Chemnosit

This massive beast possesses a mouth of rasping teeth and tentacles with biting mouths. In the center of its maw rests a glowing evil eye.
 

Chemnosit (CR 23)

Colossal Magical Beast
Alignment: Chaotic Evil
Initiative: +5
Senses: Darkvision 60 feet, Low-Light Vision, Tremorsense 180 feet; Perception +27
Aura: frightful presence (300 feet, DC 26)
  Speed: 40 feet, Burrow 40 feet
Space: 30 feet
 

Defense

Armor Class: 39, touch 3, flat-footed 38 (+1 Dex, +36 natural, -8 size)
Hit Points: 472 (27d10+324) Regeneration 30
Saving Throws: Fort +29, Ref +18, Will +13
Damage Reduction: 15/epic
Immunity: ability damage, acid, bleed, cold, disease, energy drain, mind-affecting effects, paralysis, permanent wounds, petrification, poison, polymorph
Spell Resistance: 34
 

Offense

Melee: 6 toothed tentacles +33 (2d10+13/19-20 plus Grab)
Reach: 30 feet
Ranged: ray +20 (disintegrate/19-20)
  Special Attacks: hungry gaze, spines, Swallow Whole (2d10+13 plus 1d4 Str damage, AC 28, 47 hp)
  Spell-Like Abilities (CL 27th; Concentration +32):

Statistics

StrDexConIntWisCha
36 (+13) 13 (+1) 34 (+12) 5 (-3) 14 (+2) 21 (+5)
Base Attack Bonus: +27
CMB +48 (+52 Grapple, +68 Overrun)
CMD 59 (can't be tripped)
  Feats: Ability Focus (hungry gaze), Awesome Blow, Bleeding Critical, Blind-Fight, Critical Focus, Great Fortitude, Powerful Maneuvers, Improved Critical (ray), Improved Critical (toothed Tentacle), Improved Initiative, Iron Will, Lightning Reflexes, Weapon Focus (toothed Tentacle)
  Skills: Climb +20, Perception +27, Swim +17
  Languages: Aklo
  Special Qualities: hibernation, unstoppable force

 

Special Abilities

Hungry Gaze (Su)

Chemnosit's gaze attack deals 3d6 points of nonlethal damage plus fatigue at a distance of 120 feet. A successful DC 30 Fortitude save negates the fatigue. Creatures already fatigued become exhausted; creatures already exhausted become staggered. A creature that fails its save must succeed at a DC 30 Will save or gain an overwhelming compulsion to eat flesh of creatures of its type, including its own if no other is available. The save DCs are Charisma-based.

Spines (Ex)

Creatures striking Chemnosit with natural weapons, unarmed strikes, melee weapons, or melee touch attacks take 2d6+12 points of damage.
 

Ecology

Environment: Any Underground
Organization: solitary
Treasure: none

  The dread burrower Chemnosit is an engine of destruction, able to devour the stoutest construction and the mightiest of mortals with ease. His power lies in the profane glamour of his glowing eye, inspiring a gruesome urge to devour-a hunger for the flesh of one's own kind.
  For all his power, this is the true dread of the Monarch Worm. While he burrows constantly through the Darklands to the deepest Vaults of Orv, he sometimes rises to Golarion's surface bringing annihilation in his wake, as those corrupted by his awful eye wreak devastation upon themselves and their own people.
  Chemnosit drinks in the carnage like a feast before devouring any survivors.

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