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Herbalism Kit - Potions

Using Herbalism Kits

Proficiency with an herbalism kit allows you to identify both magical and nonmagical plants and safely collect their useful elements, and create healing salves, potions, and tinctures.  

Contents

An herbalism kit includes three pouches to store herbs, clippers and leather gloves for collecting plants, a mortar and pestle, and five glass jars.  

Skill Checks

If you have proficiency in herbalism kits, you can use your tool proficiency to give yourself advantage on certain skill checks.  

Arcana

Your knowledge of nature and uses of herbs can add insight to your magical studies that deal with plant creatures and your attempts to identify potions.  

Investigation

When you inspect an area overgrown with plants, your proficiency bonus can help you pick out details and clues that others might miss.  

Medicine

Your mastery of herbalism improves your ability to treat illnesses and wounds by augmenting your methods of care with medicinal plants.  

Nature and Survival

You can identify most plants with a quick inspection of their appearance, smell, and their surrounding environment.  

Crafting Salves, Potions, & Tinctures

To create any of the following items, an herbalism kit must be used. Proficiency in herbalism kits allows you to add your proficiency bonus to checks to their creation.
"Identify Plants. You can identify most plants with a quick inspection of their appearance and smell. You can find plants and identify poison."   -Xanathar's Guide to Everything

Common Recipes (DC 10)

Creation of these items costs 25 gp, in addition to the ingredients listed, and 1 workday of time.   Antitoxin
  • A creature that drinks this vial of liquid gains advantage on saving throws against poison for 1 hour. It confers no benefit to undead or constructs.
  • Ingredients: Rowan Berries, Cat’s Tongue
Orange Potion of Temporary Healing
  • You gain 15 temporary hit points when you drink this potion. The potion's orange liquid glimmers when agitated. It confers no benefit to undead or constructs.
  • Ingredients: Orange Amanita Mushroom, Gillyweed
  Red Potion of Healing
  • You regain 10 hit points when you drink this potion. The potion's red liquid glimmers when agitated. It confers no benefit to undead or constructs.
  • Ingredients: Red Amanita Mushroom
  Soothing Salve *
  • A sticky, sour smelling salve that can be applied to wounds. When you expend hit dice to recover hit points while using this salve, you recover an additional 3 hit points for each hit die expended. This effect lasts for 1 hour after applied.
  • Ingredients: Sourgrass, Gillyweed
  Muroosa Balm
  • This paste made from the muroosa bush is known to help prevent sunburn, but it is also a fire retardant. After spending 1 minute applying a quarter pint of muroosa balm to your skin, you gain resistance against fire damage for 1 hour.
  • Ingredients: Flask of Oil, Muroosa twigs
  Willowshade Oil
  • A dark blue oil can be extracted from the fruit of the Willowshade plant. A creature can use its action to apply the oil to another creature that has been petrified for less than 1 minute, causing the petrified condition on that creature to end at the start of what would be that creature’s next turn.
  • Ingredients: Willowshade Fruit

Uncommon Recipes (DC 15)

  Creation of these items costs 50 gp, in addition to the ingredients listed, and 3 workdays of time.   Blight Ichor
  • This bitter chartreuse concoction is distilled from a fungus native to the Blightshore badlands. The sickly green liqueur harbors potent psychedelic properties. Provided it is neither a construct nor undead, a creature subjected to a dose of blight ichor gains advantage on Intelligence and Wisdom checks, as well as vulnerability to psychic damage, for 1 hour.
  • For each dose of blight ichor consumed, the creature must succeed on a DC 15 Constitution saving throw or become poisoned for 1d6 hours and suffer the effects of a confusion spell for 1 minute. An undead creature subjected to a dose of blight ichor gains advantage on all Dexterity checks and is immune to the frightened condition for 1 hour.
  • Ingredients: Blight spores
Blue Potion of Healing
  • You regain 20 hit points when you drink this potion. The potion's blue liquid glimmers when agitated. It confers no benefit to undead or constructs.
  • Ingredients: Blue Amanita Mushroom (2)
  Pomander of Warding *
  • This ball of aromatic spices and perfumes fills an area with a 15 foot radius with a strong scent for 24 hours after being unwrapped. Undead creatures of CR 2 or lower that enter this area must make a Wisdom saving throw (DC 15) or be turned, as detailed in the Turn Undead cleric feature.
  • Ingredients: Hagfinger
  Tea of Refreshment *
  • This warm drink removes one level of exhaustion from whoever drinks it.
  • Ingredients: Morning Dew, Cat's Tongue
  Yellow Potion of Temporary Healing
  • You gain 25 temporary hit points when you drink this potion. The potion's yellow liquid glimmers when agitated. It confers no benefit to undead or constructs.
  • Ingredients: Yellow Amanita Mushroom, Gillyweed

Rare Recipes (DC 20)

Creation of these items costs 100 gp, in addition to the ingredients listed, and 5 workdays of time.   Elixir of Health
  • When you drink this potion, it cures any disease afflicting you, and it removes the blinded, deafened, paralyzed, and poisoned conditions. The clear red liquid has tiny bubbles of light in it. It confers no benefit to undead or constructs.
  • Ingredients: Fairy Stool, Gillyweed
  Purple Potion of Healing
  • You regain 40 hit points when you drink this potion. The potion's purple liquid glimmers when agitated. It confers no benefit to undead or constructs.
  • Ingredients: Purple Amanita Mushroom (3)
  Tincture of Werewolf's Bane *
  • Any lycanthrope that drinks this tincture must make a Constitution saving throw. On a failed save, the lycanthrope takes 3d10 necrotic damage and must change to its humanoid form if it was not already in that form, after which the lycanthrope cannot change form for 24 hours. On a success, the lycanthrope takes half that damage and is not under any additional effects.
  • Ingredients: Wolfsbane, Silverthorn

Very Rare Recipes (DC 25)

Creation of these items costs 250 gp, in addition to the ingredients listed, and 7 workdays of time.   Green Potion of Healing
  • You regain 60 hit points when you drink this potion. The potion's green liquid glimmers when agitated. It confers no benefit to undead or constructs.
  • Ingredients: Green Amanita Mushroom (4)
  Potion of Vitality
  • When you drink this potion, it removes any exhaustion you are suffering and cures any disease or poison affecting you. For the next 24 hours, you regain the maximum number of hit points for any Hit Die you spend. The potion's crimson liquid regularly pulses with dull light, calling to mind a heartbeat.
  • Ingredients: Morning Dew (2), Cat’s Tongue (2), Olisuba Leaf

     

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