Nightwalker
This towering, night-black giant has demonic features, including a huge pair of ram-like horns. Its arms end in massive blades.
Nightwalker (CR 16)
Huge Undead (Extraplanar, Nightshade)Alignment: Chaotic Evil
Initiative: +2
Senses: darksense, Darkvision 60 feet, Detect Magic, Low-Light Vision; Perception +29
Aura: desecrating aura (30 feet)
Speed: 40 feet
Space: 15 feet
Defense
Armor Class: 31, touch 10, flat-footed 29 (+2 Dex, +21 natural, -2 size)Hit Points: 241 (21d8+147)
Saving Throws: Fort +14, Ref +11, Will +19
Damage Reduction: 15/good and silver
Immunity: cold, undead traits
Spell Resistance: 27
Weaknesses: light aversion
Offense
Melee: 2 claws +28 (3d6+15/19-20 plus 4d6 cold)Reach: 15 feet
Special Attacks: channel energy (8d6, DC 29, 8/day), Fear gaze, swift sundering
Spell-Like Abilities (CL 16th; Concentration +21):
- Constant- Air Walk, Detect Magic, Magic Fang
- At Will- Contagion (DC 19), Deeper Darkness, Dispel Magic, Greater, Unholy Blight (DC 19)
- 3/day- Confusion (DC 19), Haste, Hold Monster (DC 20), Invisibility, quickened Unholy Blight (DC 19)
- 1/day- Cone of Cold (DC 20), Finger Of Death (DC 22), Plane Shift (DC 22), summon (level 7, 4 greater shadows)
Statistics
Str | Dex | Con | Int | Wis | Cha |
---|---|---|---|---|---|
35 (+12) | 14 (+2) | - | 20 (+5) | 21 (+5) | 21 (+5) |
CMB +29
CMD 41
Feats: Command Undead, Greater Sunder, Greater Vital Strike, Improved Critical (claws), Deft Maneuvers, Powerful Maneuvers, Improved Vital Strike, Quicken Spell-Like Ability (Unholy Blight), Vital Strike
Skills: Intimidate +29, Knowledge (arcana) +29, Knowledge (planes) +26, Knowledge (religion) +29, Perception +29, Sense Motive +29, Spellcraft +29, Stealth +18 (+26 in darkness), Swim +33
- Racial Modifiers: +8 Stealth in dim light and darkness
Special Abilities
Fear Gaze (Su)
Cower in fear for 1 round, 30 feet, Will DC 25 negates. This is a mind-affecting fear effect. The save DC is Charisma-based.Swift Sundering (Su)
A nightwalker can make a sunder attempt as a swift action with one of its claws.Ecology
Environment: Any, Plane of DeathOrganization: solitary, pair, or gang (3-4)
Treasure: standard
The most commonly encountered nightshade is the giant-like nightwalker. This powerful foe leads armies of undead against the living, but unlike most mortal generals the nightwalker is not content to stand back and observe the battles from safety.
The undead creature is ever eager to put its tactics and plans to the test itself, and takes part in battles in every possible occurrence save for those that the creature has determined are self-destructive. This is not to say that the nightwalker never sacrifices its troops to gain a tactical advantage-just that these attacks are the only ones the monster feels no urge to participate in directly.
Nightwalkers enjoy inflicting despair before death, particularly by destroying valued objects or murdering loved ones before delivering the final blow to a foe.
A nightwalker is 20 feet tall and weighs 5,000 pounds.