In the world of Avalon you have joined the new recruits training for a chance to join the Knights of Camelot. While the world has been at peace since the end of the Age of Darkness, with the Age of the Elements coming to its predicted peak no one knows what chaos awaits.
The Game starts with our Heros out the front of Camelot on the 1st day of the year 141 for the newest era of potential recruits for the Knights of Camelot
Requirements
Backstory: Reason for wanting to join the Knights
Race: Human, Elf, Dwarf (Others to be approved)
Alternate Race (Touched by the Elements): Race + Race abilities of Ifrit, Sylph, Oread or Undine
Class Restrictions: Divine Casters must draw their power from Good or one of the four Elements.
Arcane Casters I recommend custom theming your spells as using one of the 4 elements
Age: 21 (born 21 years ago)
Point Buy: High 25
Level: 2
Mythic: 2 - Unawakened (Mythic 2 But no Mythic Path/Path Abilities or Mythic Feats)
Traits: 2
Provide me a image to be used as your mini on online maps.
Skills: Background Skills - Have a skill you can use in downtime to help the city (economically included) or it's people.