High Goblin
These beings are related to the common goblin, however something changed them a few decades ago through magical means.
They gained more intelligence, bringing them closer to humans in terms of intellect than the common goblin.
They can work metal, make clothes and farm food. Curiously they speak common/human.
The High Goblins have only been spotted in The Wild Lands in Laighenlia so far.
They can work metal, make clothes and farm food. Curiously they speak common/human.
The High Goblins have only been spotted in The Wild Lands in Laighenlia so far.
Basic Information
Anatomy
Humanoid, roughly 4 feet tall on average.
Dietary Needs and Habits
High goblins are omnivores.
Additional Information
Social Structure
High goblins have a king that makes all the rules, underneath this king are the boss goblins who handle all the mundane day to day things.
Average Intelligence
Less intelligent than humans but much smarter than the common goblin.
Civilization and Culture
Naming Traditions
They have unisex goblin names such as: Bor, Odu, Osm, Enu, Zak, Ulu, Ospo, Klernt or Sel.
Major Organizations
Gender Ideals
To the high goblins all genders are equal and are expected to perform work just like everyone else.
Common Dress Code
These creatures clothe themselves similar to the other intelligent races.
Culture and Cultural Heritage
They don't have laws other than "do what the king says". All goblins work "towards the good of the goblins and the king", this seems to be mostly what their lives revolve around.
Interspecies Relations and Assumptions
As they are hidden away in The Wild Lands, they haven't had much contact with the other races but those that did fall into their hands have been put to work as slaves.
Genetic Ancestor(s)
Lifespan
60 years
Body Tint, Colouring and Marking
Their bodies usually range from green to grey.
Geographic Distribution
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