War Domain

You are a crusader for your god, always ready and willing to fight to defend your faith.  

Granted Powers

Battle Rage (): You can touch a creature as a Standard Action to give it a bonus on melee damage rolls equal to 1/2 your Cleric level for 1 round (minimum +1). You can do so a number of times per day equal to 3 + your Wisdom modifier.   Weapon Master (Su): At 8th level, as a Swift Action, you gain the use of one combat feat for a number of rounds per day equal to your Cleric level. These rounds do not need to be consecutive and you can change the feat chosen each time you use this ability. You must meet the prerequisites to use this feat.  

Domain Spells

1st—Magic Weapon, 2nd—Spiritual Weapon, 3rd—Magic Vestment, 4th—Divine Power, 5th—Flame Strike, 6th—Blade Barrier, 7th—Power Word Blind, 8th—Power Word Stun, 9th—Power Word Kill.  

Subdomains

Subdomains are more focused than domains, replacing some of the domain's spells and powers with new ones. Subdomains may be chosen in place of a domain if the character is eligible for it.  

Blood

Replacement Power

The following granted power replaces the weapon master power of the War domain.   Wounding Blade (Su): At 8th level, you can give a weapon that you touch the wounding special weapon quality for a number of rounds equal to 1/2 your Cleric level. You can use this ability once per day at 8th level, and an additional time per day for every four levels beyond 8th.  

Replacement Domain Spells

3rd—Vampiric Touch, 5th—Wall Of Thorns, 7th—Inflict Serious Wounds, Mass.    

Duels

Replacement Power

The following granted power replaces the battle rage power of the War domain.   Divine Challenge (Su): As a Swift Action, you can challenge a visible foe within 30 feet, gaining a +1 Sacred Bonus to your AC against that creature’s attacks and a bonus equal to 1/2 your Cleric level on Bluff skill checks to Feint against it. These bonuses last for a number of rounds equal to 1/2 your Cleric level. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.  

Replacement Domain Spells

2nd—Warding Weapon, 5th—Dance of a Hundred Cuts, 8th—Dance of a Thousand Cuts.    

Tactics

Replacement Power

The following granted power replaces the battle rage power of the War domain.   Seize the Initiative (Su): Whenever you and your allies roll for Initiative, you can grant one ally within 30 feet the ability to roll twice and take either result. This decision is made before results are revealed. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.  

Replacement Domain Spells

2nd—Aid, 5th—Command, Greater, 8th—Planar Ally, Greater.

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