Brother Marin
Fighter 4/Cleric 10 1d20
NN Medium Humanoid (human)
Init 1d20+-1 , Senses Listen +6, Spot +-6
AC 25, touch 13, flat-footed 24
hp 64 (14 HD)
Fort +13 Ref +3 Will +14
Speed 30ft.
Melee +2 Greataxe 1d20+15 / 1d20+10 / 1d20+5 ( 1d12+21 /x3) or
Ranged +1 Longbow 1d20+11 / 1d20+6 / 1d20+1 ( 1d8+1 /x3) or
Base Atk +11, Grp +16
Attack Options
Attack Options , Heighten Spell
Special Actions
Special Actions Turn undead 4/day, spontanious casting, aura (overwhelming)
Combat Gear Potion of Cure serious wounds 3d8+5 (CL 5), potion of owl's wisdom (CL 3), potion of bear's endurance (CL 3), wand of dispel magic (CL 10, 15 charges), divine scroll of sanctuary (CL 5)scroll of heal (CL 12), wand of cure moderate wounds 2d8+10 (CL 10, 20 charges)
Cleric Spells 6/6/6/4/4/3 DC 16+ spell level, CL 10 Domains Protection & Destruction
5th - Break Enchantment, revivify, true sight, inflict light wounds, massD, spell resistanceD
4th - Dismissal, freedom of movement, spell immunity, death ward, inflict critical woundsDspell immunityD
3rd - Dispel magic, magic circle, mass lesser vigor, magic vestment, contagionD, protection from energyD
2nd - Spiritual weapon, close wounds, bull's strength, shield other, resist energy, status, shatterD, shield otherD
1st - Bless, command, divine favor, entropic shield, protection from law, shield of faith, inflict light woundsD,sanctuaryD
Orisons - Detect Poion, light, read magic, mending, resistance, create water
Abilities Str 20 Dex 8 Con 14 Int 10 Wis 22 Cha 16
Feats Improved Toughness, Weapon Focus, Power Attack, Intuitive Attack, Heighten Spell, Spontaneous Domain
Fighter Feats Combat Expertise, Improved Trip, Weapon Specialization,
Skills , Concentration +12, Diplomacy +5, Heal +12, Intimidate +8, Knowledge (arcana) +3, Knowledge (history) +6, Knowledge (religion) +10, Knowledge (the planes) +4, Spellcraft +14
[B]Equipment +2 Greataxe+1 Longbow, + 2 full plate, +2 buckler, ring of protection +2, belt of giant's strength +6, periapt of wisdom +4, cloak of charisma +4
Children