Siolim

Large Aberration CR 9
Alignment Usually lawful evil
Initiative +6 (+2 Dex, +4 Improved Initiative Senses all-around vision, Listen +8, and Spot +21
AC 19 (+2 Dex, +7 natural), touch 12, flat-footed 17
hp 45 (6 HD)
Fort +5 Ref +4 Will +9
Speed 5 ft., fly 20 ft. (good)
Space 10 ft./10 ft.
Base Attack +8; Grapple +15
Ranged Eye rays +14 ranged touch or/and
Melee Bite 1d20+11 ( 1d6+3
Special Attacks/Actions: Eye rays, stunning gaze
Abilities Str 16, Dex 12, Con 20, Int 15, Wis 15, Cha 15
SQ flight
Feats Alertness, Flyby Attack, Improved Initiative, Iron Will, ability focus (eye rays), weapon focus (eye rays)
Skills Hide +15, Listen +8, Search +19, Spot +21, Survival +6 (+8 following tracks), and knowledge (arcana) +15
Advancement 12-16 HD (Large 17-33 HD (Huge)
Climate/Terrain Cold hills
Organization Solitary, pair, or cluster (3-6)
Treasure/Possessions Double standard

Eye Rays (Su)

Each of a gauth's six eye rays resembles a spell cast by an 12th-level caster. Each eye ray has a range of 100 feet and a save DC of 20. Each of a gauth’s eyes can produce a magicalray once per round as a free action. During a singleround, a gauth can aim only two eye rays at targets inany one 90-degree arc. The remaining eyes must aim attargets in other arcs, or not at all. The save DCs are Charisma-based. The six eye rays include:   Sleep: This works like the spell, except that affects one creature with any number of Hit Dice (Will negates). Gauths like to use this ray against warriors and other physically powerful creatures.   Inflict Moderate Wounds This works like the spell, causing 2d8+10 points of damage (Will half)   Dispel Magic This works like the targeted dispel function of the spell. The gauth's dispel check is d20+8.   Scorching Ray This works like the spell, dealing 4d6 points of fire damage (no save). A gauth creates only one fiery ray per use of this ability.   Paralysis The target must succeed on a Fortitude save or be paralyzed for 2d10 minutes.   Exhaustion This works like the spell ray of ray of exhaustion (no save).

Stunning Gaze (Su) Stun for 1 round, 30 feet, Will DC 18 negates. The save DC is Charisma-based. Any creature meeting the gaze of the gauth's central eye is subject to its stunning gaze attack. Since the gauth can use its eye-rays as a free action, the creature can use a standard action to focus its stunning gaze on an opponent and attack with all eye rays that bear on its foes at the same time.
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