Chokehold

(General)
While grappling, you can cut off an opponent's air and blood supply.
 

Prerequisites

Improved Grapple, Improved Unarmed Strike, base attack bonus +6 or Monk, Astoran level 5th.
 

Benefit

While you have an opponent up to one size category larger than you Grappled, you can attempt a Grapple combat maneuver with a -5 penalty on the check. If you succeed, you have Pinned your opponent and hold the opponent in a Chokehold. When you maintain the Grapple, you also maintain the Chokehold. A creature in a Chokehold cannot breathe or speak, and thus cannot cast spells that have a verbal component. An opponent you have in a Chokehold has to hold his breath or begin suffocating. Any creature that does not breathe, is immune to bleed damage, or is immune to critical hits is immune to the effects of your Chokehold. When the Grapple is ended, so is the Chokehold.
 

Combat Trick

If you have a Stamina pool, the following Combat Trick may be used with this feat.
  When you attempt a chokehold, you can spend 2 Stamina points to reduce the penalty to –1.
 

Required For


 

Contents


Powered by World Anvil