Tymora

Tymora is the goddess of good luck in the Astoran pantheon and the second incarnation of the goddess of luck after her predecessor Tyche was split into her and Beshaba, goddess of bad luck. Commonly known as Lady Luck, Tymora shines upon those who took risks and blesses those who deal harshly with the followers of Beshaba.

 

Description

Before the Time of Troubles, Tymora used to manifest in her avatar form, as a boyish, crafty-faced, tomboy with brunette hair. In 1368 DR, she still appeared as a slender short-haired woman, but dressed in a short white satin gold-trimmed tunic and high brown leather boots. Her head was adorned with a delicate silver coronet that glistened in the light. However, after surviving a foiled plot to steal her powers and merge with her sister, she changed her form into a tall, thin, almost boyish, yet graceful maiden with long, flowing, unbound, platinum blond or silver hair, regal face and blue-black eyes.
  By 1489 DR, some tiefling followers of Tymora claimed to have received visions of her in their own image, describing her as the "dark, devilish lady of fortune". The tieflings argued that these visions meant the heart and soul meant more to the gods than appearance and bloodline.
  When Tymora appeared, which was rare, she liked to take a form of a fit female, with an impish nose and long flowing white hair with a capricious lock that periodically danced on her forehead. She usually materialized barefoot and wore a blue robe with silver trim. She liked to appear as a member of whatever race the observer belonged to, which meant that each person could simultaneously see her as a member of their own race.
 

Personality

Tymora is a cheerful and curious goddess, who inherits Tyche's grace and kindness, when the latter is split apart. She does not have any malice or vengeance in her, since both of these emotions are inherited by Beshaba. She remains jovial even in the darkest times, preferring mischief and ironic justice to open violence. Tymora is jaunty and high-spirited, but not rude or haughty. In battle she sings, whoops, or emits beast-calls with gusto. Tymora is well-known for her antics over the centuries. She is much more adventurous and less serious than any of her fellow deities.

Just like Tyche, Tymora romances many deities, and just like her, she cuts-short their relationships, whenever she is bored of them or her attention is drawn to something or someone else. Moreover, scholars from the Outer Planes have a theory, that Tymora may have been Tyche from the beginning. Their theory suggests that since no divine corpse is found in the Astral Plane, Tyche didn't die, as the Faerûnians believe. According to this theory, Tyche learns to manifest as the two twin goddesses instead of dying. However, it is not known if Tyche is the dominant personality in each of the two goddesses, or if she has faded away and is just an unconscious source of power for them.

Unlike her sister Beshaba, Tymora is generous with sharing her godly powers. She empowers magic items, grants powers of luck to adventurers, creates power keys for her worshipers who embark on planar adventures, and lends her power to allied gods and their clerics. This means Tymora has less divine power reserved while Beshaba hoards her divinity.
 

Divine Realm

Tymora resides in the Gates of the Moon after the events of the Spellplague, allied to, but independent of, that realm's twin mistresses. Her realm is the Great Wheel, seven earthmotes connected by lofty bridges, where games of chance, tests of luck, and gambling abound. She names it after her former gambling quarter on the plane of Brightwater.

In Brightwater, Tymora resides within the grand casino of the Hall of Chance, filled with petitioners playing every game of chance known in the Realms and beyond. The streets that lead to the casino are paved in glistening illusory gold and have gaudy statues of all shapes along them. Adjacent to the Hall of Chance lies a lush but chaotic garden frequented by the goddess. The garden appears to have been planted by randomly tossing various seeds and letting it all grow. Among the trees in the garden grow birch trees, illuminated by fireflies after dusk.
 

Worshippers

Commonly consisting of adventurers and others who relied on a mixture of luck and skill to achieve their goals, the Tymoran clergy encouraged folk to pursue their dreams. Members of Tymoran faith believed that one should be bold and trust in one's own luck. Priests of Tymora were taught to think of themselves as their own masters and to be brave enough to accept both good and bad fortune, as a trust in their goddess and in themselves. They were also duty-bound to aid the daring by providing healing and even some minor magic items.
  Shrines and temples of Tymora were as widespread as the needs of adventurers to be healed, which made the temples wealthy. These places of worship often differed significantly from each other in powers, manners, and titles though, with little overall authority or hierarchy. They were independent from each other, and each temple reflected the tastes of its high priestess or priest. The temples provided potions, scrolls, or other little things like glowstones, often as rewards to those who served Tymora and her tenets well. However, despite their differences, most of the Tymoran temples shared some traditions. The common item worn by all clergy of Lady Luck was the disk of Tymora, usually carried on a small chain and always prepared for the greeting rituals. Blue and silver colors were commonly seen on clerical dresses. The Church of Tymora didn't discriminate, and saw all races and sexes as equal in the eyes of Tymora. However, in practice, most exalted ranks of the priesthood consisted of human women.
  Tymora was the most famous deity around the country of Cormyr, after she protected their capital, Suzail, during the Time of Troubles. Her efforts prompted a resurgence of her faith throughout the nation. The priests of Tymora didn't charge visitors for service, however most people provided offerings, believing that it would increase their luck. Thanks to those donations, the Tymoran temples around Cormyr were extremely wealthy.
  Nobles and merchants were constantly seeking the blessing of Tymora, and no significant venture was undertaken without the prayers of the Luckbringers.
  Halflings believed that, since Tymora often manifested as a halfling to them, she was actually a halfling deity herself and had conned the 'big folk' into worshiping her as well. Some even considered her to be one of Yondalla's Children. Halflings called Tymora either “Tymora” or “Shalamora” or referred to her as Lady Luck or Our Smiling Lady.
 

Dogma

https://forgottenrealms.fandom.com/wiki/Church_of_Tymora
 

Rituals

Prayers
  Offerings made to the goddess of luck are often accompanied by the prayer, "A copper to the Lady returns tenfold in gold." When Tymorans were struck with misfortune, they used to say: "Sometimes the Lady smiles, sometimes she laughs out loud."
 

Relationships

Sages have claimed that Tymora had fostered many brief trysts with good-aligned male deities, always ending them amicably when her attentions were drawn elsewhere. She was known to count Azuth, Baravar Cloakshadow, Dugmaren Brightmantle, Erevan Ilesere, Finder Wyvernspur, Garl Glittergold, Haela Brightaxe, Hanali Celanil, Lathander, Lliira, Sune, Marthammor Duin, Selûne, Shaundakul and Vergadain as her allies.
  Finder Wyvernspur was one of Tymora's closest and loyal allies. It's was not surprising, since she sponsored his rise to godhood, and was his old patron deity, that presumably helped him permanently slay Moander. He was jokingly referred to as the god of reckless fools, which Tymora may have appreciated.
  Tymora had a very close friendship with Selûne, who was not only her oldest friend in this life, but also in the one before, when Lady Luck was still goddess Tyche. Moreover, Selûne was the reason, why Tymora was "born", since she was the one that split Tyche into Tymora and Beshaba. She also invited Tymora to live with her at the Gates of the Moon, when Tyr broke her heart.
  She also had a good relationship with Brandobaris, acting as his accomplice when he played tricks on others. Their friendly attitude to each other, was likely the reason for his good luck. Brandobaris, Erevan Ilesere, Garl Glittergold and Tymora, formed an informal group of mischief, which sometimes worked on the nerves of more serious gods.
  Beshaba was her twin sister's fiercest foe since the day they were "born" from Tyche's husk. They were opposites of each other and fought constantly, but Beshaba wasn't Lady Luck's only enemy. Tymora also held enmity towards Bane and Moander. Though she held no malice towards them, she occasionally played tricks and pranks on the more staid deities, such as Helm and Tyr.
 

History

Creation
  During times known as the Dawn Cataclysm, the former deity of luck, Tyche, controlled both good and bad luck. While traveling around the world, she came upon a beautiful rose, which she attempted to pluck from the earth. Unable to do so, Tyche cursed it with bad luck, whereupon its stem broke and it fell to the ground. She placed the rose in her hair, oblivious to a fact that it was in fact a trap from Moander, deity of rot and decay. His evil essence worked its corruption into Tyche’s ear, after which started to drain her lifeforce, wither her form within and corrupt her in body and soul. When she finally returned to the Upper planes, the oblivious Tyche came upon her friends: Selûne, goddess of the moon, Lathander, god of birth and renewal, and Azuth, god of arcane magic; who were waiting to speak to her. However, instead of beautiful goddess, the three deities witnessed the disgusting creature that had once been Tyche, rotting from the inside. They saw the corruption destroying her, and unable to help her in any other way, Selûne casted bolt of light as the last effort to purify her. However, Tyche instead split apart, creating Tymora, the goddess of good luck, and then Beshaba, the goddess of misfortune. The Time of Troubles
  In 1358 DR during the Time of Troubles, Tymora's avatar manifested in the Cormyrian city of Suzail and then traveled to the Lady's House, a temple devoted to her worship in Arabel. She protected that city during the crisis. It was thought that her presence in that city spared Cormyr from the chaos which affected most of the rest of Faerûn at the time. Recent History
  In 1384 DR, shortly before the catastrophic events of the Spellplague, Tymora was involved in an unfortunate misunderstanding when the goddess of love Sune, encouraged her and Tyr, god of law and justice, to pursue a romantic relationship to restore balance to the Celestial Planes, after Siamorphe left the House of the Triad to make her realm in Brightwater. Tyr was led to believe (some say due to the machinations of the god of deception, Cyric), that Helm, god of guardians, who was chaperoning the couple, was seeing Tymora behind his back, and completely stole her heart. This led to Tyr challenging Helm to a duel, which the latter accepted because he felt that it was the honorable act to accept the challenge. As a result of a duel, Helm was apparently slain, leading to more chaos in the Celestial realms. So upset was Tymora at this turn of events, that she abandoned her realm in Brightwater, and was accepted by Selûne to live in the Gates of the Moon. In 1368 DR, Iyachtu Xvim attempted to deceive Lathander into rejoining Tymora and Beshaba back into Tyche, however his plans were foiled.
 
 

Tymora

Intermediate deity

Basic Information

Titles
Lady Luck
The Lady Who Smiles
Our Smiling Lady
Bright Smiling Lady
Beshaba's Bright Sister
Tyche's Fair-Haired Daughter

Adjectives
Tymoran

Pantheons

Attributes

Alignment
Chaotic Good

Symbol
Silver coin with Tymora's face surrounded by shamrocks
Face-up coin

Realm

Portfolio
Adventures, Good Fortune, Skill, Victory

Favored Weapon
A spinning coin (shuriken)

Following

Worshippers
Adventurers
Gamblers
Harpers
Lightfoot halflings
Rogues

Alignments
NG, CG, CN

Domains
Chaos (Whimsy)
Good (Friendship)
Luck (-)
Travel (Exploration, Trade)

Favored Aspects

Animals/Plants
Celestial lions
Unicorns
Foo lions

Monsters
Einheriars
Faerie dragons
Swanmays

Minerals
Orprase

Colors
Blue
Silver

Manifest- ations
Silver pegasus
  Silver bird
  Silver glow

Children

Contents


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