STRAHD ZOMBIE
Medium undead, any
Armor Class 8
Hit Points 30 (4d8+12) 4d8+12
Speed
20ft
Climb: 10ft
Saving Throws Wisdom +0
Damage Immunities poison
Condition Immunities poisoned
Senses Darkvision 60 ft, passive Perception 8
Languages Common, can't speak
Challenge 1
Loathsome Limbs. Whenever the zombie takes at least 5 bludgeoning or slashing damage at one time, roll a d20 to determine what else happens to it: 1d20
1-8: One leg is severed from the zombie if it has any legs left.
9-16: One arm is severed from the zombie if it has any
arms left.
17-20: The zombie is decapitated.
If the zombie is reduced to 0 hit points, all parts of it die. Until
then, a severed part acts on the zombie's initiative and has
its own action and movement. A severed part has AC 8. Any
damage it takes is subtracted from the zombie's hit points.
A severed leg is unable to attack and has a speed of 5 feet.
A severed arm has a speed of 5 feet and can make one claw
attack on its turn, with disadvantage on the attack roll. Each
time the zombie loses an arm, it loses a claw attack.
If its head is severed, the zombie loses its bite attack and its
body is blinded unless the head can see it. The severed head
has a speed of 0 feet. It can make a bite attack, but only against
a target in its space.
The zombie's speed is halved if it's missing a leg. lf it loses
both legs, it falls prone. If it has both arms, it can crawl. With
only one arm, it can still crawl, but its speed is halved. With
no arms or legs, its speed is 0 feet, and it can't benefit from
bonuses to speed.
Actions
Multiattack: The zombie makes three attacks: one bite, and two with its claws
Bite: Melee Weapon Attack: 1d20+3 to hit, reach 5 ft., one target, Hit: 1d4+1 piercing damage
Claw: Melee Weapon Attack: 1d20+3 to hit, reach 5 ft., one target, Hit: 1d6+1 slashing damage
Comments