Zoldathra
Zoldathra, Master of the Word CR 9
Male half-fiend yuan-ti abomination
CE Large outsider (augmented monstrous humanoid) (native)
Init 1d20+7 ; Senses darkvision 60 ft., scent; Listen +19, Spot +19
Language Abyssal, Common, Draconic, Yuan-Ti
AC 25, touch 12, flat-footed 22; Dodge, Mobility
hp 76 (9 HD)
Immune poison
Resist acid 10, cold 10, electricity 10, fire 10; SR 19
Fort +7 Ref +9 Will +11
Speed 30 ft. (6 squares), climb 20 ft., swim 20 ft., fly 30 ft. (average)
Melee mwk scimitar 1d20+15 / 1d20+10 ( 1d8+6 /18–20) and
bite 1d20+9 ( 2d6+3 plus poison) or
Melee 2 claws 1d20+14 each ( 1d6+6 ) and
bite 1d20+9 ( 2d6+3 plus poison)
Ranged mwk composite longbow 1d20+12 / 1d20+7 ( 2d6+4 /×3)
Space 10 ft.; Reach 10 ft.
Base Atk +9; Grp +19
Atk Options Blind-Fight, Combat Expertise; constrict 1d6+9 , improved grab, poison (DC 18, 1d6 Con/1d6 Con), produce acid, smite good 1/day (+9 damage)
Special Actions aversion DC 19
Spell-Like Abilities (CL 10th):
At will—animal trance (DC 17), detect poison (CL 6th), entangle (DC 16)
3/day—contagion (+14 melee touch, DC 18), darkness, deeper darkness, neutralize poison (DC 18), poison (+14 melee touch, DC 18), suggestion (DC 18)
1/day—baleful polymorph (DC 20; into snake form only), desecrate, fear (DC 19), unholy blight (DC 19)
Abilities Str 23, Dex 17, Con 19, Int 24, Wis 20, Cha 20
SQ alternate form, chameleon power
Feats AlertnessB, Blind-FightB, Combat Expertise, Dodge, Improved Initiative, Mobility
Skills Bluff +11, Concentration +16, Decipher Script +13, Diplomacy +15, Disguise +5 (+7 acting), Intimidate +13, Knowledge (arcana) +13, Knowledge (religion) +19, Knowledge (the planes) +19, Hide +11*, Listen +19, Move Silently +15, Sense Motive +11, Spellcraft +15 (+17 deciphering scrolls), Spot +19, Survival +5 (+7 on other planes), Use Magic Device +11 (+15 scrolls) *An abomination using its chameleon power gains a +10 circumstance bonus on Hide checks. Possessions masterwork heavy steel shield, masterwork scimitar, masterwork composite longbow (+4 Str bonus) with 20 arrows
Male half-fiend yuan-ti abomination
CE Large outsider (augmented monstrous humanoid) (native)
Init 1d20+7 ; Senses darkvision 60 ft., scent; Listen +19, Spot +19
Language Abyssal, Common, Draconic, Yuan-Ti
AC 25, touch 12, flat-footed 22; Dodge, Mobility
hp 76 (9 HD)
Immune poison
Resist acid 10, cold 10, electricity 10, fire 10; SR 19
Fort +7 Ref +9 Will +11
Speed 30 ft. (6 squares), climb 20 ft., swim 20 ft., fly 30 ft. (average)
Melee mwk scimitar 1d20+15 / 1d20+10 ( 1d8+6 /18–20) and
bite 1d20+9 ( 2d6+3 plus poison) or
Melee 2 claws 1d20+14 each ( 1d6+6 ) and
bite 1d20+9 ( 2d6+3 plus poison)
Ranged mwk composite longbow 1d20+12 / 1d20+7 ( 2d6+4 /×3)
Space 10 ft.; Reach 10 ft.
Base Atk +9; Grp +19
Atk Options Blind-Fight, Combat Expertise; constrict 1d6+9 , improved grab, poison (DC 18, 1d6 Con/1d6 Con), produce acid, smite good 1/day (+9 damage)
Special Actions aversion DC 19
Spell-Like Abilities (CL 10th):
At will—animal trance (DC 17), detect poison (CL 6th), entangle (DC 16)
3/day—contagion (+14 melee touch, DC 18), darkness, deeper darkness, neutralize poison (DC 18), poison (+14 melee touch, DC 18), suggestion (DC 18)
1/day—baleful polymorph (DC 20; into snake form only), desecrate, fear (DC 19), unholy blight (DC 19)
Abilities Str 23, Dex 17, Con 19, Int 24, Wis 20, Cha 20
SQ alternate form, chameleon power
Feats AlertnessB, Blind-FightB, Combat Expertise, Dodge, Improved Initiative, Mobility
Skills Bluff +11, Concentration +16, Decipher Script +13, Diplomacy +15, Disguise +5 (+7 acting), Intimidate +13, Knowledge (arcana) +13, Knowledge (religion) +19, Knowledge (the planes) +19, Hide +11*, Listen +19, Move Silently +15, Sense Motive +11, Spellcraft +15 (+17 deciphering scrolls), Spot +19, Survival +5 (+7 on other planes), Use Magic Device +11 (+15 scrolls) *An abomination using its chameleon power gains a +10 circumstance bonus on Hide checks. Possessions masterwork heavy steel shield, masterwork scimitar, masterwork composite longbow (+4 Str bonus) with 20 arrows
Improved Grab (Ex) To use this ability, Sulvaugren must hit
a Large or smaller creature with his bite attack. He can
then attempt to start a grapple as a free action without
provoking attacks of opportunity. If he wins the
grapple, he establishes a hold and can constrict.
Produce Acid (Sp) Sulvaugren has the psionic power to
exude acid from his body, dealing 3d6 points of acid
damage to the next creature he touches, including a
creature hit by his bite attack. If Sulvaugren is grappling
or pinning a foe when he uses this power, his grasp
deals 5d6 points of acid damage. The acid becomes
inert when it leaves Sulvaugren’s body, and he is
immune to its effect.
Aversion (Sp) Sulvaugren can psionically create a
compulsion effect targeting one creature within 30 feet.
The target must succeed on a DC 22 Will save or gain
an aversion to snakes for 10 minutes. Affected
creatures must stay at least 20 feet away from any
snake or yuan-ti, alive or dead; if already within 20 feet,
they move away. A subject unable to move away, or one
attacked by snakes or yuan-ti, is overcome with
revulsion. This revulsion reduces the creature’s
Dexterity score by 4 points until the effect wears off or
the subject is no longer within 20 feet of a snake or
yuan-ti. This ability is otherwise similar to the antipathy
spell (caster level 16th).
Alternate Form (Sp) Sulvaugren can assume the form of a
Tiny to Large viper (MM 280) as a psionic ability. He
uses his own poison for the viper’s bite attack.
Chameleon Power (Sp) Sulvaugren can psionically change
the coloration of himself and his equipment to match
his surroundings, granting him a +10 circumstance
bonus on Hide checks.
Skills Sulvaugren can always choose to take 10 on Climb
checks, even if rushed or threatened.
Sulvaugren has a +8 racial bonus on any Swim
check to perform some special action or avoid a
hazard. He can always choose to take 10 on a Swim
check, even if distracted or endangered. He can use the
run action when swimming, provided he swims in a straight line
Children