Solar Dragon, Ancient
This regal dragon glows like the sun. Its burnished wings shimmer the color of flames, and a crown of horns decorates its head.
Solar Dragon, Ancient (CR 18)
Gargantuan Dragon (Fire)Alignment: Lawful Neutral
Initiative: +4
Senses: Dragon Senses, See in Darkness ; Perception +39
Aura: alien presence (300 feet, DC 29)
Speed: 50 feet, Fly 250 feet (clumsy)
Space: 20 feet
Defense
Armor Class: 37, touch 6, flat-footed 36 (+31 natural, -4 size)Hit Points: 362 (25d12+200)
Saving Throws: Fort +21, Ref +16, Will +21
Damage Reduction: 15/magic
Immunity: fire, paralysis, sleep
Spell Resistance: 29
Weaknesses: vulnerability to cold
Offense
Melee: bite +34 (4d6+19), 2 claws +34 (2d8+13), 2 wings +32 (2d6+6), tail slap +32 (2d8+19)Reach: 15 feet (20 feet with bite)
Special Attacks: Breath Weapon (120-ft. line, 20d10 fire, DC 29), channel life (10/day), channel radiation (DC 29), crush, primal fire, tail sweep
Spell-Like Abilities (CL 25th; Concentration +32):
- At Will- Animate Plants, Blight, Cup Of Dust, Detect Magic, Major Creation, Searing Light
Spells Known (CL 15th; Concentration +22):
- 7th (5/day) - Control Weather, Plane Shift (DC 24)
- 6th (7/day) - Chain Lightning (DC 23), Dispel Magic, Greater, Mislead
- 5th (7/day) - Break Enchantment, Dismissal (DC 22), Dominate Person (DC 23), Wall Of Force
- 4th (7/day) - Charm Monster (DC 22), Dimension Door, Fear (DC 21), Invisibility, Greater
- 3rd (8/day) - Dispel Magic, Lightning Bolt (DC 20), Protection from Energy, Tongues
- 2nd (8/day) - Continual Flame, Invisibility, Resist Energy, Scorching Ray, See Invisibility
- 1st (8/day) - Charm Person (DC 19), Color Spray (DC 18), Mage Armor, Magic Missile, Shield
- 0 (at will) - Detect Poison, Mage Hand, Read Magic, 6 more
Statistics
Base Attack Bonus: +25Str Dex Con Int Wis Cha 36 (+13) 11 (+0) 24 (+7) 23 (+6) 20 (+5) 25 (+7)
CMB +42
CMD 52 (56 vs. Trip)
Feats: Improved Initiative, Iron Will, Lightning Reflexes, Maximize Spell, Multiattack, Quick Channel, Quicken Spell, Selective Channeling, Silent Spell, Skill Focus (Perception), Spell Focus (enchantment), Toughness
Skills: Diplomacy +35, Fly +14, Heal +31, Knowledge (arcana) +34, Knowledge (geography) +34, Knowledge (history) +34, Knowledge (local) +34, Knowledge (nature) +34, Knowledge (planes) +34, Knowledge (religion) +34, Linguistics +11, Perception +39, Sense Motive +33
Languages: Auran, Celestial, Common, Draconic, Elven, Gnome, Ignan, Sylvan, Terran
Special Qualities: No Breath, starflight
Special Abilities
Alien Presence (Su)
A creature that fails its saving throw against a solar dragon's alien presence is blinded for 5d6 rounds (or permanently if it has 4 Hit Dice or fewer).Beam of Light (Su)
A great wyrm solar dragon can transform itself into a beam of pure light and travel to any location it can see as a move action. This travel must be in a straight line, but otherwise the dragon can travel anywhere that light can enter.Channel Life (Su)
A solar dragon can channel positive energy a number of times per day equal to 3 + its Charisma modifier, using its age category + 2 as its cleric level. This energy can be used only to heal living creatures.Channel Radiation (Su)
An old or older solar dragon can use its channel life ability to instead channel radiation that deals an equal amount of damage to living creatures. A living creature that succeeds at a Fortitude save takes half damage.Primal Fire (Su)
A very young or older solar dragon's breath weapon can affect creatures normally immune or resistant to fire damage. A creature immune to fire damage still takes half damage from the breath weapon (no damage with a successful saving throw). A resistant creature's fire resistance is treated as 10 less than normal.Ecology
Environment: VacuumOrganization: solitary
Treasure: triple
Arrogant and proud, solar dragons see themselves as the originators of light and life in the vastness of space.
They treat all living creatures as their own creations.