Work Exchange Program in Avethia | World Anvil

Work Exchange Program

tl;dr

You get (4) years of free education in exchange for (4) years of service as a Field Agent.
 

Acceptance

Every Field Office is capable of accepting applications and reviewing applicants for admission. Traditionally, each applicant is given exactly one follow up task to be completed in the middle of winter, to be reported on at the beginning of spring. When spring arrives, accepted applicants are asked to assemble their belongings and an food donation for 20 people. (This offering is used as the base for the Starving Festival). Each student is given a grey scarf and their first patch which is a combination of the Freshmen icon (An open book) and the Field Office's origin. The patch grants admission through the Crossing Door.  

The Divination Probability Matrix

Only faculty use it's official name, Divination Probability Matrix, everyone else calls it "The Goshapon." A massive machine that determines the destiny of a new graduate group. The members of the group place their hands on a railing, the chromatic mist rises from the machine and "takes a look" at the team. Ethereal faces from all races peer from inside a glass globe above a small output dais. The machine then whirs to life creating a miniature item dropping it onto the output.
  • Book - Librarian
  • Cave - Acquisition
  • Chest - Trading
  • Harper - Ambassador
  • Sword and Shield - Peacekeeping
  • Clockwork - Manufacture
  • Door - Establishment
 

Field Agent Roles

  Each Field Team (or graduating group) gets their assignment from the DPM and works that assignment until:
  • A Field Manager deems the work complete (either from success or failure).
  • The terms of their service has been completed. (They can choose to remain as a collective or return as a collective. Never split the party.)
  • Castlewick issues a recall.
 

Librarian

Reports directly to the Institute of Codified Knowledge. Tasks include:
  • Repairing and restoring aging knowledge
  • Assisting patrons with locating knowledge
  • Receiving, decontaminating and disarming finds from Acquisitions
  • Review and catalog inbound knowledge for level of safety and public viability
  • Re-indexing The Stacks
  • Last line of defense against draconic raids.

Acquisition

This is by far the most common of assignments. Typically, these roles only take a few months to complete and then the Field Team is back for another role. The cave produced from the DPM contains Crossing Door coordinates to the nearest location and then an approximate vector to the knowledge that's been surfaced. New knowledge is surfaced all the time and the DPM is never perfect. It's fed a list of reports from field offices and "does it's best" to rank them based off need. When a new ruin is discovered or a new piece of at risk knowledge identified, a field expedition team will need to survey, reinforce and recover. Tasks include:
  • Investigating a freshly opened ruin to identify danger and potentially contained knowledge.
  • Reinforce unstable structures or disarming protections to ensure safe extraction of knowledge.
  • Working with local populous to identify, track down, and compensate first hand witnesses.
  • Working with Ambassadors to identify hoarding and extract at risk knowledge.
  • Delivering any and all knowledge extracted to Librarians for disinfecting and further disarming.

Trading

By design, Castlewick is agriculturally dependent on partner nations. There is not enough land to build farms, but by requiring relationships with external governments, it fosters trade, communication and alignment with allied nations, not to mention, fewer countries see Castlewick as a threat because, "They're entirely dependent upon us."   Castlewick has no conventional commodities to export but charges a nominal fee for access to knowledge and is the predominant investor in most of the the shops within The Way of Possibilities as well as also responsible for most of the discount, lower craftsmanship bulk items sold to other nations.   Traders are essential in securing tight compacts and relationships with other resource supplies. Trader tasks include:
  • Surveying new regions for growing or established civilizations.
  • Building out trade routes with other regions or kindred groups.
  • Negotiating bulk trade contracts.
  • Negotiating and relaying custom requests to Castlewick.
  • Conveying goods and materials to the local Field Office.

Ambassador

A major part of Castlewick's objectives requires access to an abundance of people. Castlewick's external programs focus on the community as a whole, not just the betterment of a state. Without careful handling, regional leadership can easily consider Castlewick a negative threat to the status quo. To combat that, Field Offices are often established outside of major population zones and grow the immediate region through the villages until the utility and power of the Field Office requires recognition. That's when the Ambassadors are called in to work with the regional leadership and further cement the Field Office's position.   Ambassador Tasks Include:
  • Brokering Citizenship/Busines Licenses for Castlewick Alumni
  • Negotiating Long Term Trade Deals
  • Keeping Apprised of Local Communications and Transitions
  • Notifying Acquisitions of at Risk Knowledge
  • Building interdependence between Castlewick and the partner Nation
  • Ensuring the Regional Leadership (in this order)
    • Treats the People with Respect
    • Feels reinforced by Castlewick’s presence
    • Is Protected from Nefarious External Actors

Peacekeeping

The people face many threats. Internally, you have broken economies, insufficient resources to sustain a population, tyranny and disease. Externally there is The Plague, banditry, weather, more tyranny and the occasional Token of the Fall. Maintaining the status quo is not "peace." Peace is the freedom to choose to help others. Peace is found in service to the community. Peace is making sure everyone's voice is heard. Even the idiots.   Peacekeeper Tasks Include:
  • Defending the populous from a natural or man made threat.
  • Facilitating regional evacuations
  • Routing out and destroying tyranny, toppling governments if needed
  • Reinforcing regional battlements, training local militias
  • Building roads, bridges, causeways to maintain a healthy trade ecosystem
  • Reconstruction after a disaster
  • Construction during times of quietude

Manufacture

Castlewick has a tremendous amount of industry keeping it humming along. Most students going through any of the manufacturing courses like Artficing, Enchanting, Alchemy, etc. sell their wares at a relatively low cost through The Way of Possibilities as Apprentice items, but the equipment used for that industry needs pretty constant maintenance, not to mention the repairs on The Hub and the Mannequins. To help ameliorate the burden of support, Manufacturers stay at home in Castlewick and become part of the Engineering Organization.   Manufacture Tasks Include:
  • Construct and Repair various mechanical, mundane and magical devices.
  • Inspect Apprentice Goods for Public Consumption
  • Assist in Large Scale Engineering projects
  • Manufacture Commodity Goods for Wholesale at The Way of Possibilities
  • Manufacture of Lesson Materials (weapons and armor, gear sets for clockworks, basins for large creatures, etc.)

Establishment

While it exists as a role, it is extremely uncommon for a Team to be called into Establishment.
  The Student shall assist in field office construction and management  

Contract

University Admissions Contract

An agreement between {Your Name} and Nagami Taylor, agent and president of Castlewick University, PiR, Sponsored of the Fourth

Article I: The Pact

  1. Purpose: This contract outlines the terms and conditions for the exchange of magical education and service between the Castlewick University and the undersigned student.
  2. Parties Involved:
    • The University: The Final Sanctum for the Kindred as Ordained by Uldir, the Conclave of Knowledge, Bastion of Compassion and Keeper of the Last Lights, Castlewick University, represented by President Nagami Taylor who is acting on behalf of Castlewick's best interests, hereafter referred to as "the University,"
    • The Student: {Your Fully Qualified Name}, acting on their own accord and hereafter referred to as "the Student"

Article II: The Exchange

  1. Education: The University shall provide the Student with a comprehensive four-year education in science, business, leadership, technology, magic, and survival skills. This education shall be tuition-free and shall include access to all magical libraries, laboratories, and mystical mentors necessary to accomplish both course work and for personal investigations/practice.
  2. Service: In return, the Student agrees to serve the University as a dedicated Field Agent for a period of not less than four years following graduation. The nature of this service shall fall into one or more of the following service types:
    • Librarian - The Student shall assist in magical research and the protection of arcane artifacts.
    • Acquisition - The Student shall assist in field expeditions to survey or recover at risk knowledge and artifacts.
    • Ambassador - The Student shall assist in political negotiations with third-party nations and regional authorities.
    • Trading - The Student shall assist in negotiating beneficial trade deals on behalf of the University
    • Peacekeeping - The Student shall assist in helping countries torn by conflict to create the conditions for lasting peace.
    • Manufacture - The Student shall assist in building up of technology and processes beneficial to the University, The Hub and the Way of Possibilities.
    • Establishment - The Student shall assist in field office construction and management

Article III Oblations

  1. Student Obligations
    1. Uphold the University's public standing and code of ethics as published at the beginning of each scholastic year.
    2. Be on call for emergencies, magical disturbances, national distress or monster sightings and deployed according to the College Deans.
    3. Forego any forms of compensation of any kind for any services, manufacture, advice or other barter-able product from any individual, organization or conglomerate, other than a direct representative of a College Dean within the University.
    4. Attend all classes, workshops, battlefield preparations and seminars with no less than 90% attendance.
    5. Complete assignments, exams, practical spell casting assessments and weapons training.
    6. Participate in at least one field readiness review each year
  2. University Obligations
    1. Provide housing within the enchanted campus.
    2. Provide nourishment appropriate for the Students physical and emotional needs.
    3. Provide unrestricted access to the Institute of Codified Knowledge for all unrestricted information as required for scholastic excellence.
    4. Provide serviceable field equipment for all classes.
    5. Provide secured individual space to practice and research skills appropriate for field of study.
    6. Provide focused, tailored tutoring should the Student need a more direct education.

Article IV: Violations, Arbitration and Penalties

  1. Performance Improvement Plan: Should the Student not adhere to their obligations, a "Performance Improvement Plan", or PIP, will be created in collaboration with the Student. Should the Student fail to successfully complete the PIP, they may face early termination, memory reconciliation and expulsion.
  2. Penalties: Recreation activities are available to the Student so long as they are "In Good Standing" with grades and attendance. Faculty may also see fit to levy specialized disciplinary activities on a student. Completion of these assignments are mandatory or result directly in a PIP.
  3. Arbitration: Should the Student feel the University has not adhered to their obligations, overstepped their roles as educators, or made unreasonable expectations of the Student, the Student may seek Arbitration with the Keeper of Tomes and the Council of Deans for early dismissal and termination of contract.
  4. Black Strike: Should the Student violate one of the Black Strike prohibitions described in the Code of Conduct, the Student will be immediately expelled after memory reconciliation.

Article VI: Signatures

By signing below, both parties acknowledge their commitment to this contract. May the swords be ever sharp and the potions forever potent.
The University

The Student

 

Now What?

What do you do with yourself after your four years of residency? What ever you want. Some options:  
  • Create business like an Apothecary, Tinkering Workshop, Weaponsmith, Self Defense Trainer, etc.
  • Go on tour with your bard band!
  • Establish new territories
  • Become permanent ambassadors
  • Take on leadership positions in a sister nation
  • Stay on at Castlewick as a teacher or manufacturer
  • Start a farm to produce food for the needy
  • Start an orphanage
  • Buy a section of town and revitalize it
  • Sleep. For several days. Because no one needs anything from you right now.
  • Seriously. It's your time. You do you.

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