Giant Octopus
Giant Octopus CR: 2
STR
17 +3
DEX
13 +1
CON
13 +1
INT
4 -3
WIS
10 +0
CHA
4 -3
Hold Breath. While out of water, the octopus can hold its breath for 1 hour.
Underwater Camouflage. The large octopus has advantage on Dexterity (Stealth) checks made while underwater.
Water Breathing. The octopus can breathe only underwater.
Actions
Tentacles. Melee Weapon Attack: +5 to hit, reach 15 ft., one target. Hit: (2d6+3) bludgeoning damage. If target is a creature, it is grappled (escape DC 16). Until the grapple ends, the target is restrained and the octopus can't use its tentacles on another target. Tentacle attacks on the grappled target automatically hit.
Ink Cloud (Recharges after a Short or Long Rest). A 20 foot radius cloud of ink extends all around the octopus if it is underwater. The area is heavily obscured for 1 minute, although a significant current can disperse the ink. After releasing the ink. the octopus can use the dash action as a bonus action.
Additional Information
Domestication
Average Intelligence
To Hit: 1d20+5 Damage: 2d6+3
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