Blight
A magical phenomena can take place, turning peaceful forests into thorn covered woods full of danger.
A leading theory conducted by scholars is that Wytchstone and Beliar's influence can cause this phenomena to happen.
Awakened plants gifted with the powers of intelligence and mobility, blights plague lands contaminated by darkness. Drinking that darkness from the soil, a blight carries out the will of ancient evil and attempts to spread that evil wherever it can.
Wherever a tree or plant is contaminated by a fragment of Wytchstone or dark magic, a "Gulthias tree" can rise to infest and corrupt the surrounding forest. It is often said that dark spirits take advantage of this corruption, take hold of the forest and bend it towards their diabolical will.
Its evil spreads through root and soil to other plants, which corrupt, perish or transform into blights. As those blights spread, they poison and uproot healthy plants, replacing them with brambles, toxic or thorny weeds, and others of their kind.
In time, an infestation of blights can turn any land or forest into a place of corruption. In forests infested with blights, trees and plants grow with supernatural speed. Vines and undergrowth rapidly spread through buildings and overrun trails and roads. After blights have killed or driven off their inhabitants, whole villages can disappear in the space of days. Blights are independent creatures, but most act under a Gulthias tree's control, often displaying the habits and traits of the life force or spirit that spawned them. By attacking their progenitor's old foes or seeking out treasures valuable to it, they carry on the legacy of long-lost evil.
Its evil spreads through root and soil to other plants, which corrupt, perish or transform into blights. As those blights spread, they poison and uproot healthy plants, replacing them with brambles, toxic or thorny weeds, and others of their kind.
In time, an infestation of blights can turn any land or forest into a place of corruption. In forests infested with blights, trees and plants grow with supernatural speed. Vines and undergrowth rapidly spread through buildings and overrun trails and roads. After blights have killed or driven off their inhabitants, whole villages can disappear in the space of days. Blights are independent creatures, but most act under a Gulthias tree's control, often displaying the habits and traits of the life force or spirit that spawned them. By attacking their progenitor's old foes or seeking out treasures valuable to it, they carry on the legacy of long-lost evil.
Genetic Descendants
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