain for 1 minute. You can use this ability once per day at 8th level, plus one additional time per day for every 4 levels you possess beyond 8th.  

Replacement Domain Spells

1st—Bless, 6th—Heroes' Feast.    

Self-Realization

Replacement Power

The following granted power replaces the Strength surge ability of the Strength domain.   Perfected Form (Su): You maintain an unshakable sense of who you are, and no force can compel you to be anything else. You gain a +1 sacred (if your patron is good or neutral) or profane (if your patron is evil) bonus on Saving Throws against polymorph, petrification, and transmutation effects. This bonus increases by 1 for every 5 Cleric levels you have (maximum +5). Once per day when you succeed at a saving throw against such an effect, you can gain a surge of self-confidence as an Immediate Action that grants you a number of temporary hit points equal to your Cleric level and a +2 Morale Bonus on attack rolls, skill checks, and Saving Throws; both effects last for 1 minute.  

Replacement Domain Spells

4th—Paragon Surge (always matches your actual race), 6th—Primal Scream, 7th—Transformation.

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