Destruction Domain

You revel in ruin and devastation, and can deliver particularly destructive attacks.  

Granted Powers

Destructive Smite (Su): You gain the destructive smite power: the supernatural ability to make a single Melee Attack with a Morale Bonus on damage rolls equal to 1/2 your Cleric level (minimum 1). You must declare the destructive smite before making the attack. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.   Destructive Aura (Su): At 8th level, you can emit a 30-foot aura of destruction for a number of rounds per day equal to your Cleric level. All attacks made against targets in this aura (including you) gain a Morale Bonus on damage equal to 1/2 your Cleric level and all critical threats are automatically confirmed. These rounds do not need to be consecutive.  

Domain Spells

1st—True Strike, 2nd—Shatter, 3rd—Rage, 4th—Inflict Critical Wounds, 5th—Shout, 6th—Harm, 7th—Disintegrate, 8th—Earthquake, 9th—Implosion.  

Subdomains

Subdomains are more focused than domains, replacing some of the domain's spells and powers with new ones. Subdomains may be chosen in place of a domain if the character is eligible for it.  

Catastrophe

Replacement Power

The following granted power replaces the destructive aura power of the Destruction domain.   Deadly Weather (Su): At 8th level, you can unleash a furious call to the heavens, summoning forth an everchanging storm of destruction for a number of rounds per day equal to your Cleric level. This storm has a radius of 5 feet per Cleric level. Each round, the storm has one of the following effects: driving rain (–4 on all Perception checks and Ranged Attack rolls), howling winds (–8 on Fly skill checks and Ranged Attack rolls), heavy snow (all terrain is considered difficult), or lightning bolt (as Call Lightning). Other effects depending on the Weather might also apply (at the GM’s discretion). You choose which effect takes place each round, but no effect may be repeated on the following round. These rounds do not need to be consecutive.  

Replacement Domain Spells

2nd—Gust Of Wind, 3rd—Call Lightning, 7th—Control Weather.    

Hatred

Replacement Power

The following granted power replaces the destructive aura ability of the Destruction domain.   Hateful Aura (Su): At 8th level, you can emit a 30-foot aura of hatred for a number of rounds per day equal to your Cleric level. These rounds need not be consecutive. Enemies within this aura must attempt a Will Save (DC = 10 + 1/2 your Cleric level + your Wisdom modifier). Characters who fail their save are filled with hatred, and cannot consider other characters allies for the purpose of any actions or use any Teamwork Feats. The effect ends immediately if the creature leaves the aura, you end the aura as a Free Action, or you expend all rounds of this ability.  

Replacement Domain Spells

1st—Murderous Command, 2nd—Wrathful Mantle.    

Rage

Replacement Power

The following granted power replaces the destructive aura power of the Destruction domain.   Rage (Su): At 8th level, you can enter a fearsome rage, like a Barbarian, for a number of rounds per day equal to your Cleric level. At 12th and 16th level, you can select one rage power. You cannot select any rage power that possesses a level requirement, but otherwise your Barbarian level is equal to 1/2 your Cleric level. These rounds of rage stack with any rounds of rage you might have from levels of Barbarian.  

Replacement Domain Spells

2nd—Bull's Strength, 6th—Moonstruck.    

Torture

You revel in the pleasure of causing pain in others, whether to extract information or simply for the sake of causing suffering.  

Replacement Power

The following granted power replaces the destructive smite power of the Destruction domain.   Painful Smite (Su): Prior to making a Melee Attack roll, you can choose to convert all damage from that strike into nonlethal damage, adding your Wisdom modifier to the damage. If you succeed in your attack, as a Free Action you can make an Intimidate check against your target to demoralize the target. You gain a bonus on your Intimidate check equal to the amount of nonlethal damage dealt by the painful smite. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.  

Replacement Domain Spells

2nd—Pain Strike, 5th—Symbol of Pain, 8th—Demand.

Comments

Please Login in order to comment!