Improvised Weapon Mastery

(Combat)
You can turn nearly any object into a deadly weapon, from a razor-sharp chair leg to a sack of flour.
 

Prerequisites

Catch Off-Guard or Throw Anything, base attack bonus +8.
 

Benefit

You do not suffer any penalties for using an improvised weapon. Increase the amount of damage dealt by the improvised weapon by one step (for example, 1d4 becomes 1d6) to a maximum of 1d8 (2d6 if the improvised weapon is two-handed). The improvised weapon has a critical threat range of 19-20, with a critical multiplier of ×2.
 

Combat Trick

If you have a Stamina pool, the following Combat Trick may be used with this feat.
  When making an improvised weapon attack, you can spend 2 Stamina points to increase the damage of the attack by an additional step (to a maximum of 1d10, or 2d8 if the improvised weapon is two-handed).
 

Required For