Nobility Domain

You are a great leader, an inspiration to all who follow the teachings of your faith.  

Granted Powers

Inspiring Word (): As a Standard Action, you can speak an inspiring word to a creature within 30 feet. That creature receives a +2 Morale Bonus on attack rolls, skill checks, ability checks, and Saving Throws for a number of rounds equal to 1/2 your Cleric level (minimum 1). You can use this power a number of times per day equal to 3 + your Wisdom modifier.   Leadership (Ex): At 8th level, you receive Leadership as a bonus feat. In addition, you gain a +2 bonus on your leadership score as long as you uphold the tenets of your deity (or divine concept if you do not venerate a deity).  

Domain Spells

1st—Divine Favor, 2nd—Enthrall, 3rd—Magic Vestment, 4th—Discern Lies, 5th—Command, Greater, 6th—Geas/Quest, 7th—Repulsion, 8th—Demand, 9th—Storm Of Vengeance.  

Variant Domain Powers

Romance Beyond Death (Su): You receive Command Undead or Turn Undead as a bonus feat, depending on the type of energy you channel. Increase the DC of the saving throw against these feats’ effects by 2 as long as the spirits involved were slain by Drowning or killed themselves. If the circumstances of the affected Undead’s creation was linked to romance, increase the save DC by 4 instead.   This replaces the leadership domain power of the Nobility domain.  

Subdomains

Subdomains are more focused than domains, replacing some of the domain's spells and powers with new ones. Subdomains may be chosen in place of a domain if the character is eligible for it.  

Aristocracy

Replacement Power

The following granted power replaces the inspiring word ability of the Nobility domain.   Noble Visage (Su): You gain a +1 bonus on Charisma checks and Charisma-based skill checks against creatures that share your creature type (and subtype, if you are a humanoid). This bonus increases by 1 for every 5 levels you possess. As a Standard Action, you can touch an ally to grant her your noble visage bonus against creatures that share her creature type (or subtype) for 1 minute. When you use this ability, you lose your noble visage bonus for 1 minute. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.  

Replacement Domain Spells

3rd—Enter Image, 9th— Overwhelming Presence.    

Hubris

You gain Intimidate as a class skill.  

Replacement Power

The following granted power replaces the leadership power of the Nobility domain.   Divine Demand (Su): At 6th level, you can petition your divine patron for far greater power than you deserve. Activating this ability is a Swift Action that you must use as you cast a spell that has a reduced (but not negated) effect on a successful save. The saving throw DC of the spell increases by 2, and you gain a +2 bonus on Caster Level checks to overcome Spell Resistance with the spell. Any creature that succeeds at the saving throw instead avoids the effect entirely. If half or more of the targets are unaffected, you become Shaken for a number of rounds equal to the spell’s level. If all of the targets are unaffected, you instead lose the ability to cast divine spells, Channel Energy, and use domain powers for 1d4+1 rounds; you can end this loss as a Full-Round Action by loudly apologizing to your patron deity as a Full-Round Action that provokes attacks of opportunity. You can use this ability once per day at 6th level, and one additional time per day for every 4 levels beyond 6th.  

Replacement Domain Spells

4th—Hollow Heroism, 7th—Hollow Heroism, Greater, 9th—Overwhelming Presence.   If you are evil, replace the domain spells Bless Weapon and Holy Aura with Aid and Unholy Aura respectively.    

Leadership

Replacement Power

The following granted power replaces the inspiring word power of the Nobility domain.   Inspiring Command (Su): As a Standard Action, you can issue an inspiring command to your allies. The inspiring command affects one ally plus one additional ally for every three Cleric levels you possess, who must all be within 30 feet of you. Affected allies gain a +2 Insight Bonus on attack rolls, AC, Combat Maneuver Defense, and skill checks for 1 round. This is a language-dependent mind-affecting effect.  

Replacement Domain Spells

1st level—Bless, 3rd—Prayer, 6th—Brilliant Inspiration.    

Martyr

Replacement Power

The following granted power replaces the leadership power of the Nobility domain.   Sacrificial Bond (Su): At 8th level, when an ally within 30 feet takes damage from an attack, you can, as an Immediate Action, transfer this damage to yourself. This power also transfers any effects that accompany the damage. The damage done to you cannot be reduced in any way. You can use this ability once per day at 8th level, plus on additional time per day at 14th level and 20th level.  

Replacement Domain Spells

2nd—Shield Other, 6th—Sacrificial Oath.

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