Alchemy


Effect

Alchemy allows the use of the following spells when using quartz Runic Charges.

Poison:

Applies the Poison effect to a weapon.
The next 3 weapon blows will strike with Poison and reduce the target’s Bleed Count by half if struck to an unarmoured location or ingested (does not stack)
Uses 1 Runic Charge
Range: Touch

Required Vocals: “By the power of the Runes, I Poison this weapon!”

Disease:

Applies the Disease effect to a single location, preventing the character from receiving any form of healing in the affected location until cleansed.
If ingested, the affected location is considered to be the chest.
Uses 1 Runic Charge
Range: Touch

Required Vocals: “By the power of the Runes, I Disease this [specified location]!”

Cost:

3 Points


Prerequisites:
Profession: Ghodi

May be selected as free skill choice when purchasing Ghodi


Material Components
Varies: Quartz Charge / Whole Rune
Related School
Effect Duration
Varies
Effect Casting Time
Varies
Range
Touch
Level
Basic

Alchemical Solution

You have the ability to create a vial that allows anyone to use one of the above abilities once.

Uses 1 Magical Oil (Spell: Hexes) and 1 Quartz Rune.

Solution cards can be picked up by handing in the required cards to either GOD, or to one of the Folkvargr referees at the ref desk in the Longhall.

Card Examples

The Alchemical Solution cards will look like the following.

new design coming soon
new design coming soon