The political bodies, guilds, and social groups that populate Awldor.
The Archivists Guild's stated mission is to collect, organize, and display the sum of Awldor's knowledge. All of the passages you will read in this codex are the result of the ongoing work of the Archivists.
Lemniscate's Arcana is a secretive organization whose presence can be found in all corners of the world. Their ultimate goal is a mystery.
A lumber guild operated by the Andlös Circle of Druids.
Centrum Guardsmen ensure peace and order in the city of Centrum.
A list of Centrum's ten most wanted criminals. The names on the list carry significant bounties, but there are great risks in pursuing those bounties.
Four powerful mages that have agreed to regularly meet and discuss matters of magic. They are known for the help they provide to those in need.
Dusk Hour is a cult that believes the collapse needs to be completed to bring about a new world.
The Silver City's prestigous place of research and learning.
The most powerful guild on the Quassus Continent, and perhaps the world.
You can find no finer blade made by today's hands than at the Bleeding Edge!
The Royal Guard of Queen Shava Lunaria and
The Reclaimer Guild as set out to turn several deserts of the Oniruuru into green lands again.
A guild that has built its fortune on gathering and selling information.
The watchers and guardians of Sol.
Former members of the Golden Gale Cavalry have formed one of the most dangerous criminal elements in the Radiant City of Sol.
Even under the iron grip of King Vimak, Sol populous has splintered into several rival factions.
A brief encounter with the Windtracer Company reveal them to be curious archeologists and maybe even rogues.
A union of the cardinal guilds, East, West, North, and South. Their goal is to increase trade across their continent as well as to oppose the Mabara Guild.