Ha-Naga

This enormous snake-like creature has the head of a gigantic humanoid.
 

Ha-Naga (CR 16)

Huge Aberration
Alignment: Chaotic Evil
Initiative: +10
Senses: Darkvision 60 feet, See Invisibility; Perception +35
  Speed: 50 feet, Fly 80 feet (good)
Space: 15 feet
 

Defense

Armor Class: 31, touch 15, flat-footed 24 (+6 Dex, +1 dodge, +16 natural, -2 size)
Hit Points: 250 (20d8+160)
Saving Throws: Fort +14, Ref +14, Will +20
Damage Reduction: 10/magic
Immunity: charm, sleep
Energy Resistance: cold 20, fire 20
Spell Resistance: 27
 

Offense

Melee: bite +21 (2d8+8), sting +21 (1d8+8 plus poison), tail slap +19 (2d6+4 plus Grab)
Reach: 10 feet
  Special Attacks: charming gaze, Constrict (2d6+8), poison
  Spell-Like Abilities (CL 15th):
  Spells Known (CL 15th; melee touch +21, ranged touch +19):

Statistics

StrDexConIntWisCha
27 (+8) 23 (+6) 26 (+8) 24 (+7) 26 (+8) 24 (+7)
Base Attack Bonus: +15
CMB +25 (+29 Grapple)
CMD 42 (can't be tripped)
  Feats: Alertness, Combat Casting, Combat Reflexes, Dodge, Eschew Materials, Fly-by Attack, Improved Initiative, Lightning Reflexes, Multiattack
  Skills: Acrobatics +25, Bluff +27, Diplomacy +27, Fly +24, Intimidate +25, Knowledge (arcana) +30, Knowledge (nobility) +27, Knowledge (planes) +27, Perception +35, Sense Motive +32, Spellcraft +30, Stealth +21 (+29 blending)
  • Racial Modifiers: +8 Stealth blend with surroundings
Languages: Abyssal, Celestial, Common, Draconic, Giant, Infernal, any one elemental language (Aquan, Auran, Ignan, Terran)
 

Special Abilities

Charming Gaze (Su)

This ability functions as a charm monster spell (CL 20th 90 feet; DC 27 Will negates. The save DC is Charisma-based.

Poison (Ex)

Sting-injury; save DC 28 Fort; frequency 1/round for 6 rounds; effect 1d6 Con damage; cure 2 consecutive saves. The save DC is Constitution-based.
 

Ecology

Environment: Temperate or Warm Lands or Underground
Organization: solitary
Treasure: double standard

  The ha-naga is a stronger, fiercer version of the more common naga that spends its time moving from plane to plane, engaging in diplomacy, courtly intrigues and plotting, and even hunting (both for sport and for food). These creatures are known for their voracious appetites, eating anything, both alive or dead, except for others of their own kind (even in times of starvation).
  Ha-nagas lair in deep, dark caves or ruins, far away from most civilized lands. A typical ha-naga lair is a twisted maze of tunnels and chambers with multiple entry and exit points, all camouflaged and trapped with both mundane and magical traps.
  Ha-nagas are generally solitary creatures but can occasionally be encountered with other nagas of evil disposition. These creatures sometimes make truces with local evil humanoids (gnolls, inphidians especially, or hobgoblins) allowing the humanoids to serve them or in some cases even worship them as gods, and exchanging gifts and treasure for knowledge, food, and other goods.
  A typical ha-naga stretches over 20 feet and weighs over 600 pounds. Larger versions are known to exist. They are stronger and smarter than the ha-naga presented here. One unique ha-naga of Colossal size, Sss'ashisth, dwells in the fabled City of Brass, spending his days in the court of the Sultan. (See the City of Brass boxed set from Necromancer Games for details.)

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