Phoenix
This immense bird seems to be made of living flame. It spreads its wings and gives vent to a musical cry as it takes to the air.
Phoenix (CR 15)
Gargantuan Magical Beast (Fire)Alignment: Neutral Good
Initiative: +11
Senses: Darkvision 60 feet, Detect Magic, Detect Poison, Low-Light Vision, See Invisibility; Perception +37
Aura: shroud of flame (20 feet, 4d6 fire, DC 25)
Speed: 30 feet, Fly 90 feet (good)
Space: 20 feet
Defense
Armor Class: 28, touch 14, flat-footed 20 (+7 Dex, +1 dodge, +14 natural, -4 size)Hit Points: 210 (20d10+100) Regeneration 10 (cold or evil)
Saving Throws: Fort +17, Ref +19, Will +14
selfresurrection
Damage Reduction: 15/evil
Immunity: fire
Spell Resistance: 26
Weaknesses: vulnerability to cold
Offense
Melee: 2 talons +24 (2d6+8/19-20 plus 1d6 fire) and bite +24 (2d8+8 plus 1d6 fire)Reach: 20 feet
Spell-Like Abilities (CL 18th):
- Constant- Detect Magic, Detect Poison, See Invisibility
- At Will- Continual Flame, Cure Critical Wounds, Dispel Magic, Greater, Remove Curse, Wall Of Fire
- 3/day- Fire Storm (DC 24), Restoration, Greater, Heal, Cure Critical Wounds, Mass, quickened Wall Of Fire
Statistics
Str | Dex | Con | Int | Wis | Cha |
---|---|---|---|---|---|
27 (+8) | 25 (+7) | 20 (+5) | 23 (+6) | 22 (+6) | 22 (+6) |
CMB +32
CMD 50
Feats: Blinding Critical, Combat Reflexes, Critical Focus, Dodge, Fly-by Attack, Improved Critical (talon), Improved Initiative, Iron Will, Quicken Spell-Like Ability (Wall Of Fire)
Skills: Acrobatics +30, Diplomacy +26, Fly +28, Intimidate +26, Knowledge (nature plus any one other) +26, Perception +37, Sense Motive +26
- Racial Modifiers: +8 Perception
Special Abilities
Self-Resurrection (Su
) A slain phoenix remains dead for only 1d4 rounds unless its body is completely destroyed by an effect such as disintegrate. Otherwise, a fully healed phoenix emerges from the remains 1d4 rounds after death, as if brought back to life via resurrection. The phoenix gains 1 permanent negative level when this occurs, although most use greater restoration to remove this negative level as soon as possible. A phoenix can self-resurrect only once per year. If a phoenix dies a second time before that year passes, its death is permanent. A phoenix that dies within the area of a desecrate spell cannot self-resurrect until the desecrate effect ends, at which point the phoenix immediately resurrects. A phoenix brought back to life by other means never gains negative levels as a result.Shroud of Flame (Su
) A phoenix can cause its feathers to burst into fire as a free action. As long as its feathers are burning, it inflicts an additional 1d6 points of fire damage with each natural attack, and any creature within reach (20 feet for most phoenixes) must make a DC 25 Reflex save each round to avoid taking 4d6 points of fire damage at the start of its turn. A creature that attacks the phoenix with natural or non-reach melee weapons takes 1d6 points of fire damage (no save) with each successful hit. The save DC is Constitution-based.Ecology
Environment: Warm Desert or HillsOrganization: solitary
Treasure: standard
The phoenix is a legendary bird of fire that dwells in the most remote parts of the desert. As the birds are known to be great scholars, many seekers of rare lore search out particular phoenixes for advice. Yet it is the phoenix's ability to rebirth itself from its own dead body for which the creature is best known.
The phoenix is a benevolent creature, aiding those who do good and actively harming those who do evil.