Greater Dirty Trick

(Combat)
When you pull a dirty trick, your foe is truly hindered.
 

Prerequisites

Intelligence 13, Deft Maneuvers, base attack bonus +6.
 

Benefit

You receive a +2 bonus on checks made to attempt a Dirty Trick. This bonus stacks with the bonus granted by Deft Maneuvers. Whenever you successfully perform a Dirty Trick, the penalty lasts for 1d4 rounds, plus 1 round for every 5 by which your attack exceeds the target's CMD. In addition, removing the condition requires the target to spend a Standard Action.
 

Normal

The condition imposed by a Dirty Trick lasts for 1 round plus 1 round for every 5 by which your attack exceeds the target's CMD. Removing the condition requires the target to spend a Move Action.
 

Combat Trick

If you have a Stamina pool, the following Combat Trick may be used with this feat.
  You can select this feat even if you don’t meet the ability score prerequisite (Intelligence 13). You gain the benefits of this feat only as long as you have at least 1 Stamina point in your stamina pool. When you successfully complete a Dirty Trick combat maneuver, you can spend 5 Stamina points to make the condition you inflicted with that maneuver require a Full-Round Action to remove (instead of a Standard Action).