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The Sapphire Light Hunter's Guild

The Hunter's Guild is the central governing body within the Monster Hunter universe. Its primary purposes are to regulate all hunting activities and manage the monster population.   The Hunter's Guild and hunters don't exist to annihilate all monsters, they exist to harmonize humans with nature by hunting said beasts. In order to enforce and balance this policy, the Hunter's Guild uses hunters, making them a major part of the corporation.   The Sapphire Light Guild headquarters are located in the city of Xurugan, and all major announcements and actions are made from this location. Beyond this, the Sapphire Light commands a sprawling territory comprised of many districts located in a multitude of regions from Dwemervahn to the Celestial East. Each district has a Guild Master that manages the district, though not all of them are the best managers. Guild-certified gathering halls can be found in most major city centers and all Great House cities. Smaller guild's can be found and act as a more remote research base.     The primary goal of the Hunter's Guild is to prevent further damage to the monster populations. This is so they can prevent other monsters species from going extinct like some ancient species. Due to this, the Sapphire Light keeps tabs on the monster populations in areas and prevent hunters from taking the same quest more than once, unless it is necessary to do so. However, if a monster threatens lives, towns, cities, etc. than hunters are allowed to hunt it to prevent destruction, even if the monster is rare, as long as the monster is at least repelled or slain. The Sapphire Light is also well-known for preventing poaching. Poaching is illegal to the Sapphire Light. Poaching can lead to a multitude of punishments, but most commonly death at the hand of a Guild Knight.   The Sapphire Light also unifies and regulates the hunting activities on which many people make their living. The guild aggregates hunting and gathering requests from far and wide, and posts them within their gathering halls and outposts throughout the land for professional hunters to undertake. These "quests" can have many purposes, including defense of citizens or towns, or research into monster anatomy and biology. On certain occasions, for example, an Elder Dragon attack or a sighting of a rare or previously undiscovered monster, the Guild itself will issue a hunting request to a specific range of hunters.   The guild keeps a comprehensive list of all known monster species and variations, and will supply hunters with this information on a regional basis. Furthermore, the Guild is responsible for discovering and determining specific hunting grounds throughout the land. Only when a swath of area is officially within the guild's jurisdiction can it be embarked upon for the purposes of undertaking quests. Even despite this, the guild will sometimes only allow hunters within a specific city or region to accept certain quests.   Finally, the Sapphire Light is prone to building coliseums and arenas in which controlled hunter vs. monster battles take place. These arenas are meant both for training purposes and the entertainment of the public.   Support: The Hunter's Guild provides storage rooms for the hunters. This storage is used to store items and materials that hunters have collected, while a hunter's equipment is stored in the weapon shop to be cleaned and taken care of by workers   In order to undertake guild-sponsored quests, one must first register themselves as an official Monster Hunter under the Sapphire Light. Following this, hunters are given a specific measure of personal skill or "Hunter Rank" (often shortened to HR) through which the Guild can gauge one's ability to undertake varying levels of hunting requests. In accordance with this, the guild will assign rankings, often on a number-of-stars basis, to quests listings to ensure that dangerous or difficult quests are only embarked upon by skilled hunters who have proven their aptitude. This is both to ensure the safety of its hunters and to ensure that the request is properly completed. If hunters are extremely skilled, they will sometimes be sent to do secret requests or investigations for extremely dangerous monsters. They will do these quests secretly so it won't cause a panic to the public, in order to get a better understanding of said situation, because in some cases it is just a false alarm, and so the Hunter's Guild can come up with the proper actions needed to protect the truth or the public without causing a panic.       Each hunter is also given a Guild Card that they can customize at their own free will. They are used as an ID for hunters to list their name, what Quests they've done, awards they've collected, and the monsters they have slain. These cards can be made out of various materials like timber, ore, and monster materials. The Guild Cards of some elite hunters are known to be made of parts belonging to more dangerous monsters. Some legendary hunters have cards made out of Elder Dragon materials. Each hunter is known to have their own personalized title.   The Sapphire Light's crest has four symbols on it. Each symbol on the crest has a meaning that the Guild follows. The north represents Respect for nature, the west represents Life as a community, the south represents Crafting and Building from nature, and the east represents Prosperity from nature.   Though the Guild is connected together, each district of it prefers to work alone. This means that not every district is aware of new discoveries made by the other, such as locations and monsters.   Usually when a monster is captured, it is torn apart in its sleep with ease by the corporation that requested it. This is due to said corporation wanting to research the body parts and organs of said monster, allowing them to better understand a certain species. The corporations that request for monsters to be captured include Elder Dragon Observation Team, Wycademy, and the Royal Paleontology Scriveners. Only on some rare occasions, the monster is tamed and becomes a person's pet.   The Guild has a number of different of employees. There are the Guild Masters, Guild Managers, Guild Knights, and Guild Receptionists.

Structure

Xurugan houses the Headquarters which issues and dispatches other branches to other remote regions. They work with local authorities and Great Houses to better fortify society from natural threats and dangers.   There is also the Research Fleet Commission. The Commission's primary focus is the study and research of the wildlife of Auriga. The Commission will sail far and wide and explore the more frontier regions of Auriga studying the great unknowns that exist and help local settlers to claim land.
Founding Date
60 years before the Long Winter
Type
Guild, Professional
Alternative Names
Hunter's Guild, Monster Hunter's Union
Parent Organization
Subsidiary Organizations
Neighboring Nations
Notable Members

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