Kick Up

(Combat)
You have learned how to kick items on the ground to a ready hand.
 

Prerequisites

Dexterity 12, Acrobatic, Acrobatics 1 rank, slayer level 1st or swashbuckler level 1st.
 

Benefit

As long as you have at least one hand free, you can use a Swift Action to retrieve a single unattended item or weapon that weighs 10 pounds or less from the ground, either in your square or in any adjacent square not occupied or threatened by an enemy. Additionally, when you Kick Up a weapon and attempt a Feint before the end of your turn, you receive a +2 Circumstance Bonus on the Feint attempt.
 

Combat Trick

If you have a Stamina pool, the following Combat Trick may be used with this feat.
  You can spend 2 Stamina points to kick up an unattended Object in an adjacent space occupied by an enemy.
 

Required For


 

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