Liberation Domain

You are a spirit of freedom and a staunch foe against all who would enslave and oppress.  

Granted Powers

Liberation (Su): You have the ability to ignore impediments to your mobility. For a number of rounds per day equal to your Cleric level, you can move normally regardless of magical effects that impede movement, as if you were affected by Freedom of Movement. This effect occurs automatically as soon as it applies. These rounds do not need to be consecutive.   Freedom’s Call (Su): At 8th level, you can emit a 30-foot aura of freedom for a number of rounds per day equal to your Cleric level. Allies within this aura are not affected by the Confused, Grappled, Frightened, Panicked, Paralyzed, Pinned, or Shaken conditions. This aura only suppresses these effects, and they return once a creature leaves the aura or when the aura ends, if applicable. These rounds do not need to be consecutive.  

Domain Spells

1st—Remove Fear, 2nd—Remove Paralysis, 3rd—Remove Curse, 4th—Freedom of Movement, 5th—Break Enchantment, 6th—Dispel Magic, Greater, 7th—Refuge, 8th—Mind Blank, 9th—Freedom.  

Subdomains

Subdomains are more focused than domains, replacing some of the domain's spells and powers with new ones. Subdomains may be chosen in place of a domain if the character is eligible for it.  

Freedom

Replacement Power

The following granted power replaces the liberation power of the Liberation domain.   Liberty’s Blessing (): You touch a willing creature as a Standard Action, granting it a boon. A creature with this boon can, as a Swift Action, make a saving throw against a single spell or effect it is suffering from that grants a save. The DC of the saving throw is equal to the original DC of the spell or effect. If the saving throw is successful, the effect ends. This boon lasts for 1 minute or until successfully used to remove a spell or effect, whichever duration is shorter. You can use this ability for a number of times equal to 3 + your Wisdom modifier.  

Replacement Domain Spells

1st—Sanctuary, 5th—Plane Shift.    

Revolution

Replacement Power

The following granted power replaces the freedom’s call power of the Liberation domain.   Powerful Persuader (Su): At 8th level, when you make a Diplomacy or Intimidate check, you can roll twice and take the higher result. Using this ability is a Free Action. You can use this ability once per day at 8th level, plus one additional time per day for every 2 levels beyond 8th.  

Replacement Domain Spells

2nd—Enthrall, 6th—Symbol of Persuasion.    

Self-Realization

Replacement Power

The following granted power replaces the liberation power of the Liberation domain.   Perfected Form (Su): You maintain an unshakable sense of who you are, and no force can compel you to be anything else. You gain a +1 Sacred Bonus (if your patron is good or neutral) or Profane Bonus (if your patron is evil) on Saving Throws against Polymorph, petrification, and Transmutation effects. This bonus increases by 1 for every 5 Cleric levels you have (maximum +5). Once per day when you succeed at a saving throw against such an effect, you can gain a surge of self-confidence as an Immediate Action that grants you a number of temporary hit points equal to your Cleric level and a +2 Morale Bonus on attack rolls, skill checks, and Saving Throws; both effects last for 1 minute.  

Replacement Domain Spells

4th—Paragon Surge (always matches your actual race), 6th—Primal Scream, 7th—Transformation.

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