Ice Yai

This blue-skinned giant has three eyes, fangs, and claws. Its hair seems to be formed of delicate strands of ice.
 

Ice Yai (CR 14)

Large Outsider (Cold, Oni, Giant, Native, Shapechanger)
Alignment: Chaotic Evil
Initiative: +2
Senses: Darkvision 60 feet, Low-Light Vision; Perception +22
  Speed: 50 feet, Fly 60 feet (good)
Space: 10 feet
 

Defense

Armor Class: 27, touch 12, flat-footed 24 (+4 armor, +2 Dex, +1 dodge, +11 natural, -1 size)
Hit Points: 200 (16d10+112) Regeneration 5 (fire or acid)
Saving Throws: Fort +17, Ref +7, Will +12
Immunity: cold
Spell Resistance: 25
Weaknesses: vulnerability to fire
 

Offense

Melee: 4 slams +24 (2d8+9)
Reach: 10 feet
Ranged: icy missile +17 touch (4d6 cold)
  Special Attacks: staggering strikes
  Spell-Like Abilities (CL 18th; Concentration +22):

Statistics

StrDexConIntWisCha
29 (+9) 14 (+2) 25 (+7) 12 (+1) 15 (+2) 18 (+4)
Base Attack Bonus: +16
CMB +26
CMD 39
  Feats: Cleave, Combat Reflexes, Dodge, Great Cleave, Spring Attack, Vital Strike
  Skills: Bluff +23, Disguise +14, Fly +25, Intimidate +23, Knowledge (arcana) +11, Perception +22, Sense Motive +13, Spellcraft +8, Stealth +17 (+21 in snow), Use Magic Device +14
  • Racial Modifiers: +4 Stealth in snow
Languages: Common, Giant
  Special Qualities: Change Shape (Medium or Large humanoid; alter self or giant form I)

 

Special Abilities

Icy Missile (Su)

As a swift action, the ice yai can fire a dart of ice from its third eye. This dart is a ranged touch attack (+20 attack bonus), dealing 4d6 points of cold damage on a hit. This attack has a range of 180 feet with no range increment.

Staggering Strikes (Ex)

An ice yai can strike twice per round with its two slam attacks. A creature struck by more than two of these slam attacks in a round must succeed at a DC 27 Fortitude save or be staggered for 1 round. The save DC is Strength-based.
 

Ecology

Environment: Cold Mountains
Organization: solitary or gang (1 plus 4-16 frost giants)
Treasure: standard

  The ice yai is a sinister creature that combines the brutality of a frost giant with the grace and style of a skilled martial artist. Although its magical powers are formidable, it prefers to fight in melee using its slam attacks, leading its minions in merciless combat. It uses its mobility to cast combat spells or launch shards of ice from its third eye.
  An ice yai is a natural leader among frost giants, tempering their savagery with its own wisdom. A tribe led by an ice yai may still raid settlements of neighboring humanoids, but the tribe soon learns the value of establishing regular tributes and willing sacrifices-the ice yai teach that methods that rely upon the threat of violence are often even more effective than actual violence.
  Despite this strangely enlightened philosophy, an ice yai never passes up an opportunity to reinforce its capacity for slaughter, and will often demand that its subjects take part in show battles, both for the entertainment of the tribe and to nurture the ice yai's insatiable ego and sense of dominion over its subjects.

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