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STRAHD ZOMBIES

Undead servants of Strahd, these zombies were once the guards of CASTLE RAVENLOFT, raised into undeath by Strahd's dark magic. This magic suffuses their grey-green, brittle bodies and a good bludgeoning or slashing attack might sever a limb, causing it to act as an independent attacking entity. All parts of a zombie are counted as one being, so attacking any part causes damage to its whole. Being undead, zombies require neither air nor sleep.

STRAHD ZOMBIE

Medium undead, any
Armor Class 8
Hit Points 30 (4d8+12) 4d8+12
Speed 20ft Climb: 10ft

STR
13 +1
DEX
6 -2
CON
16 +3
INT
3 -4
WIS
6 -2
CHA
5 -3

Saving Throws Wisdom +0
Damage Immunities poison
Condition Immunities poisoned
Senses Darkvision 60 ft, passive Perception 8
Languages Common, can't speak
Challenge 1


Loathsome Limbs. Whenever the zombie takes at least 5 bludgeoning or slashing damage at one time, roll a d20 to determine what else happens to it: 1d20

1-8: One leg is severed from the zombie if it has any legs left.
9-16: One arm is severed from the zombie if it has any arms left.
17-20: The zombie is decapitated.

If the zombie is reduced to 0 hit points, all parts of it die. Until then, a severed part acts on the zombie's initiative and has its own action and movement. A severed part has AC 8. Any damage it takes is subtracted from the zombie's hit points.

A severed leg is unable to attack and has a speed of 5 feet.

A severed arm has a speed of 5 feet and can make one claw attack on its turn, with disadvantage on the attack roll. Each time the zombie loses an arm, it loses a claw attack.

If its head is severed, the zombie loses its bite attack and its body is blinded unless the head can see it. The severed head has a speed of 0 feet. It can make a bite attack, but only against a target in its space.

The zombie's speed is halved if it's missing a leg. lf it loses both legs, it falls prone. If it has both arms, it can crawl. With only one arm, it can still crawl, but its speed is halved. With no arms or legs, its speed is 0 feet, and it can't benefit from bonuses to speed.


Actions

Multiattack: The zombie makes three attacks: one bite, and two with its claws

Bite: Melee Weapon Attack: 1d20+3 to hit, reach 5 ft., one target, Hit: 1d4+1 piercing damage

Claw: Melee Weapon Attack: 1d20+3 to hit, reach 5 ft., one target, Hit: 1d6+1 slashing damage


 

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