Evil Domain

You are sinister and cruel, and have wholly pledged your soul to the cause of evil.  

Granted Powers

Touch of Evil (): You can cause a creature to become Sickened as a melee Touch Attack. Creatures Sickened by your touch count as good for the purposes of spells with the evil descriptor. This ability lasts for a number of rounds equal to 1/2 your Cleric level (minimum 1). You can use this ability a number of times per day equal to 3 + your Wisdom modifier.   Scythe of Evil (Su): At 8th level, you can give a weapon touched the unholy special weapon quality for a number of rounds equal to 1/2 your Cleric level. You can use this ability once per day at 8th level, and an additional time per day for every four levels beyond 8th.  

Domain Spells

1st—Protection From Good, 2nd—Align Weapon (evil only), 3rd—Magic Circle against Good, 4th—Unholy Blight, 5th—Dispel Good, 6th—Create Undead, 7th—Blasphemy, 8th—Unholy Aura, 9th—Summon Monster IX (evil spell only).  

Subdomains

Subdomains are more focused than domains, replacing some of the domain's spells and powers with new ones. Subdomains may be chosen in place of a domain if the character is eligible for it.  

Cannibalism

Replacement Power

The following granted power replaces the touch of evil ability of the Evil domain.   Consume the Enemy (Su): As a Full-Round Action that is considered an evil act and provokes attacks of opportunity, you can bite a Helpless living or freshly killed creature, dealing 1d3 points of damage. By consuming the creature’s flesh, you gain a +1 Profane Bonus on saving throw DCs for all spells, spell-like abilities, and supernatural abilities you use against creatures of the same type (and subtype, if humanoid or outsider) as the cannibalized creature. This effect lasts for a number of minutes equal to 1/2 your Cleric level or until you use this ability against a different creature.   At 5th, 10th, 15th, and 20th level, this bonus increases by 1 (+5 maximum). You can use this ability a number of times per day equal to 3 + your Wisdom modifier.  

Replacement Domain Spells

1st—Magic Fang, 2nd—Enemy's Heart, 3rd—Magic Fang, Greater.    

Corruption

Replacement Power

The following granted power replaces the scythe of evil ability of the Evil domain.   Spark Malfeasance (Su): At 8th level, you can awaken the sinful desires of a target within 30 feet with a ranged Touch Attack. The target suffers extreme guilt and is Sickened for a number of rounds equal to 1/2 your Cleric level. To end the effect earlier, the target can willingly commit an evil act (if it is of good alignment) or attempt a Will Save (DC = 10 + 1/2 your Cleric level + your Wisdom modifier) at the beginning of its turn each round. Creatures that succeed at their Saving Throws are immune to this ability for 24 hours.   You can use this ability once per day at 8th level, and an additional time per day for every 4 levels beyond 8th.  

Replacement Domain Spells

2nd—Suggestion, 6th—Bestow Curse, Greater.    

Daemon

Replacement Power

The following granted power replaces the scythe of evil power of the Evil domain. Daemons are a race of neutral evil Outsiders.   Whispering Evil (Su): At 8th level, as a Standard Action, you can whisper a hypnotizing litany of empty promises. Each enemy within a 30-foot emanation that can hear you must succeed on a Will saving throw or become Fascinated for as long as you continue the litany. You can use this power a number of rounds per day equal to your Cleric level, but these rounds do not need to be consecutive. This is a mind-affecting effect.  

Replacement Domain Spells

1st—Cause Fear, 3rd—Vampiric Touch, 6th—Planar Binding (daemons only).    

Demodand

Replacement Power

The following granted power replaces the touch of evil ability of the Evil domain.   Faith-Stealing Strike (Su): You can make a single Melee Attack using your highest base attack bonus against a creature capable of casting divine spells. If you damage the creature, it must succeed at a Will Save (DC = 10 + 1/2 your Cleric level + your Wisdom modifier) or be unable to cast any divine spells for 1 round. If you do not damage your target with the attack, this ability is expended with no effect. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.  

Replacement Domain Spells

2nd—Align Weapon (evil only), 6th—Corrosive Consumption.    

Demon

Demons are a race of chaotic evil Outsiders.  

Replacement Power

The following granted power replaces the touch of evil power of the Evil domain.   Fury of the Abyss (Su): As a Swift Action, you can give yourself an Enhancement Bonus equal to 1/2 your Cleric level (minimum +1) on melee attacks, melee damage rolls, and combat maneuver checks. This bonus lasts for 1 round. During this round, you take a –2 penalty to AC. You can use this ability for a number of times per day equal to 3 + your Wisdom modifier.  

Replacement Domain Spells

1st—Doom, 3rd—Rage, 6th—Planar Binding (demons only).    

Devil

Devils are a race of lawful evil Outsiders.  

Replacement Power

The following granted power replaces the touch of evil power of the Evil domain.   Hell’s Corruption (Su): You can cause a creature to become more susceptible to corruption as a melee Touch Attack. Creatures touched take a –2 penalty on all Saving Throws and must roll all opposed skill checks twice, taking the worse result. This effect lasts for a number of rounds equal to 1/2 your Cleric level (minimum 1). You can use this ability for a number of times per day equal to 3 + your Wisdom modifier.  

Replacement Domain Spells

1st—Command, 3rd—Suggestion, 6th—Planar Binding (devils only).    

Fear

You relish the feeling of power that rises in you when your enemies quake before you in Fear.  

Replacement Power

The following granted power replaces the scythe of evil power of the Evil domain.   Feed on Fear (Su): At 8th level, as an Immediate Action upon successfully hitting a creature with a Melee Attack that’s already suffering from a Fear effect, you deal 2d6 extra points of damage and gain that amount in temporary hit points. These temporary hit points last for 24 hours or until lost. You can use this ability once per day at 8th level, and an additional time per day for every 4 levels beyond 8th.  

Replacement Domain Spells

1st—Cause Fear, 3rd—Scare, 4th—Fear.    

Kyton

Replacement Power

The following granted power replaces the scythe of evil ability of the Evil domain.   Pain Is Power (Su): At 8th level, after taking damage from any source, you may attempt a DC 25 Concentration check as an Immediate Action. If you succeed, you gain the benefits of a Blessing Of Fervor spell for a number of rounds equal to 1/2 your Cleric level. If you fail, this ability is expended with no effect. You can use this ability once at 8th level, plus an additional time for every 4 levels you are beyond 8th.  

Replacement Domain Spells

1st—Delay Pain, 2nd—Instrument of Agony, 3rd—Agonize, 5th—Symbol of Pain.    

Plague

Replacement Power

The following granted power replaces the touch of evil power of the Evil domain.   Touch of Virulence (Su): As a Standard Action, you can touch a Diseased creature and exacerbate its condition.   If it fails a Fortitude Save (DC = 10 + 1/2 your Cleric level + your Wisdom modifier), the creature takes damage as though it had failed its Fortitude Save against the disease and any remaining onset time for the disease ends. You can use this ability once per day at 8th level, plus one additional time per day at 14th level and 20th level.  

Replacement Domain Spells

1st—Ray of Sickening, 3rd—Contagion, 6th—Plague Storm, 8th—Horrid Wilting.

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