Thanati SUB-RACE

The thanati are the regal undead of High Cromlech. These aristocrats make up the high society of the undead city. Becoming a thanati is an extensive, expensive, and secret process only known to a select few within High Cromlech. A very specific and special kind of undead, thanati do not possess all of the classic undead traits, but rather the unique set of traits listed below.

"Thanati" is a template that can be added to any nonundead, nonconstruct, nonplant corporeal creature (referred to hereafter as the base creature). The creature's type changes to thanati. It retains all type modifiers and subtypes, if applicable.
Darkvision (Ex): A thanati gains darkvision with a range of 60 feet. If the base creature already had darkvision, use the greater range.
Detection (Ex): Thanati register as undead creatures for the purposes of spells and effects that detect undead (such as detect undead).
Fortification (Ex): When a critical hit or sneak attack is scored on the thanati, there is a 50% chance that the critical hit or sneak attack is negated, and damage is instead rolled normally. If a half-undead wears magic armor with any form of the fortification quality, use the better percentage value.
Frailty (Ex): A thanati’s body eventually will dry out and mummify, making movement difficult. The dexterity score of a thanati is reduced by -4 and its strength score is reduced by -2. The thanati’s speed is reduced by 10 ft., and if the base creature possessed the biological means to fly (such as wings,) this ability will be lost.
Immunity (Ex): A thanati is immune to energy drain attacks, poison, sleep effects, paralysis, stunning, disease, and death effects.
Lifeless (Ex): Thanati do not breathe, eat, drink, or sleep.
Necrotic Life (Ex): Negative energy (such as an inflict spell) can heal thanati creatures. Positive energy has the opposite effect.
No Aging (Ex): A thanati does not age.
Resurrection (Ex): Not affected by raise dead and reincarnate spells or abilities. Resurrection and true resurrection can affect thanati. These spells when cast at high levels may turn thanati creatures back into the living creatures they were before becoming thanati.
Tongueless (Ex): Once a being has been a thanati for 25 years, the tissues of the face have become so desiccated that one can no longer speak normal languages, and must resort to quiesy (aka, deadish.)
Turn Immunity (Ex): A great benefit to the thanati process is that thanati are not subject to a cleric’s turning ability.
Challenge Rating: Same as the base creature +2.
Type
Magical