Animated Armor
Medium
Type(s)
Humanoid, Magical Construct
LG | NG | CG |
LN | N | CN |
LE | NE | CE |
Anduril
Predecessor Creation(s)
Animated Statue
Forefathered Creation(s)
Notable Civilizations
Notable Orginizations
Notable Animated Armor(s)
LG | NG | CG |
LN | N | CN |
LE | NE | CE |
5eMM, page 19. Also found in CoS; RoT; SKT; TftYP; WDH; WDMM; GoS; BGDIA; EGW; IDRotF; TCE; CM; WBtW. Available in the SRD.
Antimagic Susceptibility. The armor is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the armor must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute. Constructed Nature. An animated construct doesn't require air, food, drink, or sleep. False Appearance. While the armor remains motionless, it is indistinguishable from a normal suit of armor. Mechanic Susceptibility (Homebrew). The armor is incapacitated while in the presence of abundant or powerful technology (60TA). While in the presence of abundant or powerful technology the armor falls unconscious until removed from the area, or the area falls below 60TA.
Multiattack. The armor makes two melee attacks. Slam. Melee Weapon Attack: +4 1d20+4 to hit, reach 5 ft., one target. Hit: 5 ( 1d6+2 ) bludgeoning damage.
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