Harold

Raging 10 rounds
Bugbear, Barbarian 15 CR 17
CN Medium Humanoid (Goblinoid)
Initiative +2; Senses Listen Spot; Scent Darkvision
hp 212 (16 HD), DR 4/-
Fort: +16 Ref: +10 Will: +8 (+4 vs enchantments)
Speed 40 ft
AC 24, touch 13, flat footed 24*
(armor +8, +2 Dex, +3 natural, +3 deflection)
Base Attack/Grapple +17/+25
Melee Devil Jaw 1d20+27 / 1d20+22 / 1d20+17 / 1d20+12 ( 2d6+28 plus 2d6 unholy /17-20x2)
Ranged Short bow 1d20+19 / 1d20+14 / 1d20+9 / 1d20+4 1d6 Space/Reach 5 ft./5 ft.
Special Actions Rage 5/day, cleave, power attack, improved uncanny dodge

Abilities Str 33 Dex 15 Con 24 Int 12 Wis 8 Cha 8
Skills Climb +14, Handle Animal +4, Hide +9, Intimidate +4, Jump +14, Listen +5, Move Silently +13, Ride +9, Spot +5, Survival +5, Swim +14
Feats Power Attack, Blind fight, Leap Attack, Weapon Focus (great sword), Improved Critical (great Sword), Cleave, AlertnessB
Equipment Devil Jaw, +3 adamantine breastplate, belt of giant strength +4 , amulet of health +2, deck of nude playing cards, rotten turkey sandwich
    Non Raging Bugbear, Barbarian 15 CR 17
CN Medium Humanoid (Goblinoid)
Initiative +2; Senses Listen Spot; Scent Darkvision
hp 164 (16 HD)
Fort: +13 Ref: +10 Will: +5
Speed 40 ft
AC 26, touch 15, flat footed 26*, DR 2/-
(armor +8, +2 Dex, +3 natural, +3 deflection)
Base Attack/Grapple +17/+25
Melee Devil Jaw 1d20+24 / 1d20+19 / 1d20+14 / 1d20+9 ( 2d6+25 plus 2d6 unholy /17-20x2)
Ranged Short bow 1d20+19 / 1d20+14 / 1d20+9 / 1d20+4 1d6 Space/Reach 5 ft./5 ft.
Special Actions Rage 5/day, cleave, power attack, improved uncanny dodge

Abilities Str 27 Dex 15 Con 18 Int 12 Wis 8 Cha 8
Skills Climb +14, Handle Animal +4, Hide +9, Intimidate +4, Jump +14, Listen +5, Move Silently +13, Ride +9, Spot +5, Survival +5, Swim +14
Feats Power Attack, Blind fight, Leap Attack, Weapon Focus (great sword), Improved Critical (great Sword), Cleave, AlertnessB
Equipment Devil Jaw, +3 adamantine breastplate, belt of giant strength +4 , amulet of health +2, deck of nude playing cards, rotten turkey sandwich
  Devil Jaw is a +2 keen unholy greatsword made from the jawbone of a massive lawful evil outsider. 1/day it can cast a fireball that deals half fire damage, and half negative energy. A Reflex DC 14 for half damage. This use per day is recharged at night, or when Devil Jaw gains the killing blow on a Chaotic Evil Outsider.     Scent(Su)
A creature with the scent ability can detect opponents by sense of smell, generally within 30 feet. If the opponent is upwind, the range is 60 feet. If it is downwind, the range is 15 feet. Strong scents, such as smoke or rotting garbage, can be detected at twice the ranges noted above. Overpowering scents, such as skunk musk or troglodyte stench, can be detected at three times these ranges.   Fast movement(Ex)
A barbarian's land speed is faster than the norm for his race by +10 feet. This benefit applies only when he is wearing no armor, light armor, or medium armor and not carrying a heavy load. Apply this bonus before modifying the barbarian's speed because of any load carried or armor worn.   Illiteracy(Ex)
Barbarians are the only characters who do not automatically know how to read and write. A barbarian may spend 2 skill points to gain the ability to read and write all languages he is able to speak. A barbarian who gains a level in any other class automatically gains literacy. Any other character who gains a barbarian level does not lose the literacy he or she already had. Rage(Ex)
A barbarian can fly into a rage a certain number of times per day.
In a rage, a barbarian temporarily gains a +4 bonus to Strength, a +4 bonus to Constitution, and a +2 morale bonus on Will saves, but he takes a -2 penalty to Armor Class. The increase in Constitution increases the barbarian's hit points by 2 points per level, but these hit points go away at the end of the rage when his Constitution score drops back to normal. (These extra hit points are not lost first the way temporary hit points are.) While raging, a barbarian cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except for Balance, Escape Artist, Intimidate, and Ride), the Concentration skill, or any abilities that require patience or concentration, nor can he cast spells or activate magic items that require a command word, a spell trigger (such as a wand), or spell completion (such as a scroll) to function. He can use any feat he has except Combat Expertise, item creation feats, and metamagic feats. A fit of rage lasts for a number of rounds equal to 3 + the character's (newly improved) Constitution modifier. A barbarian may prematurely end his rage. At the end of the rage, the barbarian loses the rage modifiers and restrictions and becomes fatigued (-2 penalty to Strength, -2 penalty to Dexterity, can't charge or run) for the duration of the current encounter (unless he is a 17th-level barbarian, at which point this limitation no longer applies; see below). A barbarian can fly into a rage only once per encounter. At 1st level he can use his rage ability once per day. At 4th level and every four levels thereafter, he can use it one additional time per day (to a maximum of six times per day at 20th level). Entering a rage takes no time itself, but a barbarian can do it only during his action, not in response to someone else's action.   Uncanny Dodge(Ex)
At 2nd level, a barbarian retains his Dexterity bonus to AC (if any) even if he is caught flat-footed or struck by an invisible attacker. However, he still loses his Dexterity bonus to AC if immobilized. If a barbarian already has uncanny dodge from a different class, he automatically gains improved uncanny dodge instead.   Trap Sense(Ex)
Starting at 3rd level, a barbarian gains a +1 bonus on Reflex saves made to avoid traps and a +1 dodge bonus to AC against attacks made by traps. These bonuses rise by +1 every three barbarian levels thereafter (6th, 9th, 12th, 15th, and 18th level). Trap sense bonuses gained from multiple classes stack.   Improved Uncanny Dodge(Ex)
At 5th level and higher, a barbarian can no longer be flanked. This defense denies a rogue the ability to sneak attack the barbarian by flanking him, unless the attacker has at least four more rogue levels than the target has barbarian levels. If a character already has uncanny dodge from a second class, the character automatically gains improved uncanny dodge instead, and the levels from the classes that grant uncanny dodge stack to determine the minimum level a rogue must be to flank the character.   Damage Reduction(Ex)
1/-   Greater Rage(Ex)
At 11th level, a barbarian's bonuses to Strength and Constitution during his rage each increase to +6, and his morale bonus on Will saves increases to +3. The penalty to AC remains at -2.   Indomitable Will(Ex)
While in a rage, a barbarian of 14th level or higher gains a +4 bonus on Will saves to resist enchantment spells. This bonus stacks with all other modifiers, including the morale bonus on Will saves he also receives during his rage.
Children
Last Bastion Homepage