Dazing Fist

(Combat)
You know just where to strike to daze your foe.
 

Prerequisites

Dexterity 13, Wisdom 13, Improved Unarmed Strike, base attack bonus +4.
 

Benefit

You must declare that you are using this feat before you make your attack roll (thus, a failed attack roll ruins the attempt). Dazing Fist forces a foe damaged by your Unarmed Attack to attempt a Fortitude saving throw (DC = 10 + 1/2 your character level + your Wisdom modifier), in addition to dealing damage normally. A foe who fails this saving throw is Dazed for 1 round, until just before your next turn. You can attempt to use Dazing Fist once per day for every 4 character levels you have, but no more than once per round. Constructs, Incorporeal creatures, plants, undead, and creatures that are immune to critical hits cannot be affected by this ability.
 

Combat Trick

If you have a Stamina pool, the following Combat Trick may be used with this feat.
  You can spend 5 Stamina points to declare that you are using Dazing Fist after you’ve hit with an unarmed strike attack.
 

Required For