Animated Armor

This empty steel shell clamors as it moves, heavy plates banging and grinding against one another like the vengeful spirit of a fallen knight. Ponderous but persistent, this magical guardian is almost always a suit of plate armor.   To add to its menace, animated armor is frequently enchanted with scripted speech, so the armor can utter warnings, demand passwords, or deliver riddles. Rare suits of animated armor are able to carry on an actual conversation.
Statistics
Size(s)
Medium
Type(s)
Humanoid, Magical Construct
Alignment
LG NG CG
LN N CN
LE NE CE
History
Creator(s)
Anduril
Predecessor Creation(s)
Animated Statue
Forefathered Creation(s)
Notable Civilizations
Notable Orginizations
Notable Animated Armor(s)
Genetic Ancestor(s)
Scientific Name
Construct
Geographic Distribution
Discovered by

Harvesting

Because this creature is an Construct, the player should roll a Investigation Check using the DCs in the table below. On a success, the player is able to harvest the item. On a failure, the item cannot be harvested (either because the character is not skilled enough, or because the item is ruined). The DM should note that many of the items have an expiration, and can not be sold or used after the expiration has passed.
Type: Construct
Skill: Investigation  
DC Item Description Value Weight Exp. Crafting/Use
10 Animated Sigil Material Magical dust, ash and powder, the salvaged remains of a magical rune, often used to animate certain constructs. 5 sp 1lb Never

Equipment & Other Goods

This character usually carries: 1 Plate
Note: this particular creature will never carry quality armor and/or weapons, or they may be easily destroyed in combat preventing recovery. As such, this creature will not use the first 3 rows in the table.

5eMM, page 19. Also found in CoS; RoT; SKT; TftYP; WDH; WDMM; GoS; BGDIA; EGW; IDRotF; TCE; CM; WBtW. Available in the SRD.

Animated Armor CR: 1 (200 XP)

Medium construct, unaligned
Armor Class: 18 (natural plate armor)
Hit Points: 33 ( 6d8+6 )
Speed: 25 ft

STR

14 +2

DEX

11 +0

CON

13 +1

INT

1 -5

WIS

3 -4

CHA

1 -5

Damage Immunities: poison, psychic
Condition Immunities: blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisoned
Senses: blindsight 60 ft. (blind beyond this radius), passive Perception 6
Challenge Rating: 1 (200 XP)

Antimagic Susceptibility. The armor is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the armor must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.   Constructed Nature. An animated construct doesn't require air, food, drink, or sleep.   False Appearance. While the armor remains motionless, it is indistinguishable from a normal suit of armor.   Mechanic Susceptibility (Homebrew). The armor is incapacitated while in the presence of abundant or powerful technology (60TA). While in the presence of abundant or powerful technology the armor falls unconscious until removed from the area, or the area falls below 60TA.

Actions

Multiattack. The armor makes two melee attacks.   Slam. Melee Weapon Attack: +4 1d20+4 to hit, reach 5 ft., one target. Hit: 5 ( 1d6+2 ) bludgeoning damage.

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