Stingray
Stingray CR: 5
Medium beast, unaligned
Armor Class: 14
Hit Points: 52 (8d8+20) 8d8+20
Speed:
0 ft
, fly: 0 ft
, burrow: 0 ft
, swim: 35 ft
, climb: 0 ft
STR
20 +5
DEX
12 +1
CON
18 +4
INT
1 -5
WIS
12 +1
CHA
1 -5
Skills: Perception +12
Condition Immunities: Poisoned
Senses: Tremorsense 120ft.
Languages: None
Challenge Rating: 5
Underwater Camouflage. The stingray has advantage on Dexterity (Stealth) checks made while underwater.
Water Breathing. The stingray can breathe only underwater.
Actions
Thrash. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8(2d8+4) bludgeoning damage.
Sting. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6(2d6+4) piercing damage plus 4(2d4) poison damage. Creature is forced to make a DC 14 Constitution saving throw or be Poisoned.
Geographic Distribution
To hit: 1d20+5 Damage: 2d8+4
Sting
To hit: 1d20+5 Damage: 2d6+4
Poison Damage: 2d4
Comments