Healing Domain

Your touch staves off pain and death, and your healing magic is particularly vital and potent.  

Granted Powers

Rebuke Death (): You can touch a living creature as a Standard Action, healing it for 1d4 points of damage plus 1 for every two Cleric levels you possess. You can only use this ability on a creature that is below 0 hit points. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.   Healer’s Blessing (Su): At 6th level, all of your cure spells are treated as if they were empowered, increasing the amount of damage healed by half (+50%). This does not apply to damage dealt to Undead with a cure spell. This does not stack with the Empower Spell metamagic feat.  

Domain Spells

1st—Cure Light Wounds, 2nd—Cure Moderate Wounds, 3rd—Cure Serious Wounds, 4th—Cure Critical Wounds, 5th—Breath Of Life, 6th—Heal, 7th—Regenerate, 8th—Cure Critical Wounds, Mass, 9th—Heal, Mass.  

Variant Domain Powers

Exorcise Haunt (): You can emit a burst of positive energy as a Standard Action. Any haunt within 15 feet of you takes 1d8 points of damage plus 1 for every 2 Cleric levels you have. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.   This replaces the rebuke death domain power of the Healing domain.  

Subdomains

Subdomains are more focused than domains, replacing some of the domain's spells and powers with new ones. Subdomains may be chosen in place of a domain if the character is eligible for it.  

Medicine

Replacement Power

The following granted power replaces the rebuke death power of the Healing domain.   Blessed Surgery (Su): Your divine patron guides your healing hands, allowing you to perform minor miracles with mundane cures. You can use this ability as a Free Action when using the Heal skill in order to roll the check twice and take the higher result. When you’re using this ability, any use of the Heal skill requiring 1 hour instead takes at most 1 minute. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.  

Replacement Domain Spells

1st—Diagnose Disease, 2nd—Delay Disease.    

Restoration

Replacement Power

The following granted power replaces the rebuke death power of the Healing domain.   Restorative Touch (Su): You can touch a creature, letting the healing power of your deity flow through you to relieve the creature of a minor condition. Your touch can remove the Dazed, Fatigued, Shaken, Sickened, or Staggered condition. You choose which condition is removed. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.  

Replacement Domain Spells

2nd—Remove Disease, 4th—Neutralize Poison, 5th—Break Enchantment.    

Resurrection

Replacement Power

The following granted power replaces the healer’s blessing power of the Healing domain.   Gift of Life (Su): At 8th level, you can touch a creature that has died within the past minute to grant it a few moments of life. The Dead creature returns to life for a number of rounds equal to your Cleric level. Creatures returned to life in this way have a number of hit points equal to half your Cleric level, and continue to be affected by any still-active spells, conditions, or afflictions present at the time of their death. At the end of this time, the creature dies again. The creature is free to act as it sees fit during this time. You are granted no control over it.   You can use this power once per day at 8th level, plus one additional time per day for every four levels beyond 8th.  

Replacement Domain Spells

5th—Raise Dead, 7th—Resurrection, 9th—True Resurrection.

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