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Milligan's Gate (mill-a-gain-s gate)

Milligan's Gate serves as the border control and immigration checkpoint of the Confederacy of Free States. All travelers and new arrivals wishing to live and work in the Confederacy or to take part of the Confederacy' Land for development program must enter through this settlement   This Village of approx. 250 permanent residences normally has any fm 500 to 750 people transiting in or out.   This Town is part of the the Carter Shire (county) which is overseen by the very well liked Marshal Connelly who resides and rules from the the City of Humbleshore.   Milligans gate has a blacksmith, general shop two taverns, pawnshop, job placement office, Immigration Office and governmental building, and several transit boarding halls for those who are entering the territory for the first time, and of course homes and a stable/ferrier.   When entering the immigration process all weapons are held in storage until the subjects are issued a permit stamp to enter the territory.
   

  ((New Campaign's start here. Player's are encouraged to prepare a backstory of why they have chosen to come to the Confederacy. It is strongly encouraged (but not required) that each PC has at least some interest in the Land for development program))   **Land development Program of the Confederation of Free States will loans to to person or persons willing to make improvements to said land and will waive the payments if the improvements are of equal value of the payment cost. There is few limits on the size of the land, however some applicants or groups of applicants will be given enough land to constitute a village, town, city, shire, or even barony. ** ((Yes, players can in fact start and run their own settlement, city, county sized area or possibly even a baroney that grows over time and effected by the events of the campaign))
Alternative Name(s)
Immigration Gate
Type
Village
Population
500-750
Location under
Owner/Ruler
Owning Organization

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