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Smockin' Joe Rudeboy

He is married to Boe, who is the cousin of leeva (Maïka), who is the step-sister of Iliana (Esther). He is the brother of Ilde (Samuel). He previously was a carpenter and the local militia in . His pregnant wife told him to flee when an outlaw came into town. She didn't want him using a gun to defend himself, so she told him to go get help. Although he resisted the idea at first, Joseph gave in in the end. Sadly, he was too slow; it was the last time he saw his wife. Destroyed by this event, Joseph went into depression and, after a few months of heavy drinking, he attempted suicide by throwing himself into the fire, just as his heart had been burned to ashes. That is when the heirloom from his father reacted. A single feather plucked from a newly reborn phoenix. From his ashes, Smockin' Joe was born, both physically and mentally! Soon after, he discovered his talent for magic and perfected it through his now-famous middle-finger. Today, 18 years after, he still searches for hints that could lead him to his wife, his daughter or the bastard that kidnapped them. The only lead he has is him wearing a scarlet cloak and a scar on the left eye.

Relationships

Smockin' Joe Rudeboy

Husband (Vital)

Towards Boe Rudeboy Keatoris

5
2

Frank


Boe Rudeboy Keatoris

Wife (Vital)

Towards Smockin' Joe Rudeboy

5
5

Frank


Legal Status

Married

Smockin' Joe Rudeboy

Father (Vital)

Towards Violet Rudegirl

5
5

Frank


Violet Rudegirl

Daughter (Trivial)

Towards Smockin' Joe Rudeboy

-5
-5

Frank


Inspired by : The ballad of Smockin' Joe Rudeboy
Alignment
Chaotic Neutral
Current Status
On a mission to find his wife, daughter and the kidnapper of those two
Species
Ethnicity
Age
53
Spouses
Siblings
Violet Rudegirl (Daughter)
Pronouns
He/him
Sex
Male
Gender
Male
Presentation
Masculine
Eyes
Fire red, tired
Hair
Purple "flame", up to 1m in the air
Skin Tone/Pigmentation
Light brown, tanned
Height
1.76m
Weight
80kg
Belief/Deity
Tyr and Hoar
Related Plots
Related Reports

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Smockin' Joe Rudeboy

3 Level (0/2700 XP for level-up) Urban Bounty Hunter Background Human (Reborn Lineage) Race / Species / Heritage Chaotic Neutral Alignment
Bard
Level 3
Hit Dice: 3/3
1d8+2 Class 1

STR
8
-1
DEX
15
+2
CON
14
+2
INT
8
-1
WIS
12
+1
CHA
18
+4
30
Hit Points
+3
Initiative (DEX)
14
Armor Class (AC)
+2
Prof. Bonus
30
Speed (walk/run/fly)
4 / 4
Bardic Inspiration
Spellcasting ...
+6 Attack mod
CHA Ability
+4 Abi Mod
14 Save DC
+4 Expertise Bonus
+2 Proficiency Bonus
+1 Jack of all Trades
-1 Strength
+4 Dexterity
+2 Constitution
-1 Intelligence
+1 Wisdom
+6 Charisma
saving throws
+3 Acrobatics DEX
+2 Animal Handling WIS
+1 Arcana INT
+1 Athletics STR
+6 Deception CHA
+0 History INT
+3 Insight WIS
+6 Intimidation CHA
+1 Investigation INT
skills
+2 Medicine WIS
+0 Nature INT
+5 Perception WIS
+5 Performance CHA
+8 Persuasion CHA
+0 Religion INT
+3 Sleight of Hand DEX
+5 Stealth DEX
+3 Survival WIS
Skills
  Weapon / Attack AB Abi Dmg Dmg Type
Attacks

Spell Book

Reborn Lineage Features:

• You can long rest in 4 hours, don't - breathe, sleep, eat or drink, resist poison, and gain advantage vs poisoned, disease, and death saves

• prof/day you can add 1d6 to a skill check

Urban Bounty Feature:

• You have contacts in most cities that can provide you with information

Feats features :

°Dungeon Delver

Alert to the hidden traps and secret doors found in many dungeons, you gain the following benefits:

•You have advantage on Wisdom (Perception) and Intelligence (Investigation) checks made to detect the presence of secret doors.

•You have advantage on saving throws made to avoid or resist traps.

•You have resistance to the damage dealt by traps.

•Traveling at a fast pace doesn't impose the normal -5 penalty on your passive Wisdom (Perception) score.

°Fey Touched

Your exposure to the Feywild's magic has changed you, granting you the following benefits:

•Increase your Intelligence, Wisdom, or Charisma by 1, to a maximum of 20.

•You learn the misty step spell and one 1st-level spell of your choice. The 1st-level spell must be from the divination or enchantment school of magic. You can cast each of these spells without expending a spell slot. Once you cast either of these spells in this way, you can't cast that spell in this way again until you finish a long rest. You can also cast these spells using spell slots you have of the appropriate level. The spells' spellcasting ability is the ability increased by this feat

Charcter Secret features:

•Owlbears are predisposed to like me.

If I am within 10 feet of an owlbear, I can use an action to make a DC 10 Charisma (Animal Handling) check. On a success, I change the owlbear's attitude toward me from hostile to indifferent or from indifferent to friendly.

Bard Features:

• Inspire an ally within 60 feet, giving them a bonus 1d6 on one ability check, attack roll, or save (Cha mod per day)

• Gain half your proficiency bonus on ability checks you aren't proficient in

• You can perform during a short rest to cause any ally or yourself to gain an additional 1d6 hp (once) if healed during the rest

• Inspiration can increase spell damage/healing

• Double proficiency with chosen skills (Perception,Persuasion)

• Bard Archetype: Lore

• You are proficient in three additional skills

• You can spend a use of Bardic Inspiration as a reaction to give a creature within 60 feet a penalty on an attack roll, damage roll, or ability check


Features & Traits
set of clothes

pouch

Immolation scroll written on its back

studded leather

Tinker's tools

Carpenter's Tools

Thieves' tools

11' pole

hinge removal set

superior hacksaw

gnomish cloak

CLAMP GAUNTLETS AND CHISEL BOOTS

caltrops

aniseed

files

folding knife

mapmaking kit

block and tackle + rope

soap

bullseye lantern

explorer's kit

Equipment Copper: 0, Silver: 0, Electrum: 0, Gold: 0, Platinum: 0 Money
Common

Thieves' Cant

Light Armor

Simple Weapons, Hand crossbows,Rapiers

Thieves' Tools, Dice Set

Lute, Harmonica, Banjo

Carpenter's tools, Tinker's tools


Languages & Proficiencies
I don't pay attention to the risks in a situation. Never tell me the odds.

I always have a plan for when things will go wrong. 'Cause they always do.

Personality Traits
Family. Never hurt a family if avoidable. I want no one to experience what I lived.

Ideals
My wife and to-be-born child were killed or kidnapped (I don't know which) by an outlaw. I want to find the three of them, and one of them won't survive it.

Bonds
When someone loves me, I will do anything for them, no matter whom they hurt.

Prone to rage whenever I see red.

I shoot, then I ask. This has saved me so many times that I don't question it.


Flaws
Based on https://music.youtube.com/watch?v=QKMN8t6U6sw&feature=share

Notes


™ & © Wizards of the Coast - D & D 5e Character Sheet v2.07, made by Tillerz - Updated: 2023-05-29
To print this sheet: Expand the spell book (if you have any entries there), then click "Print Sheet" at the top, select "Print to PDF" and format A3. Then print the resulting PDF to whichever format you need with "fit to page" selected.

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