Shadertongue
Nyx Darkweaver stood before the Council of Shadows. The air was filled with anticipation as the councilors gathered, their faces illuminated by the soft, mystical glow. Nyx raised her hand, and a hush fell over the assembly.
With a deep breath, she began to speak in Shadertongue, the ancient and melodious language of the Chaya. The words flowed like shadows dancing in the twilight, each syllable imbued with the magic of the Plane of Shadow. "Sh’ra kel vora'din," she intoned, her voice resonating with the history and power of their people. The phrase, meaning "The shadows guide us," echoed through the grove, a reminder of their deep connection to their heritage.
As Nyx spoke, the councilors listened intently, their expressions reflecting the solemnity of the moment. Shadertongue was more than just a means of communication; it was a conduit for their culture, their history, and their magic. Each word carried with it the weight of generations, the wisdom of their ancestors, and the essence of their identity.
The language itself was a beautiful blend of melodic sounds and rhythmic cadences, designed to be spoken in harmony with the natural world around them. Words for light, shadow, and magic were particularly nuanced, reflecting the Chaya’s unique relationship with these elements. As Nyx continued, her words wove a tapestry of meaning, invoking the spirits of the Elder Tree, the power of the Great Forge, and the unity of the Chaya people.
"Vel’sha nur dra’vin," she concluded, her voice softening into a reverent whisper. "We honor the past, and embrace the future." The councilors nodded in agreement, their eyes filled with resolve. In that moment, the power of Shadertongue was palpable, binding them together and reinforcing their shared purpose.
As the meeting adjourned, the councilors dispersed, their hearts and minds uplifted by the power of their language. Nyx remained in the grove for a moment longer, her thoughts lingering on the ancient words she had spoken. Shadertongue was more than a tool; it was the lifeblood of their culture, a living testament to the strength and resilience of the Chaya.
With a final glance at the sacred grove, Nyx turned and made her way back to the Council Circle, her heart filled with the knowledge that as long as Shadertongue lived, so too would the spirit of the Chaya.
Writing System
The writing system of Shadertongue is an intricate and beautiful script that reflects the Chaya's connection to the Plane of Shadow and their reverence for nature and magic. This script, known as Shadrune, is composed of flowing, interconnected characters that resemble the tendrils of shadows and the patterns of bioluminescent plants found in the Ashen Wastes. Shadrune is both a practical writing system and an art form, used in everything from daily communication to ceremonial inscriptions.
Script Characteristics
Alphabet and Characters
Shadrune is a logographic and syllabic script. Each character can represent a word, a syllable, or a concept. The script consists of:- Logograms: Symbols that represent entire words or concepts. These are often used for common words and essential concepts like "shadow," "light," "tree," and "magic."
- Syllabic Characters: Symbols that represent syllables, used to construct more complex words and inflections.
Direction and Layout
Writing Direction
Shadrune can be written in several directions, depending on the context and purpose:- Horizontal: Left to right, typically used in books and manuscripts.
- Vertical: Top to bottom, commonly used in ceremonial inscriptions and artistic renderings.
Layout
The flowing nature of Shadrune allows for flexible and aesthetically pleasing layouts. Text can be arranged to form shapes, follow natural contours, or enhance the visual impact of the writing. This artistic integration of text and form is a key aspect of Chaya culture, blending practical communication with visual beauty.Punctuation and Diacritics
Punctuation
Shadrune uses a set of simple punctuation marks to indicate pauses, sentence boundaries, and emphasis:- Period (.): Indicates the end of a sentence or a complete thought.
- Comma (,): Indicates a short pause within a sentence.
- Emphasis Mark (*): Placed before a word to indicate importance or stress.
Diacritics
Diacritics are small marks added to characters to modify their pronunciation or meaning. Common diacritics include:- Length Mark (¯): Indicates a long vowel or extended sound.
- Softening Mark (˘): Indicates a softened or whispered sound.
- Emphasis Mark (´): Used to stress a particular syllable.
Ceremonial Inscriptions
In ceremonial contexts, Shadrune is used to inscribe important texts, rituals, and spells. These inscriptions are often found on sacred objects, ritual spaces, and the walls of significant buildings. The flowing characters and their integration with artistic elements create an aura of mysticism and reverence.Decorative Art
Shadrune is also used in decorative art, where its flowing characters enhance the beauty of everyday objects. This can include textiles, pottery, jewelry, and architectural details. The script’s integration into these items reflects the Chaya’s cultural emphasis on harmony and beauty.Phonology
The phonology of Shadertongue, the ancient language of the Chaya, reflects their deep connection to the Plane of Shadow and their mystical environment. The language is characterized by its melodic and rhythmic qualities, designed to be spoken in harmony with the natural sounds of the Ashen Wastes. Shadertongue features a unique set of phonemes, syllable structures, and phonological rules that distinguish it from other languages in Astralaria.
Consonants
Shadertongue features a rich set of consonants, many of which are soft and sibilant, evoking the whispering nature of shadows. The consonant inventory includes:- Plosives: /p/, /t/, /k/, /b/, /d/, /g/
- Fricatives: /f/, /v/, /s/, /z/, /ʃ/ (sh), /ʒ/ (zh), /θ/ (th), /ð/ (dh)
- Affricates: /tʃ/ (ch), /dʒ/ (j)
- Nasals: /m/, /n/, /ŋ/ (ng)
- Liquids: /l/, /r/
- Glides: /j/ (y), /w/
Vowels
The vowel system in Shadertongue is relatively simple but includes some unique diphthongs that add to the language's melodic quality. The vowel inventory includes:- Monophthongs: /a/, /e/, /i/, /o/, /u/
- Diphthongs: /ai/ (as in "high"), /ei/ (as in "say"), /oi/ (as in "boy"), /au/ (as in "how"), /ou/ (as in "go")
Syllable Structure
The typical syllable structure in Shadertongue is (C)(C)V(C)(C), allowing for a wide variety of syllable types. Here are some examples:- Simple syllables: /ka/, /vel/, /nur/
- Complex syllables: /dra/, /sh’r/, /t’rai/
Stress and Intonation
Stress in Shadertongue tends to fall on the first syllable of a word, though secondary stress can occur in longer words. The language’s intonation patterns are melodic, often rising and falling in a way that mirrors natural rhythms. This melodic quality is particularly evident in ceremonial and ritual speech, where intonation is carefully modulated to convey respect and reverence.Phonological Rules
Shadertongue follows several key phonological rules that affect how words are pronounced:- Assimilation: Consonants within clusters often assimilate to the place of articulation of neighboring consonants, making the language sound smooth and connected. For example, /nd/ might become [n̪d̪] in rapid speech.
- Elision: In fast speech, unstressed vowels between consonants can be elided, leading to more fluid and quick pronunciations. For example, /vel’sha/ might be pronounced [vɛlʃa].
- Palatalization: Consonants followed by /i/ or /j/ often become palatalized. For instance, /t/ followed by /i/ might be pronounced [tʲ].
- Vowel Harmony: Vowels within a word often harmonize to match in frontness or backness, particularly in longer words. This rule helps maintain the melodic quality of Shadertongue.
Morphology
The morphology of Shadertongue, the language of the Chaya, reflects its complex and nuanced nature, suitable for conveying the intricate ideas and mystical concepts of the Chaya culture. Shadertongue employs a combination of agglutinative and fusional features, allowing for the creation of rich and detailed expressions through the use of prefixes, suffixes, infixes, and compound words.
Word Formation
Roots and Affixes
Shadertongue relies heavily on roots and affixes to form words. Roots are typically short, consisting of one or two syllables, and can be modified with various affixes to alter their meaning. The language uses:- Prefixes: Added to the beginning of a root to modify its meaning. For example, "dra-" (shadow) can become "dra’vel" (shadowless) with the prefix "vel-" (without).
- Suffixes: Added to the end of a root to change its grammatical category or meaning. For example, "nur" (light) can become "nurai" (lightness) with the suffix "-ai" (abstract noun).
- Infixes: Inserted within a root to modify its meaning. These are less common but add nuance to certain words. For example, "sha" (speak) can become "sh’ra" (whisper) with the infix "-’ra-".
- Compounds: Combining two or more roots to create new words. For example, "dra" (shadow) and "nur" (light) combine to form "dranur" (twilight).
Reduplication
Reduplication is used in Shadertongue to indicate plurality, intensity, or continuous action. For example:- "dra" (shadow) becomes "dradra" (many shadows or deep shadow).
- "sha" (speak) becomes "shasha" (speak continuously or chatter).
Nouns
Number
Nouns in Shadertongue can be singular or plural. Plurality is often indicated through reduplication or by adding a suffix:- Singular: "el" (tree)
- Plural: "elel" (trees) or "el-nai" (trees, with "-nai" as a plural suffix).
Case
Shadertongue uses suffixes to indicate grammatical case, including nominative, accusative, genitive, dative, and locative:- Nominative (subject): No suffix (e.g., "el" - tree)
- Accusative (direct object): "-en" (e.g., "elen" - tree as a direct object)
- Genitive (possession): "-ir" (e.g., "elir" - of the tree)
- Dative (indirect object): "-an" (e.g., "elan" - to/for the tree)
- Locative (location): "-il" (e.g., "elil" - in/at the tree)
Verbs
Tense and Aspect
Verbs in Shadertongue are marked for tense and aspect through prefixes and suffixes:- Present tense: No prefix (e.g., "sha" - speak)
- Past tense: Prefix "a-" (e.g., "asha" - spoke)
- Future tense: Prefix "i-" (e.g., "isha" - will speak)
- Perfect aspect: Suffix "-ir" (e.g., "shair" - has spoken)
- Progressive aspect: Suffix "-el" (e.g., "shael" - is speaking)
Mood and Voice
Shadertongue verbs also indicate mood (indicative, imperative, subjunctive) and voice (active, passive) through affixes:- Indicative (statement): No suffix (e.g., "sha" - speaks)
- Imperative (command): Suffix "-a" (e.g., "shaa" - speak!)
- Subjunctive (possibility): Suffix "-en" (e.g., "shaen" - might speak)
- Active voice: No prefix (e.g., "sha" - speaks)
- Passive voice: Prefix "u-" (e.g., "usha" - is spoken)
Adjectives and Adverbs
Adjectives
Adjectives typically follow the nouns they modify and agree in number and case:- Singular: "el" (tree), "vel" (tall) - "el vel" (tall tree)
- Plural: "elel" (trees), "velen" (tall) - "elel velen" (tall trees)
Adverbs
Adverbs are formed by adding the suffix "-ly" or "-is" to adjectives:- "vel" (tall) becomes "velis" (tallly/tall manner)
- "nur" (light) becomes "nuris" (lightly)
Syntax
The syntax of Shadertongue, the language of the Chaya, reflects the structured yet fluid nature of their culture and environment. Shadertongue follows a predominantly Subject-Object-Verb (SOV) word order, although this can be flexible for emphasis or poetic effect. The language features a rich set of syntactic rules that govern sentence structure, agreement, and the use of modifiers.
Basic Sentence Structure
Subject-Object-Verb (SOV) Order
The basic word order in Shadertongue is Subject-Object-Verb:- Example: "El nur sha" (The tree [subject] light [object] absorbs [verb]) - The tree absorbs the light.
Flexible Word Order
While SOV is the default word order, Shadertongue allows for flexibility to emphasize different parts of the sentence. For example:- "Nur el sha" (Light the tree absorbs) - Emphasizing "light."
- "Sha el nur" (Absorbs the tree light) - Used in poetry or for dramatic effect.
Noun Phrases
Modifiers and Agreement
Adjectives and other modifiers typically follow the nouns they describe, and they must agree in number and case with the nouns:- Example: "El vel-nai en" (The tall trees [accusative case] see) - I see the tall trees.
Possessive Constructions
Possessive relationships are expressed using the genitive case, with the possessor noun following the possessed noun:- Example: "Elir shael" (The tree's shadow) - The shadow of the tree.
Verb Phrases
Tense, Aspect, and Mood
Verbs in Shadertongue carry markers for tense, aspect, and mood, which are conveyed through prefixes and suffixes:- Example: "El nur shaen" (The tree light might absorb) - The tree might absorb the light.
- Example: "El nur asha" (The tree light absorbed) - The tree absorbed the light.
Auxiliary Verbs
Auxiliary verbs are used to indicate more complex tenses and aspects. These typically precede the main verb:- Example: "El nur vel sha" (The tree light continues to absorb) - The tree continues to absorb the light.
Questions and Negation
Forming Questions
Questions are formed by adding a question particle "na" at the end of the sentence or by using intonation:- Example: "El nur sha na?" (The tree light absorbs?) - Does the tree absorb the light?
Negation
Negation is indicated by adding the particle "ne" before the verb or at the beginning of the sentence for emphasis:- Example: "El nur ne sha" (The tree light not absorbs) - The tree does not absorb the light.
- Example: "Ne el nur sha" (Not the tree light absorbs) - The tree does not absorb the light (emphasizing the negation).
Subordinate Clauses
Relative Clauses
Relative clauses follow the noun they modify and are introduced by relative pronouns such as "tai" (who/which/that):- Example: "El tai nur sha" (The tree that light absorbs) - The tree that absorbs light.
Complement Clauses
Complement clauses are introduced by conjunctions such as "krai" (that):- Example: "Sha krai el nur sha" (Say that the tree light absorbs) - Say that the tree absorbs the light.
Coordination and Conjunctions
Coordinating Conjunctions
Common coordinating conjunctions include "ai" (and), "or" (or), and "ba" (but):- Example: "El ai nur sha" (The tree and light absorbs) - The tree absorbs light.
- Example: "El ba nur ne sha" (The tree but light not absorbs) - The tree does not absorb the light.
Subordinating Conjunctions
Subordinating conjunctions introduce subordinate clauses and include "tai" (when), "rai" (if), and "sai" (because):- Example: "El nur sha tai el nur elen" (The tree light absorbs when the tree light sees) - The tree absorbs light when it sees the light.
Focus and Emphasis
Focus Particles
Focus particles like "la" (indeed) and "na" (only) are used to emphasize specific elements of a sentence:- Example: "El la nur sha" (The tree indeed light absorbs) - The tree indeed absorbs the light.
- Example: "El nur na sha" (The tree only light absorbs) - The tree absorbs only the light.
Word Order for Emphasis
Changing the word order can also serve to emphasize different parts of the sentence:- Example: "Nur el sha" (Light the tree absorbs) - Emphasizing "light."
Vocabulary
The vocabulary of Shadertongue is rich and evocative, deeply rooted in the Chaya’s environment, culture, and mystical heritage. The lexicon reflects their connection to the Plane of Shadow, their social structures, and their natural surroundings. Words in Shadertongue often carry multiple layers of meaning, allowing for nuanced and poetic expression.
Core Vocabulary
Nature and Environment
- El - Tree
- Nur - Light
- Dra - Shadow
- Val - Water
- Sha - Speak/Voice
- Kel - Stone
- Fal - Fire
- Mar - Earth
- Tar - Wind
Cultural and Social Terms
- Vel - Leader/Chief
- Krai - Council
- Vora - Wisdom
- Ten - Ritual
- Mai - Family
- Sul - Friend
- Fen - Enemy
- Kai - Peace
- Din - War
Mystical and Magical Terms
- Sh’r - Whisper
- Lor - Magic/Spell
- Tir - Spirit
- Tai - Time
- Zal - Secret
- Nai - Power
- Rai - Life
- Sai - Death
Compound Words
Shadertongue frequently uses compound words to convey more complex concepts:- Dranur - Twilight (dra - shadow + nur - light)
- Faltar - Storm (fal - fire + tar - wind)
- Kelmar - Mountain (kel - stone + mar - earth)
- Valnur - Reflection (val - water + nur - light)
Verbs
Verbs in Shadertongue are versatile and can be modified with prefixes and suffixes to convey different tenses, aspects, and moods:- Sha - Speak
- Asha - Spoke (past tense)
- Isha - Will speak (future tense)
- Shael - Is speaking (progressive aspect)
- Shaen - Might speak (subjunctive mood)
- Lor - Cast (as in casting a spell)
- Alor - Casted (past tense)
- Ilor - Will cast (future tense)
- Lorel - Is casting (progressive aspect)
- Loren - Might cast (subjunctive mood)
Adjectives
Adjectives typically follow the nouns they modify and agree in number and case:- Vel - Tall
- El vel - Tall tree
- Elel velen - Tall trees
- Nai - Powerful
- Lor nai - Powerful spell
- Lorai naien - Powerful spells
Adverbs
Adverbs are formed by adding the suffix “-ly” or “-is” to adjectives:- Vel - Tall
- Velis - Tallly/in a tall manner
- Nur - Light
- Nuris - Lightly/in a light manner
Pronouns
Personal pronouns in Shadertongue are straightforward but reflect formality and respect:- I - I/Me
- Ti - You (singular informal)
- Lir - You (singular formal)
- Vi - He/She/It
- Sin - We
- Tir - You (plural)
- Vir - They
Common Phrases
Greetings and Farewells
- Shara ti - Hello (literally "Speak you")
- Vel’ten - Goodbye (literally "Leader’s peace")
Expressions of Respect
- Krai vel vora - Honor to the council (literally "Council great wisdom")
- Tai dra’vel - Thank you (literally "Time of shadowless")
Ceremonial Phrases
- Ten vora’din - Ritual of wisdom (used in ceremonies)
- Sha tai el nur - Speak when the light comes (used in rituals of truth)
Specialized Vocabulary
Shadow Magic
- Zan - Darkness
- Thur - Bind (as in binding a spell)
- Keth - Hidden
- Vel’thar - Summon (literally "Leader’s call")
Crafting and Trade
- Mel - Create/Make
- Ten’mel - Craft (literally "Ritual of making")
- Fal’kel - Forge (literally "Fire-stone")
- Var - Trade/Exchange
Phonetics
The phonetics of Shadertongue, the language of the Chaya, are characterized by a harmonious and melodious quality, reflecting the Chaya's connection to the mystical and natural world. The language features a range of sounds, including consonants, vowels, and diphthongs, each with distinct articulatory features. The phonetic system of Shadertongue is designed to be spoken softly and fluidly, enhancing its aesthetic and rhythmic appeal.
Consonants
Shadertongue includes a variety of consonant sounds, with an emphasis on sibilant and soft sounds that evoke the whispering nature of shadows. Plosives: /p/, /t/, /k/, /b/, /d/, /g/- /p/: Voiceless bilabial plosive, as in "pal" (peace)
- /t/: Voiceless alveolar plosive, as in "tai" (time)
- /k/: Voiceless velar plosive, as in "kel" (stone)
- /b/: Voiced bilabial plosive, as in "bel" (bridge)
- /d/: Voiced alveolar plosive, as in "dor" (gate)
- /g/: Voiced velar plosive, as in "gar" (protect)
- /f/: Voiceless labiodental fricative, as in "fal" (fire)
- /v/: Voiced labiodental fricative, as in "val" (water)
- /s/: Voiceless alveolar fricative, as in "sul" (friend)
- /z/: Voiced alveolar fricative, as in "zan" (darkness)
- /ʃ/: Voiceless postalveolar fricative, as in "sha" (speak)
- /ʒ/: Voiced postalveolar fricative, as in "zhai" (shadow)
- /θ/: Voiceless dental fricative, as in "thar" (summon)
- /ð/: Voiced dental fricative, as in "dhor" (guide)
- /tʃ/: Voiceless postalveolar affricate, as in "che" (path)
- /dʒ/: Voiced postalveolar affricate, as in "jai" (call)
- /m/: Bilabial nasal, as in "mai" (family)
- /n/: Alveolar nasal, as in "nur" (light)
- /ŋ/: Velar nasal, as in "sang" (song)
- /l/: Alveolar lateral approximant, as in "lor" (magic)
- /r/: Alveolar trill, as in "rai" (life)
- /j/: Palatal approximant, as in "yel" (joy)
- /w/: Labio-velar approximant, as in "wun" (wind)
Vowels
Shadertongue has a range of vowel sounds, including both monophthongs and diphthongs, which contribute to its melodic quality.Monophthongs
- /a/: Open front unrounded vowel, as in "tar" (wind)
- /e/: Close-mid front unrounded vowel, as in "ten" (ritual)
- /i/: Close front unrounded vowel, as in "kir" (path)
- /o/: Close-mid back rounded vowel, as in "lor" (magic)
- /u/: Close back rounded vowel, as in "nur" (light)
Diphthongs
- /ai/: As in "kai" (peace)
- /ei/: As in "mei" (beauty)
- /oi/: As in "loi" (song)
- /au/: As in "tau" (moon)
- /ou/: As in "kou" (night)
Prosody
Stress
Stress in Shadertongue generally falls on the first syllable of a word, though secondary stress can occur in longer words. Stress is used to emphasize important words in a sentence.- Primary Stress: "TA-ran" (leader)
- Secondary Stress: "TA-ran-dor" (leadership)
Intonation
Intonation patterns in Shadertongue are melodic, often rising and falling to reflect the natural rhythms of speech. This melodic quality is particularly evident in ceremonial speech and poetry.Tone
While Shadertongue is not a tonal language in the traditional sense, it uses pitch variation for emphasis and emotional expression. Higher pitches can indicate questions or excitement, while lower pitches often denote seriousness or solemnity.Tenses
Tenses in Shadertongue are expressed through the use of prefixes and suffixes attached to the verb root. These affixes convey the time of the action relative to the present. Shadertongue includes a range of tenses to indicate past, present, and future actions, as well as aspects that provide additional information about the nature and duration of the action.
Present Tense
The present tense in Shadertongue indicates actions that are currently happening or habitual actions. There is no specific prefix for the present tense; the verb root is used in its base form.- Example: "Sha" (speak)
- Sentence: "El sha nur." (The tree absorbs light.)
Past Tense
The past tense indicates actions that have already occurred. It is formed by adding the prefix "a-" to the verb root.- Example: "Asha" (spoke)
- Sentence: "El asha nur." (The tree absorbed light.)
Future Tense
The future tense indicates actions that will occur. It is formed by adding the prefix "i-" to the verb root.- Example: "Isha" (will speak)
- Sentence: "El isha nur." (The tree will absorb light.)
Perfect Aspect
The perfect aspect indicates completed actions or states that have relevance to the present. It is formed by adding the suffix "-ir" to the verb root.- Example: "Shair" (has spoken)
- Sentence: "El shair nur." (The tree has absorbed light.)
Progressive Aspect
The progressive aspect indicates ongoing actions. It is formed by adding the suffix "-el" to the verb root.- Example: "Shael" (is speaking)
- Sentence: "El shael nur." (The tree is absorbing light.)
Imperfect Aspect
The imperfect aspect indicates actions that were ongoing in the past. It is formed by combining the past tense prefix "a-" with the progressive suffix "-el."- Example: "Ashael" (was speaking)
- Sentence: "El ashael nur." (The tree was absorbing light.)
Future Progressive Aspect
The future progressive aspect indicates actions that will be ongoing in the future. It is formed by combining the future tense prefix "i-" with the progressive suffix "-el."- Example: "Ishael" (will be speaking)
- Sentence: "El ishael nur." (The tree will be absorbing light.)
Pluperfect Aspect
The pluperfect aspect indicates actions that were completed before another action in the past. It is formed by adding the suffix "-air" to the past tense form of the verb.- Example: "Ashair" (had spoken)
- Sentence: "El ashair nur." (The tree had absorbed light.)
Future Perfect Aspect
The future perfect aspect indicates actions that will be completed before a specific time in the future. It is formed by adding the suffix "-air" to the future tense form of the verb.- Example: "Ishair" (will have spoken)
- Sentence: "El ishair nur." (The tree will have absorbed light.)
Examples in Sentences
- Present: "El sha nur." (The tree absorbs light.)
- Past: "El asha nur." (The tree absorbed light.)
- Future: "El isha nur." (The tree will absorb light.)
- Perfect: "El shair nur." (The tree has absorbed light.)
- Progressive: "El shael nur." (The tree is absorbing light.)
- Imperfect: "El ashael nur." (The tree was absorbing light.)
- Future Progressive: "El ishael nur." (The tree will be absorbing light.)
- Pluperfect: "El ashair nur." (The tree had absorbed light.)
- Future Perfect: "El ishair nur." (The tree will have absorbed light.)
Sentence Structure
The sentence structure of Shadertongue follows a predominantly Subject-Object-Verb (SOV) order, which is flexible for emphasis or stylistic purposes. This structure allows for clear and direct expression, while also accommodating the language's poetic and rhythmic qualities. Shadertongue's syntax includes rules for noun phrases, verb phrases, questions, negation, and subordinate clauses.
Basic Sentence Structure
Subject-Object-Verb (SOV) Order
The basic word order in Shadertongue is Subject-Object-Verb, providing a straightforward framework for constructing sentences.- Example: "El nur sha." (The tree absorbs light.)
- Subject: El (tree)
- Object: Nur (light)
- Verb: Sha (absorbs)
Flexible Word Order
While SOV is the default word order, Shadertongue allows for flexibility to emphasize different parts of the sentence or for poetic effect.- Example: "Nur el sha." (Light the tree absorbs) - Emphasizing "light."
Noun Phrases
Modifiers and Agreement
Adjectives and other modifiers follow the nouns they describe and agree in number and case.- Example: "El vel-nai sha." (The tall trees absorb.)
- Noun: El (tree)
- Modifier: Vel-nai (tall, plural)
- Verb: Sha (absorb)
Possessive Constructions
Possessive relationships are expressed using the genitive case, with the possessor noun following the possessed noun.- Example: "Elir shael." (The tree's shadow)
- Possessed Noun: Elir (tree's)
- Possessor Noun: Shael (shadow)
Verb Phrases
Tense, Aspect, and Mood
Verbs in Shadertongue are marked for tense, aspect, and mood through prefixes and suffixes.- Example: "El asha nur." (The tree absorbed light.)
- Subject: El (tree)
- Object: Nur (light)
- Verb: Asha (absorbed)
Auxiliary Verbs
Auxiliary verbs are used to indicate complex tenses and aspects, typically preceding the main verb.- Example: "El nur vel sha." (The tree continues to absorb light.)
- Subject: El (tree)
- Object: Nur (light)
- Auxiliary Verb: Vel (continues)
- Main Verb: Sha (to absorb)
Questions and Negation
Forming Questions
Questions are formed by adding a question particle "na" at the end of the sentence or by using intonation.- Example: "El nur sha na?" (Does the tree absorb light?)
- Question Particle: Na
Negation
Negation is indicated by adding the particle "ne" before the verb or at the beginning of the sentence for emphasis.- Example: "El nur ne sha." (The tree does not absorb light.)
- Negation Particle: Ne
- Example: "Ne el nur sha." (The tree does not absorb light. - emphasizing negation)
Subordinate Clauses
Relative Clauses
Relative clauses follow the noun they modify and are introduced by relative pronouns such as "tai" (who/which/that).- Example: "El tai nur sha." (The tree that absorbs light)
- Relative Pronoun: Tai
Complement Clauses
- Complement clauses are introduced by conjunctions such as "krai" (that).
- Example: "Sha krai el nur sha." (Say that the tree absorbs light.)
- Conjunction: Krai
Coordination and Conjunctions
Coordinating Conjunctions
- Common coordinating conjunctions include "ai" (and), "or" (or), and "ba" (but).
- Example: "El ai nur sha." (The tree and light absorbs.) Conjunction: Ai
Subordinating Conjunctions
Subordinating conjunctions introduce subordinate clauses and include "tai" (when), "rai" (if), and "sai" (because).- Example: "El nur sha tai el nur elen." (The tree absorbs light when it sees the light.)
- Conjunction: Tai
Focus and Emphasis
Focus Particles
Focus particles like "la" (indeed) and "na" (only) are used to emphasize specific elements of a sentence.- Example: "El la nur sha." (The tree indeed absorbs light.)
- Focus Particle: La
- Example: "El nur na sha." (The tree only absorbs light.)
- Focus Particle: Na
Word Order for Emphasis
Changing the word order can also serve to emphasize different parts of the sentence.- Example: "Nur el sha." (Light the tree absorbs.) - Emphasizing "light."
Examples in Sentences
- Basic Sentence: "El nur sha." (The tree absorbs light.)
- Question: "El nur sha na?" (Does the tree absorb light?)
- Negation: "El nur ne sha." (The tree does not absorb light.)
- Relative Clause: "El tai nur sha." (The tree that absorbs light)
- Complement Clause: "Sha krai el nur sha." (Say that the tree absorbs light.)
- Coordination: "El ai nur sha." (The tree and light absorbs.)
- Subordination: "El nur sha tai el nur elen." (The tree absorbs light when it sees the light.)
- Emphasis: "Nur el sha." (Light the tree absorbs.) - Emphasizing "light."
Adjective Order
In Shadertongue, adjectives follow a specific order when multiple descriptors are used to modify a noun. This order ensures clarity and harmony in expression, reflecting the Chaya's appreciation for structure and beauty in language. The typical sequence of adjectives in Shadertongue is as follows: quantity, quality, size, age, shape, color, origin, material, and purpose.
Adjective Order
- Quantity
- Quality
- Size
- Age
- Shape
- Color
- Origin
- Material
- Purpose
Detailed Breakdown
Quantity
Adjectives indicating quantity or number come first in the sequence. These can be specific numbers or general terms like "many" or "few."- Examples:
- "Kel" (one)
- "Vel" (many)
Quality
Adjectives describing the quality or nature of the noun come next. These include descriptors of characteristics or conditions.- Examples:
- "Mar" (beautiful)
- "Lor" (magical)
Size
Adjectives describing size follow quality. These can range from small to large.- Examples:
- "Sha" (small)
- "Tar" (large)
Age
Adjectives describing age come next, indicating whether something is old or new.- Examples:
- "Tai" (ancient)
- "Krai" (young)
Shape
Adjectives describing the shape of the noun follow age. These can include descriptors like round, square, etc.- Examples:
- "Fal" (round)
- "Nur" (sharp)
Color
Adjectives describing color come next. These include basic colors and more specific shades.- Examples:
- "Dra" (black)
- "Velir" (blue)
Origin
Adjectives describing the origin or source of the noun follow color. These indicate where something comes from or its heritage.- Examples:
- "Shal" (Chaya)
- "Tal" (foreign)
Material
Adjectives describing the material the noun is made from come next. These can include wood, stone, metal, etc.- Examples:
- "Kel" (stone)
- "Val" (wood)
Purpose
Adjectives describing the purpose or function of the noun come last. These indicate what something is used for or its intended function.- Examples:
- "Ten" (ritual)
- "Nur" (light-bearing)
Examples
One beautiful small ancient round black Chaya stone ritual object
- Kel mar sha tai fal dra shal kel ten
- Kel (one)
- Mar (beautiful)
- Sha (small)
- Tai (ancient)
- Fal (round)
- Dra (black)
- Shal (Chaya)
- Kel (stone)
- Ten (ritual)
- Vel lor tar krai nur velir tal val nur
- Vel (many)
- Lor (magical)
- Tar (large)
- Krai (young)
- Nur (sharp)
- Velir (blue)
- Tal (foreign)
- Val (wood)
- Nur (light-bearing)
Many magical large young sharp blue foreign wood light-bearing tools
Structural Markers
Structural markers in Shadertongue serve to clarify the relationships between different parts of a sentence, indicate grammatical functions, and provide cues for interpretation. These markers include particles, prefixes, suffixes, and infixes that denote case, tense, aspect, mood, and other syntactic relationships. They are essential for maintaining the clarity and fluidity of the language, ensuring that complex ideas can be conveyed precisely.
Case Markers
Case markers in Shadertongue are suffixes added to nouns to indicate their grammatical role in a sentence, such as subject, object, or possessive.- Nominative (subject): No marker
- Example: "El" (tree)
- Accusative (direct object): "-en"
- Example: "Elen" (tree as direct object)
- Genitive (possession): "-ir"
- Example: "Elir" (of the tree)
- Dative (indirect object): "-an"
- Example: "Elan" (to/for the tree)
- Locative (location): "-il"
- Example: "Elil" (in/at the tree)
Tense Markers
Tense markers are prefixes or suffixes added to verbs to indicate the time of the action relative to the present.- Present: No marker
- Example: "Sha" (speaks)
- Past: Prefix "a-"
- Example: "Asha" (spoke)
- Future: Prefix "i-"
- Example: "Isha" (will speak)
Aspect Markers
Aspect markers are suffixes added to verbs to indicate the nature or duration of the action.- Perfect: Suffix "-ir"
- Example: "Shair" (has spoken)
- Progressive: Suffix "-el"
- Example: "Shael" (is speaking)
- Imperfect: Prefix "a-" + Suffix "-el"
- Example: "Ashael" (was speaking)
- Future Progressive: Prefix "i-" + Suffix "-el"
- Example: "Ishael" (will be speaking)
- Pluperfect: Suffix "-air"
- Example: "Ashair" (had spoken)
- Future Perfect: Suffix "-air"
- Example: "Ishair" (will have spoken)
Mood Markers
Mood markers are suffixes or particles added to verbs to indicate the speaker's attitude towards the action.- Indicative: No marker
- Example: "Sha" (speaks)
- Imperative: Suffix "-a"
- Example: "Shaa" (speak!)
- Subjunctive: Suffix "-en"
- Example: "Shaen" (might speak)
Negation Markers
Negation is indicated by adding the particle "ne" before the verb.- Example: "Ne sha" (does not speak)
- Example: "El nur ne sha." (The tree does not absorb light.)
Question Markers
Questions are formed by adding the particle "na" at the end of the sentence or by using intonation.- Example: "El sha na?" (Does the tree speak?)
- Example: "El nur sha na?" (Does the tree absorb light?)
Focus Markers
Focus particles like "la" (indeed) and "na" (only) are used to emphasize specific elements of a sentence.- Example: "El la sha." (The tree indeed speaks.)
- Example: "El nur na sha." (The tree only absorbs light.)
Relative Clauses and Subordinate Clauses
Relative clauses are introduced by the pronoun "tai" (who/which/that).- Example: "El tai nur sha." (The tree that absorbs light)
- Example: "Sha krai el nur sha." (Say that the tree absorbs light.)
Coordinating and Subordinating Conjunctions
Common coordinating conjunctions include "ai" (and), "or" (or), and "ba" (but).- Example: "El ai nur sha." (The tree and light absorbs.)
- Example: "El nur ba ne sha." (The tree absorbs light but does not speak.)
- Example: "El nur sha tai el nur elen." (The tree absorbs light when it sees the light.)
- Example: "El nur sha rai el nur elen." (The tree absorbs light if it sees the light.)
- Example: "El nur sha sai el nur elen." (The tree absorbs light because it sees the light.)
Dictionary
Common Phrases
Greetings and Farewells
Greetings
- Shara ti - Hello (literally "Speak you")
- Example: "Shara ti, vel sul." (Hello, great friend.)
- Tai dra’vel - Good day (literally "Time of shadowless")
- Example: "Tai dra’vel, el shal." (Good day, tree of Chaya.)
Farewells
- Vel’ten - Goodbye (literally "Leader’s peace")
- Example: "Vel’ten, mai." (Goodbye, family.)
- Rai nur shai - Until we meet again (literally "Life light sees")
- Example: "Rai nur shai, sul." (Until we meet again, friend.)
Expressions of Respect and Gratitude
Respect
- Krai vel vora - Honor to the council (literally "Council great wisdom")
- Example: "Krai vel vora, ten’lor." (Honor to the council, ritual of magic.)
- Vel shara - Great respect (literally "Great speak")
- Example: "Vel shara, tar vel." (Great respect, leader.)
Gratitude
- Tai dra’vel - Thank you (literally "Time of shadowless")
- Example: "Tai dra’vel, nurai." (Thank you, light.)
- Lor tai - Many thanks (literally "Magic time")
- Example: "Lor tai, elir shael." (Many thanks, shadow of the tree.)
Ceremonial and Ritual Phrases
Invocation
- Ten vora’din - Ritual of wisdom (used in ceremonies)
- Example: "Ten vora’din, lor krai." (Ritual of wisdom, magic of the council.)
- Sha tai el nur - Speak when the light comes (used in rituals of truth)
- Example: "Sha tai el nur, dra." (Speak when the light comes, shadow.)
Blessing
- Lor vel rai - Blessings of life (literally "Magic great life")
- Example: "Lor vel rai, mai ten." (Blessings of life, family ritual.)
- Ten nur vel - Light of the leader’s ritual (literally "Ritual light great")
- Example: "Ten nur vel, krai." (Light of the leader’s ritual, council.)
Social Interactions
Compliments
- Mar vel - Beautiful (literally "Beautiful great")
- Example: "El mar vel." (The tree is beautiful.)
- Vel nurai - Brilliant (literally "Great light")
- Example: "Vel nurai, sul." (You are brilliant, friend.)
Apologies
- Ne tai lor - I am sorry (literally "Not time magic")
- Example: "Ne tai lor, mai." (I am sorry, family.)
- Shaen ne nur - Forgive me (literally "Might not light")
- Example: "Shaen ne nur, ten." (Forgive me, ritual.)
Daily Life
Asking for Help
- Krai shara ten - Please help (literally "Council speak ritual")
- Example: "Krai shara ten, vel nur." (Please help, leader of light.)
- Sha rai nur - Assist me (literally "Speak life light")
- Example: "Sha rai nur, sul." (Assist me, friend.)
Expressions of Well-Being
- Tai nur lor - I am well (literally "Time light magic")
- Example: "Tai nur lor, sul." (I am well, friend.)
- Rai shai dra - I feel at peace (literally "Life sees shadow")
- Example: "Rai shai dra, mai." (I feel at peace, family.)
Common Female Names
Female names in Shadertongue are often melodic and imbued with meanings related to nature, magic, and spiritual concepts. These names reflect the Chaya’s deep connection to their environment and their mystical heritage. Female names typically consist of two to three syllables and can include elements that signify beauty, strength, wisdom, and harmony.
- Ailira - (ai-LI-ra) "Moonlight"
- Nyssara - (NIS-sa-ra) "Shadow dancer"
- Lorena - (lo-RE-na) "Magical being"
- Velora - (ve-LO-ra) "Great light"
- Myrina - (mi-RI-na) "Beautiful song"
- Shadara - (sha-DA-ra) "Whisper of shadows"
- Elaria - (e-LA-ri-a) "Tree spirit"
- Kairana - (kai-RA-na) "Peaceful dawn"
- Thalira - (tha-LI-ra) "Stormbringer"
- Zorina - (zo-RI-na) "Bright star"
- Lyrala - (ly-RA-la) "Melodic spirit"
- Neritha - (ne-RI-tha) "Mystic healer"
- Velindra - (ve-LIN-dra) Protector of light"
- Shaelina - (sha-E-li-na) "Voice of shadows"
- Elinara - (e-li-NA-ra) "Guardian of the forest"
Common Male Names
Male names in Shadertongue are often strong and resonant, with meanings connected to nature, power, wisdom, and the mystical elements of Chaya culture. These names typically consist of two to three syllables and convey attributes such as strength, leadership, and harmony with the natural world.
- Arion - (A-ri-on) "Moon warrior"
- Kelan - (KE-lan) "Stone guardian"
- Valon - (VA-lon) "Light bearer"
- Tharion - (THA-ri-on) "Storm leader"
- Lorcan - (LOR-can) "Magic wielder"
- Eldan - (EL-dan) "Tree protector"
- Marek - (MA-rek) "Sea warrior"
- Zalen - (ZA-len) "Shadow hunter"
- Draven - (DRA-ven) "Dark raven"
- Kairos - (KAI-ros) "Peaceful time"
- Thalos - (THA-los) "Storm bringer"
- Nerion - (NE-ri-on) "Mystic sage"
- Velan - (VE-lan) "Light guardian"
- Shaelan - (SHA-e-lan) "Voice of shadows"
- Elian - (E-li-an) "Forest spirit"
Common Family Names
Family names in Shadertongue often reflect the Chaya's deep connection to their environment, heritage, and the mystical elements of their culture. These names typically signify the family's ancestral role, notable traits, or their bond with nature and magic. Family names are usually composed of two parts, combining descriptive elements that convey the family's identity and legacy.
- Nightshade, Moonshadow, Darkroot, Lightbringer, Stormweaver, Shadowflame, Starfall, Elderwood, Whisperwind, Stoneforge, Moonfire, Ravenwood, Ironleaf, Silverbranch, Shadowgrove