Green Dragon, Wyrm

Scales the color of emeralds armor this ferocious dragon. A single sharp horn protrudes from the end of its toothy snout.
 

Green Dragon, Wyrm (CR 18)

Gargantuan Dragon (Air)
Alignment: Lawful Evil
Initiative: +2
Senses: Dragon Senses; Perception +37
Aura: frightful presence (330 feet, DC 27)
  Speed: 40 feet, Fly 250 feet (clumsy), Swim 40 feet
Space: 20 feet
 

Defense

Armor Class: 38, touch 4, flat-footed 38 (-2 Dex, +34 natural, -4 size)
Hit Points: 337 (25d12+175)
Saving Throws: Fort +21, Ref +12, Will +21
Damage Reduction: 20/magic
Immunity: acid, paralysis, sleep
Spell Resistance: 29
 

Offense

Melee: bite +34 (4d6+19/19-20), 2 claws +34 (2d8+13/19-20), 2 wings +32 (2d6+6), tail slap +32 (2d8+19)
Reach: 15 feet (20 feet with bite)
  Special Attacks: Breath Weapon (60-ft. cone, DC 29, 22d6 acid), crush (Medium creatures, DC 29, 4d6+19), miasma, tail sweep (Small creatures, DC 29, 2d6+19)
  Spell-Like Abilities (CL 25th; Concentration +30):
  Spells Known (CL 15th; Concentration +20):

Statistics

StrDexConIntWisCha
37 (+13) 6 (-2) 25 (+7) 20 (+5) 21 (+5) 20 (+5)
Base Attack Bonus: +25
CMB +42 (+44 Sunder)
CMD 50 (52 vs. Sunder, 54 vs. Trip)
  Feats: Alertness, Bleeding Critical, Cleave, Critical Focus, Fly-by Attack, Great Cleave, Improved Critical (bite), Improved Critical (claws), Improved Initiative, Powerful Maneuvers, Iron Will, Multiattack
  Skills: Fly +12, Knowledge (arcana) +33, Knowledge (local) +33, Knowledge (nature) +33, Knowledge (planes) +33, Perception +37, Spellcraft +33, Stealth +14, Survival +33, Swim +49, Use Magic Device +33
  • Racial Modifiers: +8 Swim
Languages: Abyssal, Common, Draconic, Elven, Giant, Sylvan
  Special Qualities: camouflage, trackless step, Water Breathing, woodland stride

 

Special Abilities

Camouflage (Ex)

An old or older green dragon can use Stealth to hide in any sort of natural terrain, even if the terrain does not grant cover or concealment.

Miasma (Su)

An ancient or older green dragon can use its breath weapon to create a cloud of acid as a standard action that deals damage to any creature inside it. The cloud moves with the dragon and has a radius of 20 feet. When it's created, anyone inside this area takes an amount of damage equal to half the dragon's breath weapon, with a Reflex save for half damage. The number of damage dice rolled is halved each round until the result would be less than 1d6. Any creature that starts its turn inside the cloud takes damage, but can make a Reflex save for half. A strong wind, such as that created by a gust of wind, disperses the cloud in 1 round.

Trackless Step (Ex)

An adult or older green dragon does not leave a trail in natural surroundings and cannot be tracked. A green dragon can choose to leave a trail, if it so desires.

Water Breathing (Ex)

A green dragon can breathe underwater indefinitely and can freely use its breath weapon, spells, and other abilities while submerged.

Woodland Stride (Ex)

A very young or older green dragon can move through any sort of foliage at full speed without taking damage or suffering impairment. Areas of foliage that have been magically manipulated affect it normally.
 

Ecology

Environment: Temperate Forests
Organization: solitary
Treasure: triple

  Green dragons dwell in the ancient forests of the world, prowling under towering canopies in search of prey.
  Of all the chromatic dragons, green dragons are perhaps the easiest to deal with diplomatically.

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