Kenku
The Kenku are race of crow-like, wingless Avians that communicate through their ability to flawlessly imitate any sound they hear. These flightless people often form thieves guilds, referred to as "flocks" in major cities and quite often work as burglars, pickpockets, and assassins. A kenku could accurately mimic all kinds of noises, voices, and accents. A gifted kenku mimic could fool a foe into believing they had heard a voice they were well familiar with.
Although they evolved from avians, kenku had no wings or capacity for flight. Instead, they had arms in place of wings and bird-like talons for hands and feet. They retained bird-like features, however, with black and beady eyes and a long dark-hued beak. Head and torso were covered with soft feathers, a dark russet-brown color, while their scrawny limbs were bare and scaled like a bird's. They most resembled ravens.
Kenku tended to be slightly smaller than the average human, standing at around 5 feet. Because they had partially hollow bones, they were lighter than most creatures their height, averaging only 75 pounds. They were therefore not as strong, but they were more agile and dexterous. They typically wore nondescript brown robes, under which they concealed tools and weaponry.
Kenku were by habit secretive, self-seeking, and cunning creatures. They tended to adopt neutral or unaligned views and behaviors; the majority were evil, but true neutral and good kenku could be found among them. They were opportunistic and unscrupulous, not stopping at illegal or immoral acts. Although they were selfish, kenku actually operated surprisingly well together and with allies. A kenku was most effective when aided or aiding an ally.
A kenku fought well alongside allies, and not just with others of its kind. They were most dangerous when aided or when flanking a foe with an ally. Kenku sneaks and assassins backstabbed their victims this way. Kenku could be vicious in a fight but were cowardly by nature. They would usually flee the moment a battle turned in their opponent's favor, and even surrender if it meant staying alive.
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